Fixed handling of warp pointer for when its called at startup and the
event queue isn't yet initialized the window range.
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@ -350,14 +350,18 @@ const osg::Camera* View::getCameraContainingPosition(float x, float y, float& lo
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{
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{
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const osg::Viewport* viewport = _camera->getViewport();
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const osg::Viewport* viewport = _camera->getViewport();
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osg::Vec2d new_coord(x, y);
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double new_x = static_cast<double>(_camera->getGraphicsContext()->getTraits()->width) * (x - eventState->getXmin())/(eventState->getXmax()-eventState->getXmin());
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double new_y = view_invert_y ?
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static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (1.0 - (y- eventState->getYmin()))/(eventState->getYmax()-eventState->getYmin()) :
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static_cast<double>(_camera->getGraphicsContext()->getTraits()->height) * (y - eventState->getYmin())/(eventState->getYmax()-eventState->getXmin());
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if (viewport &&
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if (viewport &&
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new_coord.x() >= (viewport->x()-epsilon) && new_coord.y() >= (viewport->y()-epsilon) &&
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new_x >= (viewport->x()-epsilon) && new_y >= (viewport->y()-epsilon) &&
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new_coord.x() < (viewport->x()+viewport->width()-1.0+epsilon) && new_coord.y() <= (viewport->y()+viewport->height()-1.0+epsilon) )
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new_x < (viewport->x()+viewport->width()-1.0+epsilon) && new_y <= (viewport->y()+viewport->height()-1.0+epsilon) )
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{
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{
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local_x = new_coord.x();
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local_x = new_x;
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local_y = new_coord.y();
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local_y = new_y;
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return _camera.get();
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return _camera.get();
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}
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}
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}
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}
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@ -369,10 +373,6 @@ const osg::Camera* View::getCameraContainingPosition(float x, float y, float& lo
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if (view_invert_y) y = - y;
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if (view_invert_y) y = - y;
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// osg::notify(osg::NOTICE)<<" remapped ("<<x<<","<<y<<")"<<std::endl;;
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// osg::notify(osg::NOTICE)<<" number of slaves = "<<getNumSlaves()<<std::endl;;
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for(unsigned i=0; i<getNumSlaves(); ++i)
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for(unsigned i=0; i<getNumSlaves(); ++i)
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{
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{
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const Slave& slave = getSlave(i);
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const Slave& slave = getSlave(i);
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