diff --git a/README.md b/README.md index 8e9780cbf..dd17c2218 100644 --- a/README.md +++ b/README.md @@ -180,27 +180,27 @@ animations. to source.cpp.objcpp Here's an example for the command-line: -$ cmake -G Xcode \ --D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \ --D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1 -mno-thumb" \ --D BUILD_OSG_APPLICATIONS:BOOL=OFF \ --D OSG_BUILD_FRAMEWORKS:BOOL=OFF \ --D OSG_WINDOWING_SYSTEM:STRING=IOS \ --D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \ --D CMAKE_OSX_ARCHITECTURES:STRING="armv6;armv7" \ --D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \ --D OSG_GL1_AVAILABLE:BOOL=OFF \ --D OSG_GL2_AVAILABLE:BOOL=OFF \ --D OSG_GLES1_AVAILABLE:BOOL=ON \ --D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ --D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ --D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ --D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ --D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ --D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ --D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ --D DYNAMIC_OPENTHREADS:BOOL=OFF . + $ cmake -G Xcode \ + -D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \ + -D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1 -mno-thumb" \ + -D BUILD_OSG_APPLICATIONS:BOOL=OFF \ + -D OSG_BUILD_FRAMEWORKS:BOOL=OFF \ + -D OSG_WINDOWING_SYSTEM:STRING=IOS \ + -D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \ + -D CMAKE_OSX_ARCHITECTURES:STRING="armv6;armv7" \ + -D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \ + -D OSG_GL1_AVAILABLE:BOOL=OFF \ + -D OSG_GL2_AVAILABLE:BOOL=OFF \ + -D OSG_GLES1_AVAILABLE:BOOL=ON \ + -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ + -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ + -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ + -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ + -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ + -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ + -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ + -D DYNAMIC_OPENTHREADS:BOOL=OFF . Known issues: * When Linking final app against ive plugin, you need to add -lz to