Set the fusion distance ratio to 1/300.0f to compensate for the coords

of the hang gliding database being so small, this allow the scene to be
viewed in stereo and still look a convincing size.
This commit is contained in:
Robert Osfield 2003-04-07 14:57:18 +00:00
parent 7af174fadb
commit 564077643f

View File

@ -75,6 +75,8 @@ void GliderManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
}
_camera->setFusionDistanceRatio(1/1000.0f);
}
@ -130,16 +132,6 @@ bool GliderManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
us.requestContinuousUpdate(false);
return true;
}
else if (ea.getKey()=='+')
{
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()*1.25f);
return true;
}
else if (ea.getKey()=='-')
{
_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()/1.25f);
return true;
}
return false;
case(GUIEventAdapter::FRAME):
@ -175,6 +167,7 @@ void GliderManipulator::addMouseEvent(const GUIEventAdapter& ea)
bool GliderManipulator::calcMovement()
{
_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
_camera->setFusionDistanceRatio(1/300.0f);
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;