Updates to the handling of vertex attributes.
This commit is contained in:
parent
b7fcc68e6f
commit
57af40ee95
@ -171,6 +171,9 @@ int main( int argc, char **argv )
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Broadcaster bc;
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Receiver rc;
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bc.setPort(socketNumber);
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rc.setPort(socketNumber);
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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@ -250,12 +250,19 @@ class SG_EXPORT Drawable : public Object
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static void flushDeletedDisplayLists(unsigned int contextID);
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enum AttributeType
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typedef unsigned int AttributeType;
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enum AttributeTypes
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{
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VERTICES,
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NORMALS,
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COLORS,
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TEXTURE_COORDS,
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VERTICES = 0,
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WEIGHTS = 1,
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NORMALS = 2,
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COLORS = 3,
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SECONDARY_COLORS = 4,
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FOG_COORDS = 5,
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ATTIBUTE_6 = 6,
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ATTIBUTE_7 = 7,
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TEXTURE_COORDS = 8,
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TEXTURE_COORDS_0 = TEXTURE_COORDS,
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TEXTURE_COORDS_1 = TEXTURE_COORDS_0+1,
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TEXTURE_COORDS_2 = TEXTURE_COORDS_0+2,
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@ -127,6 +127,49 @@ class SG_EXPORT Geometry : public Drawable
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const TexCoordArrayList& getTexCoordArrayList() const { return _texCoordList; }
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#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
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void setArray(AttributeType type, Array* array);
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Array* getArray(AttributeType type);
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const Array* getArray(AttributeType type) const;
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void setIndices(AttributeType type, IndexArray* indices);
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IndexArray* getIndices(AttributeType type);
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const IndexArray* getIndices(AttributeType type) const;
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void setNormalize(AttributeType type, GLboolean normalize);
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GLboolean getNormalize(AttributeType type) const;
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void setBinding(AttributeType type,AttributeBinding binding);
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AttributeBinding getBinding(AttributeType type) const;
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struct AttributeData
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{
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AttributeData():
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_normalize(GL_FALSE),
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_binding(BIND_OFF) {}
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ref_ptr<Array> _array;
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ref_ptr<IndexArray> _indices;
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GLboolean _normalize;
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AttributeBinding _binding;
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};
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unsigned int getNumArrays() const { return _attributeList.size(); }
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AttributeData& getAttributeData(unsigned int type) { return _attributeList[type]; }
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const AttributeData& getAttributeData(unsigned int type) const { return _attributeList[type]; }
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typedef std::vector<AttributeData> AttributeList;
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void setAttributeList(AttributeList& al) { _attributeList = al; }
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AttributeList& getAttributeList() { return _attributeList; }
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const AttributeList& getAttributeList() const { return _attributeList; }
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#endif
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typedef std::pair< ref_ptr<Array>, ref_ptr<IndexArray> > VertexAttribArrayPair;
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typedef std::pair< GLboolean, VertexAttribArrayPair > VertexAttribNormArrayPair;
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@ -320,6 +363,9 @@ class SG_EXPORT Geometry : public Drawable
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PrimitiveSetList _primitives;
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#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
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AttributeList _attributeList;
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#endif
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ref_ptr<Vec3Array> _vertexArray;
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ref_ptr<IndexArray> _vertexIndices;
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@ -17,7 +17,6 @@
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#include <osg/Export>
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#include <osg/StateSet>
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#include <osg/Matrix>
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#include <osg/GLExtensions>
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#include <osg/FrameStamp>
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#include <osg/DisplaySettings>
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@ -537,84 +536,17 @@ class SG_EXPORT State : public Referenced
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* note, only updates values that change.*/
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bool setActiveTextureUnit( unsigned int unit );
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typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
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typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
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/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
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* note, only updates values that change.*/
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inline void setVertexAttribPointer( unsigned int index,
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void setVertexAttribPointer( unsigned int index,
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GLint size, GLenum type, GLboolean normalized,
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GLsizei stride, const GLvoid *ptr )
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{
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static VertexAttribPointerProc s_glVertexAttribPointer =
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(VertexAttribPointerProc) osg::getGLExtensionFuncPtr("glVertexAttribPointer","glVertexAttribPointerARB");
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static EnableVertexAttribProc s_glEnableVertexAttribArray =
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(EnableVertexAttribProc) osg::getGLExtensionFuncPtr("glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
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if( s_glVertexAttribPointer )
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{
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if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
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EnabledArrayPair& eap = _vertexAttribArrayList[index];
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if (!eap._enabled || eap._dirty)
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{
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eap._enabled = true;
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s_glEnableVertexAttribArray( index );
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}
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if (eap._pointer != ptr || eap._normalized!=normalized || eap._dirty)
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{
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s_glVertexAttribPointer( index, size, type, normalized, stride, ptr );
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eap._pointer = ptr;
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eap._normalized = normalized;
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}
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eap._dirty = false;
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}
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}
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GLsizei stride, const GLvoid *ptr );
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/** wrapper around DisableVertexAttribArrayARB(index);
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* note, only updates values that change.*/
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inline void disableVertexAttribPointer( unsigned int index )
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{
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static DisableVertexAttribProc s_glDisableVertexAttribArray =
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(DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
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void disableVertexAttribPointer( unsigned int index );
