From Stephan Huber, "attached you'll find a fix for the non-working useCursor()-method for
Windows. With the old code you can switch off the cursor, but not back on."
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@ -2102,11 +2102,12 @@ void GraphicsWindowWin32::setWindowName( const std::string & name )
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void GraphicsWindowWin32::useCursor( bool cursorOn )
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void GraphicsWindowWin32::useCursor( bool cursorOn )
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{
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{
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if (_traits.valid())
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_traits->useCursor = cursorOn;
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_traits->useCursor = cursorOn;
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if (_traits->useCursor == false)
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{
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// note, we are using setCursorImpl to set the cursor, so we can use
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setCursor(NoCursor);
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// _appMouseCursor to cache the current mouse-cursor
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}
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setCursorImpl(cursorOn ? _appMouseCursor : NoCursor);
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}
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}
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void GraphicsWindowWin32::setCursor( MouseCursor mouseCursor )
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void GraphicsWindowWin32::setCursor( MouseCursor mouseCursor )
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