Updated NEWS with second draft of press release.
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NEWS.txt
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NEWS.txt
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OSG News (most significant items from ChangeLog)
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================================================
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23rd November 2005 - OpenScneneGraph-1.0-rc6
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29th November 2005 - OpenScneneGraph-1.0-rc6
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>>> Long awaited Release candidate six...
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AYRSHIRE, Scotland - November 29th, 2005 - OpenSceneGraph Professional
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Services and Andes Engineering today announced the release of
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OpenSceneGraph 1.0, the industry's leading open source, OpenGL 2.0
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and OpenGL Shading Language-capable graphics library designed to
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accelerate application development and improve 3D graphics
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performance. OpenSceneGraph 1.0, written entirely in standard C++
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and OpenGL, offers developers working in the visual simulation, game
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development, virtual reality, scientific visualization and modeling
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markets a real time visualization tool which rivals established
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commercial scene graphs in functionality and performance.
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OpenSceneGraph 1.0 runs on all Microsoft Windows platforms, Apple
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OSX, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.
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Lots of stuff is new and improved, in particular render to texture support.
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Feature rich and performant
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===========================
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The OpenSceneGraph is designed from the ground up using Standard C++
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and Design Patterns, and provides seamless support of OpenGL 1.1 right
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through to OpenGL 2.0. Thanks to the open source development model, where
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beta releases have been publicaly throughout the software development,
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extensive industry testing early on in the development cycle has resulted
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in toolkit that is driven by the needs of real end users, rather than marketing goals.
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The end result is a toolkit of high quality, robustness, industry-leading
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performance and feature set. Features include:
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o Fully featured and industry proven core scene graph
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o High performance due to support for view frustum, level of detail,
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Small feature and occlusion culling; state sorting, lazy state updating,
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OpenGL fast paths, multi-threading and database optimization.
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o Extensive support for OpenGL, from 1.1 through to 2.0 and latest extensions.
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o Tightly coupled support for OpenGL Shader Language, developed in conjunction with 3D labs.
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o Support for an wide range of 2D image and 3D database formats, with 34 loaders available
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including industry standards such as OpenFlight, OBJ, 3DS, TerraPage, Jpeg, Png and GeoTiff.
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o Particle effects.
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o High quality anti-aliased TrueType(R) text support.
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o Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects.
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o Visual simulation extension Light points, impostors.
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o Multi-threaded database paging support, which can be used in conjunction
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with all 3D database and image loaders, allowing terabyte database
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to be explored at a solid 60Hz.
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o Large scale, whole earth geospatial terrain paged database generation.
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o Introspection support for core libraries allowing external applications
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to query, get, set and operate on all classes in the scene graph, via
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a generic interface.
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o Multi-threaded and highly configurable support for multiple CPU/multiple GPU
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machines such as SGI(R) Onyx(R) and Silicon Graphics Prism(TM) through to multiple graphics card PCI express PC systems.
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o Cross platform - support for Windows(R), Linux(TM), OSX, IRIX(R), Solaris(TM), FreeBSD(R) and HP-UX.
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o Open Source license that permits usage in commercial applications free of
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charge and without affecting the license of end-user applications.
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The OpenSceneGraph Public Licence is based on the wxWigets relaxation
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of the Lesser GNU Public License (LGPL).
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Quotes on features
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""
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""
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High quality support and services
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=================================
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The OpenSceneGraph project is backed up with professional services
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provided by the partnership of OpenSceneGraph Professional Services,
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based in Ayrshire, Scotland, and Andes Engineering in California, USA. Services
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available including confidential professional support, bespoke development,
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consultancy and training.
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Quotes on support, training, consultancy:
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""
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Community based support is available via public mailing lists which
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are free of charge, with nearly 1200 developers subscribed to the main
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public list, which acts as the center for community support, and
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participation in development and testing of the software.
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Quotes on the community:
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""
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Industry Proven
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===============
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Throughout its development it's been heavily used in hundreds of
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companies and organisations around the world, testing its design and
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implementation directly with real-word applications and often helping
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develop and refine the code base. Many industry leading applications have
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been ported to, or developed from the ground up using the OpenSceneGraph, and already are in active service:
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Quote on industry usage:
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""
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""
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Thanks
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======
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The OpenSceneGraph 1.0 release is the culmination of 7 years' work, taking what
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started out a small hobby project to the an industry-leading graphics toolkit
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used throughout industry and academia. Community participation has been a
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crucial part to the success of the project with 169 contributing software
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developers** from around the world, we are indebted to all their efforts.
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A special thanks goes to Don
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Burns, Marco Jez and Mike Weiblen for the massive contributions that
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they have made in terms of coding, support and expertise over a wide
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range of topics through the years.
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Robert Osfield
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Project Lead and Proprietor OpenSceneGraph Professional Services
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29th November 2005.
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25th May 2005 - OpenSceneGraph-0.9.9
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