Updated wrappers
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@ -14,7 +14,8 @@
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#include <osg/BoundingSphere>
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#include <osg/LineSegment>
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#include <osg/Matrix>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <osg/Vec3f>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@ -83,6 +84,11 @@ BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
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__bool__intersect__C5_BoundingBox_R1__float_R1__float_R1,
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"return true if segment intersects BoundingBox and return the intersection ratios. ",
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"");
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I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, double &, r1, IN, double &, r2,
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Properties::NON_VIRTUAL,
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__bool__intersect__C5_BoundingBox_R1__double_R1__double_R1,
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"return true if segment intersects BoundingBox and return the intersection ratios. ",
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"");
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I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs,
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Properties::NON_VIRTUAL,
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__bool__intersect__C5_BoundingSphere_R1,
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@ -93,9 +99,19 @@ BEGIN_OBJECT_REFLECTOR(osg::LineSegment)
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__bool__intersect__C5_BoundingSphere_R1__float_R1__float_R1,
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"return true if segment intersects BoundingSphere and return the intersection ratio. ",
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"");
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I_Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r,
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I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, double &, r1, IN, double &, r2,
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Properties::NON_VIRTUAL,
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__bool__intersect__C5_Vec3_R1__C5_Vec3_R1__C5_Vec3_R1__float_R1,
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__bool__intersect__C5_BoundingSphere_R1__double_R1__double_R1,
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"return true if segment intersects BoundingSphere and return the intersection ratio. ",
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"");
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I_Method4(bool, intersect, IN, const osg::Vec3f &, v1, IN, const osg::Vec3f &, v2, IN, const osg::Vec3f &, v3, IN, float &, r,
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Properties::NON_VIRTUAL,
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__bool__intersect__C5_Vec3f_R1__C5_Vec3f_R1__C5_Vec3f_R1__float_R1,
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"return true if segment intersects triangle and set ratio long segment. ",
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"");
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I_Method4(bool, intersect, IN, const osg::Vec3d &, v1, IN, const osg::Vec3d &, v2, IN, const osg::Vec3d &, v3, IN, double &, r,
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Properties::NON_VIRTUAL,
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__bool__intersect__C5_Vec3d_R1__C5_Vec3d_R1__C5_Vec3d_R1__double_R1,
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"return true if segment intersects triangle and set ratio long segment. ",
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"");
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I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m,
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67
src/osgWrappers/osgSim/ObjectRecordData.cpp
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67
src/osgWrappers/osgSim/ObjectRecordData.cpp
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@ -0,0 +1,67 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgSim/ObjectRecordData>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgSim::ObjectRecordData)
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I_DeclaringFile("osgSim/ObjectRecordData");
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I_BaseType(osg::Object);
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I_Constructor0(____ObjectRecordData,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgSim::ObjectRecordData &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ObjectRecordData__C5_ObjectRecordData_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_PublicMemberProperty(unsigned int, _flags);
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I_PublicMemberProperty(short, _relativePriority);
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I_PublicMemberProperty(unsigned short, _transparency);
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I_PublicMemberProperty(short, _effectID1);
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I_PublicMemberProperty(short, _effectID2);
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I_PublicMemberProperty(short, _significance);
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END_REFLECTOR
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