Set the fusion distance ratio to 1/300.0f to compensate for the coords
of the hang gliding database being so small, this allow the scene to be viewed in stereo and still look a convincing size.
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@ -75,6 +75,8 @@ void GliderManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
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us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
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}
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_camera->setFusionDistanceRatio(1/1000.0f);
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}
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@ -130,16 +132,6 @@ bool GliderManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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us.requestContinuousUpdate(false);
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return true;
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}
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else if (ea.getKey()=='+')
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{
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_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()*1.25f);
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return true;
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}
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else if (ea.getKey()=='-')
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{
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_camera->setFusionDistanceRatio(_camera->getFusionDistanceRatio()/1.25f);
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return true;
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}
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return false;
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case(GUIEventAdapter::FRAME):
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@ -175,7 +167,8 @@ void GliderManipulator::addMouseEvent(const GUIEventAdapter& ea)
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bool GliderManipulator::calcMovement()
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{
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_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE);
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_camera->setFusionDistanceRatio(1/300.0f);
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// return if less then two events have been added.
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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