Added GeometryTechinque to osgTerrain. Added usage of GeometryTechnique into osgterrain example
Added --width and --height command line options to osgdistortion to allow users to control the window size.
This commit is contained in:
parent
2b52de5e9c
commit
541c3f13e9
@ -99,6 +99,10 @@ LINK32=link.exe
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SOURCE=..\..\..\src\osgWrappers\osgTerrain\Export.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgTerrain\GeometryTechnique.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgTerrain\Layer.cpp
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# End Source File
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@ -170,7 +170,7 @@ osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearC
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return distortionNode;
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}
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void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& /*arguments*/)
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void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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@ -183,6 +183,9 @@ void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& /*arguments*/)
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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while (arguments.read("--width",width)) {}
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while (arguments.read("--height",height)) {}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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@ -435,6 +438,9 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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while (arguments.read("--width",width)) {}
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while (arguments.read("--height",height)) {}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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@ -443,6 +449,8 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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@ -656,6 +664,7 @@ int main(int argc, char** argv)
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else
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{
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osg::Node* distortionNode = createDistortionSubgraph( osgDB::readNodeFiles(arguments), viewer.getCamera()->getClearColor());
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viewer.setSceneData( distortionNode );
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}
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@ -16,6 +16,7 @@
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#include <osgText/FadeText>
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#include <osgTerrain/TerrainNode>
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#include <osgTerrain/GeometryTechnique>
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#include <osgTerrain/Layer>
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#include <iostream>
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@ -33,7 +34,7 @@ int main(int argc, char** argv)
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double w = 1.0;
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double h = 1.0;
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osg::ref_ptr<osg::Node> root = new osgTerrain::TerrainNode;
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osg::ref_ptr<osgTerrain::TerrainNode> terrain = new osgTerrain::TerrainNode;
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bool readParameter = false;
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do
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@ -61,12 +62,14 @@ int main(int argc, char** argv)
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} while (readParameter);
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osg::ref_ptr<osgTerrain::GeometryTechnique> geometryTechnique = new osgTerrain::GeometryTechnique;
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terrain->setTerrainTechnique(geometryTechnique.get());
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if (!root) return 0;
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if (!terrain) return 0;
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(root.get());
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viewer.setSceneData(terrain.get());
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return viewer.run();
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}
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@ -22,12 +22,11 @@ namespace osg {
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/** TransferFunction used to manage the mapping for 1D, 2D or 3D input to output Vec4 values.
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*/
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class OSG_EXPORT TransferFunction
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class OSG_EXPORT TransferFunction : public osg::Referenced
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{
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public :
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TransferFunction();
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virtual ~TransferFunction();
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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@ -40,6 +39,8 @@ class OSG_EXPORT TransferFunction
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protected:
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virtual ~TransferFunction();
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typedef std::vector<osg::Vec4> Colors;
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Colors _colors;
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osg::ref_ptr<osg::Image> _image;
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56
include/osgTerrain/GeometryTechnique
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56
include/osgTerrain/GeometryTechnique
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@ -0,0 +1,56 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_GEOMETRYTECHNIQUE
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#define OSGTERRAIN_GEOMETRYTECHNIQUE 1
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osgTerrain/TerrainTechnique>
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namespace osgTerrain {
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class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
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{
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public:
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GeometryTechnique();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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GeometryTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual void initialize();
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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virtual void cleanSceneGraph() {}
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/** Dirty so that cached data structurese are updated.*/
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virtual void dirty() { _dirty = true; }
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protected:
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virtual ~GeometryTechnique();
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osg::ref_ptr<osg::Geode> _geode;
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osg::ref_ptr<osg::Geometry> _geometry;
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bool _dirty;
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};
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}
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#endif
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@ -40,8 +40,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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virtual ~Layer();
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osg::ref_ptr<Locator> _locator;
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osg::ref_ptr<Locator> _locator;
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};
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@ -15,13 +15,12 @@
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#define OSGTERRAIN_LOCATOR 1
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#include <osg/Object>
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#include <osg/Vec3d>
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#include <osgTerrain/Export>
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namespace osgTerrain {
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class TerrainNode;
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class OSGTERRAIN_EXPORT Locator : public osg::Object
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{
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public:
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@ -31,6 +30,8 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Locator(const Locator&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) = 0;
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virtual bool convertModelToWorld(const osg::Vec3d& local, osg::Vec3d& world) = 0;
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protected:
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@ -15,11 +15,12 @@
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#define OSGTERRAIN_TERRAINNODE 1
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#include <osg/Group>
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#include <osg/Image>
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#include <osg/CoordinateSystemNode>
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#include <osg/TransferFunction>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
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#include <osgTerrain/Locator>
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namespace osgTerrain {
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@ -49,20 +50,40 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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void setHeightLayer(osgTerrain::Layer* layer);
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osgTerrain::Layer* getHeightLayer();
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/** Set the coordinate frame locator of the terrain node.
