Added support for using the generate mip map extension within osgText.

This commit is contained in:
Robert Osfield 2003-03-04 15:47:28 +00:00
parent 925cd28f16
commit 55c25a551b
3 changed files with 51 additions and 9 deletions

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@ -70,6 +70,8 @@
#define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D 0x806F
#endif #endif
namespace osg { namespace osg {
/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/ /** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
@ -248,6 +250,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; } bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; }
bool isTextureEdgeClampSupported() const { return _isTextureEdgeClampSupported; } bool isTextureEdgeClampSupported() const { return _isTextureEdgeClampSupported; }
bool isTextureBorderClampSupported() const { return _isTextureBorderClampSupported; } bool isTextureBorderClampSupported() const { return _isTextureBorderClampSupported; }
bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
GLint maxTextureSize() const { return _maxTextureSize; } GLint maxTextureSize() const { return _maxTextureSize; }
@ -265,6 +268,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
bool _isTextureMirroredRepeatSupported; bool _isTextureMirroredRepeatSupported;
bool _isTextureEdgeClampSupported; bool _isTextureEdgeClampSupported;
bool _isTextureBorderClampSupported; bool _isTextureBorderClampSupported;
bool _isGenerateMipMapSupported;
GLint _maxTextureSize; GLint _maxTextureSize;

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@ -518,12 +518,12 @@ Texture::Extensions::Extensions(const Extensions& rhs):
Referenced() Referenced()
{ {
_isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported; _isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported;
_isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported;
_isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported;
_isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported; _isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported;
_isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported; _isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported;
_isTextureBorderClampSupported = rhs._isTextureBorderClampSupported; _isTextureBorderClampSupported = rhs._isTextureBorderClampSupported;
_isGenerateMipMapSupported = rhs._isGenerateMipMapSupported;
_isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported;
_isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported;
_maxTextureSize = rhs._maxTextureSize; _maxTextureSize = rhs._maxTextureSize;
@ -540,6 +540,8 @@ void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false; if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false;
if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false; if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false;
if (!rhs._isGenerateMipMapSupported) _isGenerateMipMapSupported = false;
if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize; if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize;
if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0; if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
@ -549,12 +551,14 @@ void Texture::Extensions::setupGLExtenions()
{ {
_isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic"); _isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
_isTextureCompressionARBSupported = isGLExtensionSupported("GL_ARB_texture_compression");
_isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
_isTextureMirroredRepeatSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat"); _isTextureMirroredRepeatSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
_isTextureEdgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp"); _isTextureEdgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
_isTextureBorderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp"); _isTextureBorderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
_isGenerateMipMapSupported = (strncmp((const char*)glGetString(GL_VERSION),"1.4",3)>=0) ||
isGLExtensionSupported("GL_SGIS_generate_mipmap");
_isTextureCompressionARBSupported = isGLExtensionSupported("GL_ARB_texture_compression");
_isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize); glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize);

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@ -119,7 +119,7 @@ void Font::addGlyph(unsigned int width, unsigned int height, unsigned int charco
// reserve enough space for the glyphs. // reserve enough space for the glyphs.
glyphTexture->setTextureSize(256,256); glyphTexture->setTextureSize(256,256);
glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
//glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR); glyphTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
//glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST); //glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); glyphTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
glyphTexture->setMaxAnisotropy(8); glyphTexture->setMaxAnisotropy(8);
@ -245,6 +245,9 @@ void Font::GlyphTexture::apply(osg::State& state) const
} }
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// get the globj for the current contextID. // get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID); GLuint& handle = getTextureObject(contextID);
@ -256,7 +259,22 @@ void Font::GlyphTexture::apply(osg::State& state) const
applyTexParameters(GL_TEXTURE_2D,state); applyTexParameters(GL_TEXTURE_2D,state);
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE); // need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported) {
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
// allocate the texture memory. // allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
@ -271,11 +289,27 @@ void Font::GlyphTexture::apply(osg::State& state) const
// reuse texture by binding. // reuse texture by binding.
glBindTexture( GL_TEXTURE_2D, handle ); glBindTexture( GL_TEXTURE_2D, handle );
if (getTextureParameterDirty(contextID)) if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state); applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
}
} }
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
// now subload the glyphs that are outstanding for this graphics context. // now subload the glyphs that are outstanding for this graphics context.
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID]; GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];