Simplified the osganimate and osgautotransform mains, removing most or all of the argument parser code.
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01c1e07646
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@ -206,37 +206,14 @@ osg::Node* createModel(bool overlay)
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int main( int argc, char **argv )
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int main( int argc, char **argv )
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{
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{
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// use an ArgumentParser object to manage the program arguments.
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bool overlay = false;
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osg::ArgumentParser arguments(&argc,argv);
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osg::ArgumentParser arguments(&argc,argv);
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while (arguments.read("--overlay")) overlay = true;
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// initialize the viewer.
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// initialize the viewer.
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osgViewer::Viewer viewer;
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osgViewer::Viewer viewer;
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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bool overlay = false;
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while (arguments.read("--overlay")) overlay = true;
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// load the nodes from the commandline arguments.
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// load the nodes from the commandline arguments.
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osg::Node* model = createModel(overlay);
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osg::Node* model = createModel(overlay);
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if (!model)
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if (!model)
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@ -157,69 +157,14 @@ osg::Node* createScene()
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return root;
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return root;
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}
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}
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int main( int argc, char **argv )
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int main(int, char**)
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{
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to do Head Up Displays.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] [filename] ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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// construct the viewer.
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osgViewer::Viewer viewer;
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osgViewer::Viewer viewer;
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// set the scene to render
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// set the scene to render
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viewer.setSceneData(createScene());
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viewer.setSceneData(createScene());
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// run the viewers frame loop
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return viewer.run();
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return viewer.run();
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// osg::Node* obj = new osg::Node;
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// cout << "obj = "<<obj<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj)<<endl;
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// cout << "next = "<<*((unsigned int*)obj+1)<<endl;
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//
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// osg::Node* obj2 = new osg::Node;
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// obj2->ref();
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// obj2->ref();
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// obj2->ref();
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// cout << "obj = "<<obj2<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj2)<<endl;
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// cout << "next = "<<*((unsigned int*)obj2+1)<<endl;
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//
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// osg::Group* obj3 = new osg::Group;
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// cout << "obj = "<<obj3<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj3)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj3)<<endl;
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// cout << "next = "<<*((unsigned int*)obj3+1)<<endl;
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}
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}
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