Moved the Array::AttribDivisor into the Array::Binding enum to avoid conflicts in settings between Binding and AttribDivisor.
Removed the vertify bindings/shared arrays handling from GeometryNew
This commit is contained in:
parent
eb693f6a92
commit
4f1e6b28e8
@ -78,11 +78,19 @@ class OSG_EXPORT Array : public BufferData
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enum Binding
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{
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BIND_UNDEFINED=-1,
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BIND_OFF=0,
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BIND_OVERALL=1,
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BIND_PER_PRIMITIVE_SET=2,
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BIND_PER_VERTEX=4,
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BIND_AUTO=5
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BIND_INSTANCE_DIVISOR_0=6,
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BIND_INSTANCE_DIVISOR_1=BIND_INSTANCE_DIVISOR_0+1,
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BIND_INSTANCE_DIVISOR_2=BIND_INSTANCE_DIVISOR_0+2,
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BIND_INSTANCE_DIVISOR_3=BIND_INSTANCE_DIVISOR_0+3,
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BIND_INSTANCE_DIVISOR_4=BIND_INSTANCE_DIVISOR_0+4,
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BIND_INSTANCE_DIVISOR_5=BIND_INSTANCE_DIVISOR_0+5,
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BIND_INSTANCE_DIVISOR_6=BIND_INSTANCE_DIVISOR_0+6,
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BIND_INSTANCE_DIVISOR_7=BIND_INSTANCE_DIVISOR_0+7
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};
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Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
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@ -91,8 +99,7 @@ class OSG_EXPORT Array : public BufferData
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_dataType(dataType),
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_normalize(false),
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_preserveDataType(false),
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_attribDivisor(false),
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_binding(BIND_AUTO) {}
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_binding(BIND_UNDEFINED) {}
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Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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BufferData(array,copyop),
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@ -101,7 +108,6 @@ class OSG_EXPORT Array : public BufferData
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_dataType(array._dataType),
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_normalize(array._normalize),
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_preserveDataType(array._preserveDataType),
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_attribDivisor(array._attribDivisor),
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_binding(array._binding) {}
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Array*>(obj)!=NULL; }
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@ -140,16 +146,12 @@ class OSG_EXPORT Array : public BufferData
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/** Get hint to ask that the array data is passed via integer or double, or normal setVertexAttribPointer function.*/
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bool getPreserveDataType() const { return _preserveDataType; }
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/** Set the rate at which generic vertex attributes advance during instanced rendering. Uses the glVertexAttribDivisor feature of OpenGL 4.0*/
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void setAttribDivisor(GLuint divisor) { _attribDivisor = divisor; }
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/** Get the rate at which generic vertex attributes advance during instanced rendering.*/
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GLuint getAttribDivisor() const { return _attribDivisor; }
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/** Specify how this array should be passed to OpenGL.*/
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void setBinding(Binding binding) { _binding = binding; }
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void setBinding(int binding) { _binding = binding; }
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/** Get how this array should be passed to OpenGL.*/
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Binding getBinding() const { return _binding; }
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int getBinding() const { return _binding; }
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/** Frees unused space on this vector - i.e. the difference between size() and max_size() of the underlying vector.*/
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@ -173,8 +175,7 @@ class OSG_EXPORT Array : public BufferData
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GLenum _dataType;
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bool _normalize;
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bool _preserveDataType;
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GLuint _attribDivisor;
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Binding _binding;
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int _binding;
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};
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template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
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@ -83,7 +83,7 @@ class OSG_EXPORT GeometryNew : public Drawable
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void setSecondaryColorArray(Array* array);
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Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
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const Array* getSecondaryColorArray() const;
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const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
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void setFogCoordBinding(AttributeBinding ab);
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@ -177,19 +177,6 @@ class OSG_EXPORT GeometryNew : public Drawable
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osg::ElementBufferObject* getOrCreateElementBufferObject();
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bool verifyBindings() const;
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void computeCorrectBindingsAndArraySizes();
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/** check whether the arrays, indices, bindings and primitives all match correctly, return false is .*/
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bool verifyArrays(std::ostream& out) const;
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bool containsSharedArrays() const;
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void duplicateSharedArrays();
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/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
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* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
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@ -237,9 +224,6 @@ class OSG_EXPORT GeometryNew : public Drawable
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virtual ~GeometryNew();
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bool verifyBindings(const osg::ref_ptr<Array>& array) const;
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void computeCorrectBindingsAndArraySizes(osg::ref_ptr<Array>& ,const char* arrayName);
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void addVertexBufferObjectIfRequired(osg::Array* array);
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void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
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@ -769,14 +769,6 @@ void GeometryNew::compileGLObjects(RenderInfo& renderInfo) const