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if (s_glDisableVertexAttribArray)
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{
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if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
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EnabledArrayPair& eap = _vertexAttribArrayList[index];
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if (eap._enabled || eap._dirty)
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{
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eap._enabled = false;
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eap._dirty = false;
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s_glDisableVertexAttribArray( index );
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}
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}
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}
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inline void disableVertexAttribPointersAboveAndIncluding( unsigned int index )
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{
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static DisableVertexAttribProc s_glDisableVertexAttribArray =
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(DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
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if (s_glDisableVertexAttribArray)
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{
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while (index<_vertexAttribArrayList.size())
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{
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EnabledArrayPair& eap = _vertexAttribArrayList[index];
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if (eap._enabled || eap._dirty)
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{
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eap._enabled = false;
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eap._dirty = false;
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s_glDisableVertexAttribArray( index );
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}
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++index;
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}
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}
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}
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void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
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inline void dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
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{
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@ -16,10 +16,10 @@
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using namespace osg;
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AutoTransform::AutoTransform():
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_scale(1.0f,1.0f,1.0f),
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_autoUpdateEyeMovementTolerance(0.0f),
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_autoRotateToScreen(false),
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_autoScaleToScreen(false),
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_scale(1.0f,1.0f,1.0f),
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_firstTimeToInitEyePoint(true),
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_matrixDirty(true)
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{
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@ -30,8 +30,8 @@ AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
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Transform(pat,copyop),
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_position(pat._position),
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_pivotPoint(pat._pivotPoint),
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_scale(pat._scale),
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_rotation(pat._rotation)
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_rotation(pat._rotation),
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_scale(pat._scale)
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{
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// setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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@ -83,7 +83,7 @@ public:
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_normalized(normalized),
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_extensions(extensions),
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_attribcoords(attribcoords),
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_indices(indices) {}
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_indices(indices) {;}
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void operator () (unsigned int pos)
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{
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@ -123,11 +123,11 @@ public:
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_extensions->glVertexAttrib4fv( _index, v.ptr() );
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}
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unsigned int _index;
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GLboolean _normalized;
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const Geometry::Extensions *_extensions;
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const Array* _attribcoords;
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const IndexArray* _indices;
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GLboolean _normalized;
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unsigned int _index;
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};
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class DrawTexCoord : public osg::Referenced, public osg::ConstValueVisitor
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@ -247,6 +247,9 @@ Geometry::Geometry()
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Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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Drawable(geometry,copyop),
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#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
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_attributeList(geometry._attributeList),
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#endif
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_vertexArray(dynamic_cast<Vec3Array*>(copyop(geometry._vertexArray.get()))),
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_normalBinding(geometry._normalBinding),
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_normalArray(dynamic_cast<Vec3Array*>(copyop(geometry._normalArray.get()))),
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@ -331,6 +334,89 @@ const IndexArray* Geometry::getTexCoordIndices(unsigned int unit) const
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else return 0;
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}
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#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
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void Geometry::setArray(AttributeType type,Array* array)
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{
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if (_attributeList.size()<=type)
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_attributeList.resize(type+1);
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_attributeList[type]._array = array;
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dirtyDisplayList();
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}
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Array* Geometry::getArray(AttributeType type)
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{
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if (type<_attributeList.size()) return _attributeList[type]._array.get();
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else return 0;
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}
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const Array* Geometry::getArray(AttributeType type) const
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{
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if (type<_attributeList.size()) return _attributeList[type]._array.get();
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else return 0;
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}
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void Geometry::setIndices(AttributeType type,IndexArray* array)
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{
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if (_attributeList.size()<=type)
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_attributeList.resize(type+1);
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_attributeList[type]._indices = array;
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dirtyDisplayList();
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}
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IndexArray* Geometry::getIndices(AttributeType type)
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{
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if (type<_attributeList.size()) return _attributeList[type]._indices.get();
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else return 0;
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}
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const IndexArray* Geometry::getIndices(AttributeType type) const
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{
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if (type<_attributeList.size()) return _attributeList[type]._indices.get();
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else return 0;
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}
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void Geometry::setNormalize(AttributeType type,GLboolean normalize)
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{
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if (_attributeList.size()<=type)
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_attributeList.resize(type+1);
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_attributeList[type]._normalize = normalize;
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dirtyDisplayList();
