Fixed typo of _texParametersDirty.
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@ -109,7 +109,7 @@ class SG_EXPORT TextureBase : public osg::StateAttribute
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/** Sets the border color for this texture. Makes difference only if
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* wrap mode is CLAMP_TO_BORDER */
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void setBorderColor(const Vec4& color) { _borderColor = color; _texParamtersDirty = true; }
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void setBorderColor(const Vec4& color) { _borderColor = color; _texParametersDirty = true; }
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const Vec4& borderColor(void) const { return _borderColor; }
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@ -265,7 +265,7 @@ class SG_EXPORT TextureBase : public osg::StateAttribute
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Vec4 _borderColor;
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// true if apply tex parameters required.
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mutable bool _texParamtersDirty;
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mutable bool _texParametersDirty;
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InternalFormatMode _internalFormatMode;
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@ -129,12 +129,12 @@ void Texture::apply(State& state) const
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if (_subloadMode == OFF)
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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}
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else if (_image.valid() && _image->data())
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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uint& modifiedTag = getModifiedTag(contextID);
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if (_subloadMode == AUTO ||
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@ -96,7 +96,7 @@ void Texture1D::apply(State& state) const
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{
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glBindTexture( GL_TEXTURE_1D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_1D,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_1D,state);
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if (_subloadCallback.valid())
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{
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@ -99,7 +99,7 @@ void Texture2D::apply(State& state) const
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{
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glBindTexture( GL_TEXTURE_2D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
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if (_subloadCallback.valid())
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{
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@ -117,7 +117,7 @@ void Texture3D::apply(State& state) const
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{
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glBindTexture( GL_TEXTURE_3D, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_3D,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_3D,state);
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if (_subloadCallback.valid())
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{
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@ -20,7 +20,7 @@ TextureBase::TextureBase():
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_texParamtersDirty(true),
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_texParametersDirty(true),
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_internalFormatMode(USE_IMAGE_DATA_FORMAT),
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_internalFormat(0)
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{
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@ -37,7 +37,7 @@ TextureBase::TextureBase(const TextureBase& text,const CopyOp& copyop):
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_mag_filter(text._mag_filter),
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_maxAnisotropy(text._maxAnisotropy),
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_borderColor(text._borderColor),
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_texParamtersDirty(false),
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_texParametersDirty(false),
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_internalFormatMode(text._internalFormatMode),
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_internalFormat(text._internalFormat)
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{
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@ -70,9 +70,9 @@ void TextureBase::setWrap(const WrapParameter which, const WrapMode wrap)
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{
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switch( which )
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{
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case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
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case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
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case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
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case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
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case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
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case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
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@ -95,8 +95,8 @@ void TextureBase::setFilter(const FilterParameter which, const FilterMode filter
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{
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switch( which )
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{
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case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
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case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
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case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
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case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
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default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
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}
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}
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@ -117,7 +117,7 @@ void TextureBase::setMaxAnisotropy(float anis)
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if (_maxAnisotropy!=anis)
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{
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_maxAnisotropy = anis;
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_texParamtersDirty = true;
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_texParametersDirty = true;
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}
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}
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@ -302,7 +302,7 @@ void TextureBase::applyTexParameters(GLenum target, State&) const
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}
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_texParamtersDirty=false;
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_texParametersDirty=false;
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}
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@ -209,7 +209,7 @@ void TextureCubeMap::apply(State& state) const
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if (handle != 0)
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{
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glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_subloadCallback.valid())
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{
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