Updated NEWS with second draft of press release.

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OSG News (most significant items from ChangeLog)
================================================
23rd November 2005 - OpenScneneGraph-1.0-rc6
29th November 2005 - OpenScneneGraph-1.0-rc6
>>> Long awaited Release candidate six...
AYRSHIRE, Scotland - November 29th, 2005 - OpenSceneGraph Professional
Services and Andes Engineering today announced the release of
OpenSceneGraph 1.0, the industry's leading open source, OpenGL 2.0
and OpenGL Shading Language-capable graphics library designed to
accelerate application development and improve 3D graphics
performance. OpenSceneGraph 1.0, written entirely in standard C++
and OpenGL, offers developers working in the visual simulation, game
development, virtual reality, scientific visualization and modeling
markets a real time visualization tool which rivals established
commercial scene graphs in functionality and performance.
OpenSceneGraph 1.0 runs on all Microsoft Windows platforms, Apple
OSX, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.
Lots of stuff is new and improved, in particular render to texture support.
Feature rich and performant
===========================
The OpenSceneGraph is designed from the ground up using Standard C++
and Design Patterns, and provides seamless support of OpenGL 1.1 right
through to OpenGL 2.0. Thanks to the open source development model, where
beta releases have been publicaly throughout the software development,
extensive industry testing early on in the development cycle has resulted
in toolkit that is driven by the needs of real end users, rather than marketing goals.
The end result is a toolkit of high quality, robustness, industry-leading
performance and feature set. Features include:
o Fully featured and industry proven core scene graph
o High performance due to support for view frustum, level of detail,
Small feature and occlusion culling; state sorting, lazy state updating,
OpenGL fast paths, multi-threading and database optimization.
o Extensive support for OpenGL, from 1.1 through to 2.0 and latest extensions.
o Tightly coupled support for OpenGL Shader Language, developed in conjunction with 3D labs.
o Support for an wide range of 2D image and 3D database formats, with 34 loaders available
including industry standards such as OpenFlight, OBJ, 3DS, TerraPage, Jpeg, Png and GeoTiff.
o Particle effects.
o High quality anti-aliased TrueType(R) text support.
o Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects.
o Visual simulation extension Light points, impostors.
o Multi-threaded database paging support, which can be used in conjunction
with all 3D database and image loaders, allowing terabyte database
to be explored at a solid 60Hz.
o Large scale, whole earth geospatial terrain paged database generation.
o Introspection support for core libraries allowing external applications
to query, get, set and operate on all classes in the scene graph, via
a generic interface.
o Multi-threaded and highly configurable support for multiple CPU/multiple GPU
machines such as SGI(R) Onyx(R) and Silicon Graphics Prism(TM) through to multiple graphics card PCI express PC systems.
o Cross platform - support for Windows(R), Linux(TM), OSX, IRIX(R), Solaris(TM), FreeBSD(R) and HP-UX.
o Open Source license that permits usage in commercial applications free of
charge and without affecting the license of end-user applications.
The OpenSceneGraph Public Licence is based on the wxWigets relaxation
of the Lesser GNU Public License (LGPL).
Quotes on features
""
""
High quality support and services
=================================
The OpenSceneGraph project is backed up with professional services
provided by the partnership of OpenSceneGraph Professional Services,
based in Ayrshire, Scotland, and Andes Engineering in California, USA. Services
available including confidential professional support, bespoke development,
consultancy and training.
Quotes on support, training, consultancy:
""
Community based support is available via public mailing lists which
are free of charge, with nearly 1200 developers subscribed to the main
public list, which acts as the center for community support, and
participation in development and testing of the software.
Quotes on the community:
""
Industry Proven
===============
Throughout its development it's been heavily used in hundreds of
companies and organisations around the world, testing its design and
implementation directly with real-word applications and often helping
develop and refine the code base. Many industry leading applications have
been ported to, or developed from the ground up using the OpenSceneGraph, and already are in active service:
Quote on industry usage:
""
""
Thanks
======
The OpenSceneGraph 1.0 release is the culmination of 7 years' work, taking what
started out a small hobby project to the an industry-leading graphics toolkit
used throughout industry and academia. Community participation has been a
crucial part to the success of the project with 169 contributing software
developers** from around the world, we are indebted to all their efforts.
A special thanks goes to Don
Burns, Marco Jez and Mike Weiblen for the massive contributions that
they have made in terms of coding, support and expertise over a wide
range of topics through the years.
Robert Osfield
Project Lead and Proprietor OpenSceneGraph Professional Services
29th November 2005.
25th May 2005 - OpenSceneGraph-0.9.9