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}
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GLboolean Geometry::getNormalize(AttributeType type) const
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{
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if (type<_attributeList.size()) return _attributeList[type]._normalize;
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else return GL_FALSE;
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}
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void Geometry::setBinding(AttributeType type,AttributeBinding binding)
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{
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if (_attributeList.size()<=type)
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_attributeList.resize(type+1);
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_attributeList[type]._binding = binding;
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dirtyDisplayList();
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}
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Geometry::AttributeBinding Geometry::getBinding(AttributeType type) const
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{
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if (type<_attributeList.size()) return _attributeList[type]._binding;
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else return BIND_OFF;
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}
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#endif
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void Geometry::setVertexAttribArray(unsigned int index,bool normalize,Array* array,AttributeBinding ab)
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{
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if (_vertexAttribList.size()<=index)
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@ -342,7 +428,15 @@ void Geometry::setVertexAttribArray(unsigned int index,bool normalize,Array* arr
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_vertexAttribList[index].first = normalize;
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_vertexAttribList[index].second.first = array;
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if( index == 0 )
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{
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// Force bind per vertex
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_vertexAttribBindingList[index] = BIND_PER_VERTEX;
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}
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else
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{
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_vertexAttribBindingList[index] = ab;
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}
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_fastPathComputed = false;
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dirtyDisplayList();
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@ -683,8 +777,6 @@ void Geometry::drawImplementation(State& state) const
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//
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if(!extensions->isVertexProgramSupported())
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{
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notify(WARN) << "Error: VertexProgram not supported by OpenGL driver" << std::endl;
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for( unsigned int va = 0; va < _vertexAttribBindingList.size(); ++va )
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{
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if (_vertexAttribBindingList[va]!=BIND_OFF)
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@ -720,7 +812,10 @@ void Geometry::drawImplementation(State& state) const
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// fast path.
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//
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if( _vertexArray.valid() )
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state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
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else
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state.disableVertexPointer();
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if (_normalBinding==BIND_PER_VERTEX)
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state.setNormalPointer(GL_FLOAT,0,_normalArray->getDataPointer());
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@ -759,35 +854,30 @@ void Geometry::drawImplementation(State& state) const
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for( index = 0; index < _vertexAttribList.size(); ++index )
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{
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const Array* array = _vertexAttribList[index].second.first.get();
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const IndexArray* indexArray = _vertexAttribList[index].second.second.get();
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const AttributeBinding ab = _vertexAttribBindingList[index];
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if( _vertexAttribBindingList[index] == BIND_PER_VERTEX )
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{
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if( array )
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if( ab == BIND_PER_VERTEX && array )
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{
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state.setVertexAttribPointer( index, array->getDataSize(), array->getDataType(),
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_vertexAttribList[index].first, 0, array->getDataPointer() );
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}
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else
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{
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state.disableVertexAttribPointer( index );
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}
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}
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else
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if( array )
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{
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if( indexArray )
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const IndexArray* indexArray = _vertexAttribList[index].second.second.get();
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if( indexArray && indexArray->getNumElements() > 0 )
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{
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if( indexArray->getNumElements() > 0 )
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{
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drawVertexAttribMap[_vertexAttribBindingList[index]].push_back(
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drawVertexAttribMap[ab].push_back(
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new DrawVertexAttrib(extensions,index,_vertexAttribList[index].first,array,indexArray) );
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}
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}
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else
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{
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drawVertexAttribMap[_vertexAttribBindingList[index]].push_back(
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drawVertexAttribMap[ab].push_back(
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new DrawVertexAttrib(extensions,index,_vertexAttribList[index].first,array,0) );
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}
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}
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state.disableVertexAttribPointer( index );
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}
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@ -908,19 +998,19 @@ void Geometry::drawImplementation(State& state) const
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if( extensions->isVertexProgramSupported() )
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{
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unsigned int index;
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for( index = 0; index < _vertexAttribList.size(); ++index )
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for( index = 1; index < _vertexAttribList.size(); ++index )
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{
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const Array* array = _vertexAttribList[index].second.first.get();
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if( array && array->getNumElements() > 0 )
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{
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const IndexArray* indexArray = _vertexAttribList[index].second.second.get();
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if( indexArray )
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{
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if( indexArray->getNumElements() > 0 )
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if( indexArray && indexArray->getNumElements() > 0 )
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{
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drawVertexAttribMap[_vertexAttribBindingList[index]].push_back(
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new DrawVertexAttrib(extensions,index,_vertexAttribList[index].first,array,indexArray) );
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}
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}
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else
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{
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drawVertexAttribMap[_vertexAttribBindingList[index]].push_back(
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@ -928,6 +1018,7 @@ void Geometry::drawImplementation(State& state) const
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}
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}
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}
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}
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// disable all the vertex arrays in the slow path as we are
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// sending everything using glVertex etc.