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* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
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void setLocator(Locator* locator) { _locator = locator; }
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/** Get the coordinate frame locator of the terrain node.*/
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Locator* getLocator() { return _locator.get(); }
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/** Get the coordinate frame locator of the terrain node.*/
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const Locator* getLocator() const { return _locator.get(); }
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void setElevationLayer(Layer* layer);
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Layer* getElevationLayer() { return _elevationLayer.get(); }
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const Layer* getElevationLayer() const { return _elevationLayer.get(); }
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void addColorLayer(osgTerrain::Layer* layer);
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void removeColorLayer(osgTerrain::Layer* layer);
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void setColorLayer(osgTerrain::Layer* layer);
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Layer* getColorLayer() { return _colorLayer.get(); }
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const Layer* getColorLayer() const { return _colorLayer.get(); }
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void setColorTransferFunction(osg::TransferFunction* tf);
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osg::TransferFunction* getColorTransferFunction() { return _colorTransferFunction.get(); }
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const osg::TransferFunction* getColorTransferFunction() const { return _colorTransferFunction.get(); }
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protected:
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virtual ~TerrainNode();
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Locator> _locator;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Layer> _heightLayer;
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osg::ref_ptr<Layer> _elevationLayer;
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osg::ref_ptr<Layer> _colorLayer;
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osg::ref_ptr<osg::TransferFunction> _colorTransferFunction;
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};
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}
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@ -34,16 +34,22 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TerrainTechnique);
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TerrainNode* getTerrainNode() { return _terrainNode; }
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const TerrainNode* getTerrainNode() const { return _terrainNode; }
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virtual void initialize() = 0;
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virtual void initialize();
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virtual void heightFieldHasBeenModified() = 0;
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void update(osgUtil::UpdateVisitor* nv) = 0;
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virtual void cull(osgUtil::CullVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv) = 0;
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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/** Dirty so that cached data structurese are updated.*/
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virtual void dirty();
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protected:
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@ -12,6 +12,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Layer
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${HEADER_PATH}/TerrainNode
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${HEADER_PATH}/TerrainTechnique
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${HEADER_PATH}/GeometryTechnique
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${HEADER_PATH}/Version
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)
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@ -23,6 +24,7 @@ ADD_LIBRARY(${LIB_NAME}
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Locator.cpp
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TerrainNode.cpp
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TerrainTechnique.cpp
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GeometryTechnique.cpp
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Version.cpp
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)
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56
src/osgTerrain/GeometryTechnique.cpp
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56
src/osgTerrain/GeometryTechnique.cpp
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@ -0,0 +1,56 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/GeometryTechnique>
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using namespace osgTerrain;
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GeometryTechnique::GeometryTechnique()
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{
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}
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GeometryTechnique::GeometryTechnique(const GeometryTechnique& gt,const osg::CopyOp& copyop):
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TerrainTechnique(gt,copyop)
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{
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}
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GeometryTechnique::~GeometryTechnique()
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{
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}
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void GeometryTechnique::initialize()
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{
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osg::notify(osg::NOTICE)<<"Doing initalize"<<std::endl;
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_geode = new osg::Geode;
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_geometry = new osg::Geometry;
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_geode->addDrawable(_geometry.get());
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}
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void GeometryTechnique::update(osgUtil::UpdateVisitor* nv)
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{
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osg::notify(osg::NOTICE)<<"Doing update"<<std::endl;
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}
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void GeometryTechnique::cull(osgUtil::CullVisitor* nv)
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{
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osg::notify(osg::NOTICE)<<"Doing cull"<<std::endl;
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if (_geode.valid())
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{
