Add x86_64 architecture to iOS simulator
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@ -70,8 +70,8 @@ IF(APPLE AND NOT ANDROID)
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ENDIF()
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ELSE()
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#simulator uses i386 architectures
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SET(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "Build architectures for iOS Simulator" FORCE)
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#simulator uses i386 and x86_64 architectures
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SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
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ENDIF()
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#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two seperate projects
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@ -1102,9 +1102,9 @@ IF(APPLE AND NOT ANDROID)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IPHONE_VERSION_MIN}" FORCE)
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ELSE()
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#simulator uses i386 architectures
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SET(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "Build architectures for iOS Simulator" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -arch i386 -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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#simulator uses i386 and x86_64 architectures
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SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-simulator-version-min=${IPHONE_VERSION_MIN}" FORCE)
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