updated cmake to properly disable debug iterators on windows
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@ -86,7 +86,7 @@ ELSEIF(APPLE)
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# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
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IF(OSG_OSX_VERSION VERSION_LESS 10.5)
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SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
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SET(OSG_WINDOWING_SYSTEM_CARBON ON INTERNAL "use Carbon (apple; 32 bit only)")
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SET(OSG_WINDOWING_SYSTEM_CARBON ON INTERNAL "use Carbon (apple; 32 bit only)")
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation; options: Carbon, Cocoa, X11 or None.")
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ENDIF()
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@ -375,7 +375,9 @@ IF(WIN32 AND NOT ANDROID)
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OPTION(MSVC_DISABLE_CHECKED_ITERATORS "Set to ON to disable Visual C++ checked iterators. If you do this you must ensure that every other project in your solution and all dependencies are compiled with _SECURE_SCL=0." OFF)
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MARK_AS_ADVANCED(MSVC_DISABLE_CHECKED_ITERATORS)
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IF(MSVC_DISABLE_CHECKED_ITERATORS)
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ADD_DEFINITIONS(-D_ITERATOR_DEBUG_LEVEL=0) # this supercedes _SECURE_SCL and _HAS_ITERATOR_DEBUGGING in VS2010 and forward
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ADD_DEFINITIONS(-D_SECURE_SCL=0)
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ADD_DEFINITIONS(-D_HAS_ITERATOR_DEBUGGING=0)
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ENDIF(MSVC_DISABLE_CHECKED_ITERATORS)
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OPTION(MSVC_USE_DEFAULT_STACK_SIZE "Set to ON to use the default Visual C++ stack size. CMake forces a high stack size by default, which can cause problems for applications with large number of threads." OFF)
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