Changed the text bounding box calcualtion so that it only takes in to account the basic glyph size, and doesn't add in the glyph margin used for accounting for texel sampling
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@ -674,17 +674,17 @@ void Text::computeGlyphRepresentation()
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{
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case LEFT_TO_RIGHT:
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cursor.x() += glyph->getHorizontalAdvance() * wr;
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_textBB.expandBy(osg::Vec3(minc.x(), minc.y(), 0.0f)); //lower left corner
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_textBB.expandBy(osg::Vec3(maxc.x(), maxc.y(), 0.0f)); //upper right corner
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_textBB.expandBy(osg::Vec3(local.x(), local.y(), 0.0f)); //lower left corner
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_textBB.expandBy(osg::Vec3(local.x()+width, local.y()+height, 0.0f)); //upper right corner
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break;
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case VERTICAL:
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cursor.y() -= glyph->getVerticalAdvance() * hr;
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_textBB.expandBy(osg::Vec3(minc.x(),maxc.y(),0.0f)); //upper left corner
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_textBB.expandBy(osg::Vec3(maxc.x(),minc.y(),0.0f)); //lower right corner
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_textBB.expandBy(osg::Vec3(local.x(), local.y()+height, 0.0f)); //upper left corner
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_textBB.expandBy(osg::Vec3(local.x()+width, local.y(), 0.0f)); //lower right corner
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break;
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case RIGHT_TO_LEFT:
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_textBB.expandBy(osg::Vec3(maxc.x(),minc.y(),0.0f)); //lower right corner
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_textBB.expandBy(osg::Vec3(minc.x(),maxc.y(),0.0f)); //upper left corner
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_textBB.expandBy(osg::Vec3(local.x()+width, local.y(), 0.0f)); //lower right corner
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_textBB.expandBy(osg::Vec3(local.x(), local.y()+height, 0.0f)); //upper left corner
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break;
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}
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}
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