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@ -955,6 +1046,18 @@ void Geometry::drawImplementation(State& state) const
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// set up vertex functor.
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DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
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bool useVertexAttrib = _vertexAttribList.size() > 0 &&
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_vertexAttribList[0].second.first.valid() &&
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_vertexAttribList[0].second.first->getNumElements();
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ref_ptr<DrawVertexAttrib> drawVertexAttribZero;
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if( useVertexAttrib )
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{
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drawVertexAttribZero = new DrawVertexAttrib(extensions,0,
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_vertexAttribList[0].first,_vertexAttribList[0].second.first.get(),
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_vertexAttribList[0].second.second.get());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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@ -1048,8 +1151,15 @@ void Geometry::drawImplementation(State& state) const
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}
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if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
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if( useVertexAttrib )
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{
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(*drawVertexAttribZero)(vindex);
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}
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else
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{
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drawVertex(vindex);
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}
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}
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glEnd();
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break;
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@ -1109,7 +1219,14 @@ void Geometry::drawImplementation(State& state) const
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}
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if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
||||
|
||||
if( useVertexAttrib )
|
||||
{
|
||||
(*drawVertexAttribZero)(vindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
++vindex;
|
||||
}
|
||||
@ -1173,8 +1290,15 @@ void Geometry::drawImplementation(State& state) const
|
||||
}
|
||||
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
||||
|
||||
if( useVertexAttrib )
|
||||
{
|
||||
(*drawVertexAttribZero)(vindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertex(vindex);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
@ -1233,8 +1357,15 @@ void Geometry::drawImplementation(State& state) const
|
||||
}
|
||||
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
||||
|
||||
if( useVertexAttrib )
|
||||
{
|
||||
(*drawVertexAttribZero)(vindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertex(vindex);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
@ -1293,8 +1424,15 @@ void Geometry::drawImplementation(State& state) const
|
||||
}
|
||||
if (drawTextCoord.valid()) (*drawTextCoord)(vindex);
|
||||
|
||||
if( useVertexAttrib )
|
||||
{
|
||||
(*drawVertexAttribZero)(vindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertex(vindex);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLU>
|
||||
#include <osg/GLExtensions>
|
||||
|
||||
|
||||
using namespace osg;
|
||||
|
||||
@ -614,6 +616,84 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
|
||||
typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
|
||||
|
||||
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
|
||||
* note, only updates values that change.*/
|
||||
void State::setVertexAttribPointer( unsigned int index,
|
||||
GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
static VertexAttribPointerProc s_glVertexAttribPointer =
|
||||
(VertexAttribPointerProc) osg::getGLExtensionFuncPtr("glVertexAttribPointer","glVertexAttribPointerARB");
|
||||
|
||||
static EnableVertexAttribProc s_glEnableVertexAttribArray =
|
||||
(EnableVertexAttribProc) osg::getGLExtensionFuncPtr("glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
|
||||
|
||||
if( s_glVertexAttribPointer )
|
||||
{
|
||||
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
s_glEnableVertexAttribArray( index );
|
||||
}
|
||||
if (eap._pointer != ptr || eap._normalized!=normalized || eap._dirty)
|
||||
{
|
||||
s_glVertexAttribPointer( index, size, type, normalized, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
eap._normalized = normalized;
|
||||
}
|
||||
eap._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
/** wrapper around DisableVertexAttribArrayARB(index);
|
||||
* note, only updates values that change.*/
|
||||
void State::disableVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
static DisableVertexAttribProc s_glDisableVertexAttribArray =
|
||||
(DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
|
||||
|
||||
if (s_glDisableVertexAttribArray)
|
||||
{
|
||||
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
s_glDisableVertexAttribArray( index );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
static DisableVertexAttribProc s_glDisableVertexAttribArray =
|
||||
(DisableVertexAttribProc) osg::getGLExtensionFuncPtr("glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
|
||||
|
||||
if (s_glDisableVertexAttribArray)
|
||||
{
|
||||
while (index<_vertexAttribArrayList.size())
|
||||
{
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
s_glDisableVertexAttribArray( index );
|
||||
}
|
||||
++index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool State::computeSecondaryColorSupported() const
|
||||
{
|
||||
_isSecondColorSupportResolved = true;
|
||||
|
Loading…
Reference in New Issue
Block a user