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_geode->accept(*nv);
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}
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}
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@ -23,7 +23,9 @@ TerrainNode::TerrainNode()
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TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
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Group(terrain,copyop),
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_heightLayer(terrain._heightLayer)
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_elevationLayer(terrain._elevationLayer),
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_colorLayer(terrain._colorLayer),
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_colorTransferFunction(terrain._colorTransferFunction)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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@ -74,20 +76,17 @@ void TerrainNode::setTerrainTechnique(osgTerrain::TerrainTechnique* terrainTechn
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}
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void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
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void TerrainNode::setElevationLayer(osgTerrain::Layer* layer)
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{
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_heightLayer = layer;
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_elevationLayer = layer;
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}
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osgTerrain::Layer* TerrainNode::getHeightLayer()
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void TerrainNode::setColorLayer(osgTerrain::Layer* layer)
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{
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return _heightLayer.get();
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_colorLayer = layer;
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}
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void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
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{
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}
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void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
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void TerrainNode::setColorTransferFunction(osg::TransferFunction* tf)
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{
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_colorTransferFunction = tf;
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}
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@ -29,3 +29,23 @@ TerrainTechnique::TerrainTechnique(const TerrainTechnique& TerrainTechnique,cons
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TerrainTechnique::~TerrainTechnique()
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{
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}
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void TerrainTechnique::initialize()
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{
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}
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void TerrainTechnique::update(osgUtil::UpdateVisitor* nv)
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{
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}
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void TerrainTechnique::cull(osgUtil::CullVisitor* nv)
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{
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}
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void TerrainTechnique::cleanSceneGraph()
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{
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}
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void TerrainTechnique::dirty()
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{
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}
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@ -24,7 +24,8 @@
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osg::TransferFunction)
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BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
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I_BaseType(osg::Referenced);
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I_Constructor0(____TransferFunction,
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"",
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"");
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@ -3,6 +3,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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Export.cpp\
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GeometryTechnique.cpp\
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Layer.cpp\
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Locator.cpp\
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TerrainNode.cpp\
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61
src/osgWrappers/osgTerrain/GeometryTechnique.cpp
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61
src/osgWrappers/osgTerrain/GeometryTechnique.cpp
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@ -0,0 +1,61 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osgTerrain/GeometryTechnique>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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I_BaseType(osgTerrain::TerrainTechnique);
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I_Constructor0(____GeometryTechnique,
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"",
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"");
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||||
I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
||||
____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,
|
||||
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
|
||||
"");
|
||||
I_Method0(void, initialize,
|
||||
Properties::VIRTUAL,
|
||||
__void__initialize,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
|
||||
Properties::VIRTUAL,
|
||||
__void__update__osgUtil_UpdateVisitor_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
|
||||
Properties::VIRTUAL,
|
||||
__void__cull__osgUtil_CullVisitor_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, cleanSceneGraph,
|
||||
Properties::VIRTUAL,
|
||||
__void__cleanSceneGraph,
|
||||
"Clean scene graph from any terrain technique specific nodes. ",
|
||||
"");
|
||||
I_Method0(void, dirty,
|
||||
Properties::VIRTUAL,
|
||||
__void__dirty,
|
||||
"Dirty so that cached data structurese are updated. ",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/Vec3d>
|
||||
#include <osgTerrain/Locator>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
@ -30,5 +31,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::Locator)
|
||||
____Locator__C5_Locator_R1__C5_osg_CopyOp_R1,
|
||||
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
|
||||
"");
|
||||
I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
|
||||
Properties::PURE_VIRTUAL,
|
||||
