From Brede Johansen, "Changed ">" to ">=" when testing for version 16.1 or later."
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0f209a5362
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@ -636,8 +636,8 @@ protected:
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// Using parent's shader pool -- ignore this record.
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return;
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int32 index = in.readInt32();
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int32 type = in.readInt32();
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int32 index = in.readInt32(-1);
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int32 type = in.readInt32(-1);
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std::string name = in.readString(1024);
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if (type == CG)
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@ -650,13 +650,12 @@ protected:
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std::string vertexProgramEntry = in.readString(256);
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std::string fragmentProgramEntry = in.readString(256);
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}
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if (type == GLSL)
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else if (type == GLSL)
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{
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int32 vertexProgramFileCount( 1 );
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int32 fragmentProgramFileCount( 1 );
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int32 vertexProgramFileCount(1);
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int32 fragmentProgramFileCount(1);
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if (document.version() > VERSION_16_1)
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if (document.version() >= VERSION_16_1)
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{
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// In 16.1, possibly multiple filenames for each vertex and fragment program.
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vertexProgramFileCount = in.readInt32();
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