__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
|
||||
Properties::PURE_VIRTUAL,
|
||||
__bool__convertModelToWorld__C5_osg_Vec3d_R1__osg_Vec3d_R1,
|
||||
"",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
|
@ -13,7 +13,9 @@
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/NodeVisitor>
|
||||
#include <osg/Object>
|
||||
#include <osg/TransferFunction>
|
||||
#include <osgTerrain/Layer>
|
||||
#include <osgTerrain/Locator>
|
||||
#include <osgTerrain/TerrainNode>
|
||||
#include <osgTerrain/TerrainTechnique>
|
||||
|
||||
@ -84,29 +86,78 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
|
||||
__C5_TerrainTechnique_P1__getTerrainTechnique,
|
||||
"Get the const TerrainTechnique. ",
|
||||
"");
|
||||
I_Method1(void, setHeightLayer, IN, osgTerrain::Layer *, layer,
|
||||
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setHeightLayer__osgTerrain_Layer_P1,
|
||||
__void__setLocator__Locator_P1,
|
||||
"Set the coordinate frame locator of the terrain node. ",
|
||||
"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
|
||||
I_Method0(osgTerrain::Locator *, getLocator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__Locator_P1__getLocator,
|
||||
"Get the coordinate frame locator of the terrain node. ",
|
||||
"");
|
||||
I_Method0(const osgTerrain::Locator *, getLocator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_Locator_P1__getLocator,
|
||||
"Get the coordinate frame locator of the terrain node. ",
|
||||
"");
|
||||
I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setElevationLayer__Layer_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osgTerrain::Layer *, getHeightLayer,
|
||||
I_Method0(osgTerrain::Layer *, getElevationLayer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__osgTerrain_Layer_P1__getHeightLayer,
|
||||
__Layer_P1__getElevationLayer,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, addColorLayer, IN, osgTerrain::Layer *, layer,
|
||||
I_Method0(const osgTerrain::Layer *, getElevationLayer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addColorLayer__osgTerrain_Layer_P1,
|
||||
__C5_Layer_P1__getElevationLayer,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, removeColorLayer, IN, osgTerrain::Layer *, layer,
|
||||
I_Method1(void, setColorLayer, IN, osgTerrain::Layer *, layer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__removeColorLayer__osgTerrain_Layer_P1,
|
||||
__void__setColorLayer__osgTerrain_Layer_P1,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osgTerrain::Layer *, HeightLayer,
|
||||
__osgTerrain_Layer_P1__getHeightLayer,
|
||||
__void__setHeightLayer__osgTerrain_Layer_P1);
|
||||
I_Method0(osgTerrain::Layer *, getColorLayer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__Layer_P1__getColorLayer,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const osgTerrain::Layer *, getColorLayer,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_Layer_P1__getColorLayer,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setColorTransferFunction, IN, osg::TransferFunction *, tf,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setColorTransferFunction__osg_TransferFunction_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osg::TransferFunction *, getColorTransferFunction,
|
||||
Properties::NON_VIRTUAL,
|
||||
__osg_TransferFunction_P1__getColorTransferFunction,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const osg::TransferFunction *, getColorTransferFunction,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_osg_TransferFunction_P1__getColorTransferFunction,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osgTerrain::Layer *, ColorLayer,
|
||||
__Layer_P1__getColorLayer,
|
||||
__void__setColorLayer__osgTerrain_Layer_P1);
|
||||
I_SimpleProperty(osg::TransferFunction *, ColorTransferFunction,
|
||||
__osg_TransferFunction_P1__getColorTransferFunction,
|
||||
__void__setColorTransferFunction__osg_TransferFunction_P1);
|
||||
I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
|
||||
__Layer_P1__getElevationLayer,
|
||||
__void__setElevationLayer__Layer_P1);
|
||||
I_SimpleProperty(osgTerrain::Locator *, Locator,
|
||||
__Locator_P1__getLocator,
|
||||
__void__setLocator__Locator_P1);
|
||||
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
|
||||
__TerrainTechnique_P1__getTerrainTechnique,
|
||||
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include <osgIntrospection/Attributes>
|
||||
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/Object>
|
||||
#include <osgTerrain/TerrainNode>
|
||||
#include <osgTerrain/TerrainTechnique>
|
||||
#include <osgUtil/CullVisitor>
|
||||
@ -24,7 +25,7 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
|
||||
BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
|
||||
I_BaseType(osg::Object);
|
||||
I_Constructor0(____TerrainTechnique,
|
||||
"",
|
||||
@ -33,6 +34,31 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
|
||||
____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
|
||||
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
|
||||
"");
|
||||
I_Method0(osg::Object *, cloneType,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Object_P1__cloneType,
|
||||
"Clone the type of an object, with Object* return type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
|
||||
"Clone an object, with Object* return type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
||||
Properties::VIRTUAL,
|
||||
__bool__isSameKindAs__C5_osg_Object_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const char *, libraryName,
|
||||
Properties::VIRTUAL,
|
||||
__C5_char_P1__libraryName,
|
||||
"return the name of the object's library. ",
|
||||
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
|
||||
I_Method0(const char *, className,
|
||||
Properties::VIRTUAL,
|
||||
__C5_char_P1__className,
|
||||
"return the name of the object's class type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method0(osgTerrain::TerrainNode *, getTerrainNode,
|
||||
Properties::NON_VIRTUAL,
|
||||
__TerrainNode_P1__getTerrainNode,
|
||||
@ -44,25 +70,30 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, initialize,
|
||||
Properties::PURE_VIRTUAL,
|
||||
Properties::VIRTUAL,
|
||||
__void__initialize,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, heightFieldHasBeenModified,
|
||||
Properties::PURE_VIRTUAL,
|
||||
__void__heightFieldHasBeenModified,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
|
||||
Properties::PURE_VIRTUAL,
|
||||
Properties::VIRTUAL,
|
||||
__void__update__osgUtil_UpdateVisitor_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
|
||||
Properties::PURE_VIRTUAL,
|
||||
Properties::VIRTUAL,
|
||||
__void__cull__osgUtil_CullVisitor_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, cleanSceneGraph,
|
||||
Properties::VIRTUAL,
|
||||
__void__cleanSceneGraph,
|
||||
"Clean scene graph from any terrain technique specific nodes. ",
|
||||
"");
|
||||
I_Method0(void, dirty,
|
||||
Properties::VIRTUAL,
|
||||
__void__dirty,
|
||||
"Dirty so that cached data structurese are updated. ",
|
||||
"");
|
||||
I_SimpleProperty(osgTerrain::TerrainNode *, TerrainNode,
|
||||
__TerrainNode_P1__getTerrainNode,
|
||||
0);
|
||||
|
Loading…
Reference in New Issue
Block a user