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void GeometryNew::drawImplementation(RenderInfo& renderInfo) const
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{
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#if 0
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if (!validGeometryNew())
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{
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OSG_NOTICE<<"Error, osg::Geometry has invalid array/primitive set usage"<<std::endl;
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return;
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}
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#endif
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State& state = *renderInfo.getState();
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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@ -1107,493 +1099,6 @@ void GeometryNew::accept(PrimitiveIndexFunctor& functor) const
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}
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}
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unsigned int _computeNumberOfPrimitives(const osg::GeometryNew& geom)
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{
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unsigned int totalNumberOfPrimitives = 0;
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for(GeometryNew::PrimitiveSetList::const_iterator itr=geom.getPrimitiveSetList().begin();
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itr!=geom.getPrimitiveSetList().end();
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++itr)
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{
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const PrimitiveSet* primitiveset = itr->get();
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GLenum mode=primitiveset->getMode();
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unsigned int primLength;
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switch(mode)
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{
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case(GL_POINTS): primLength=1; OSG_INFO<<"prim=GL_POINTS"<<std::endl; break;
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case(GL_LINES): primLength=2; OSG_INFO<<"prim=GL_LINES"<<std::endl; break;
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case(GL_TRIANGLES): primLength=3; OSG_INFO<<"prim=GL_TRIANGLES"<<std::endl; break;
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case(GL_QUADS): primLength=4; OSG_INFO<<"prim=GL_QUADS"<<std::endl; break;
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default: primLength=0; OSG_INFO<<"prim="<<std::hex<<mode<<std::dec<<std::endl; break; // compute later when =0.
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}
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL Begin/glVertex.../End().
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switch(primitiveset->getType())
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{
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case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
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{
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const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
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for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
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primItr!=drawArrayLengths->end();
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++primItr)
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{
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if (primLength==0) totalNumberOfPrimitives += 1;
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else totalNumberOfPrimitives += *primItr/primLength;
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}
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break;
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}
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default:
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{
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if (primLength==0) { totalNumberOfPrimitives += 1; OSG_INFO<<" totalNumberOfPrimitives="<<totalNumberOfPrimitives<<std::endl;}
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else { totalNumberOfPrimitives += primitiveset->getNumIndices()/primLength; OSG_INFO<<" primitiveset->getNumIndices()="<<primitiveset->getNumIndices()<<" totalNumberOfPrimitives="<<totalNumberOfPrimitives<<std::endl; }
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}
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}
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}
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return totalNumberOfPrimitives;
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}
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template<class A>
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bool _verifyBindings(const osg::GeometryNew& geom, const A& array)
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{
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unsigned int numElements = array.valid()?array->getNumElements():0;
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switch(array->getBinding())
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{
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case(osg::Array::BIND_OFF):
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if (numElements>0) return false;
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break;
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case(osg::Array::BIND_OVERALL):
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if (numElements!=1) return false;
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break;
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case(osg::Array::BIND_PER_PRIMITIVE_SET):
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if (numElements!=geom.getPrimitiveSetList().size()) return false;
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break;
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case(osg::Array::BIND_PER_VERTEX):
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{
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unsigned int numVertices = geom.getVertexArray()?geom.getVertexArray()->getNumElements():0;
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if (numElements!=numVertices) return false;
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break;
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}
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case(osg::Array::BIND_AUTO):
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{
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return true;
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}
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}
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return true;
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}
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template<class A>
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void _computeCorrectBindingsAndArraySizes(std::ostream& out, const osg::GeometryNew& geom, A& array, const char* arrayName)
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{
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unsigned int numElements = array.valid()?array->getNumElements():0;
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// check to see if binding matches 0 elements required.
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if (numElements==0)
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{
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// correct binding if not correct.
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if (array->getBinding()!=osg::Array::BIND_OFF)
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{
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out<<"Warning: in osg::GeometryNew::computeCorrectBindingsAndArraySizes() "<<std::endl
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<<" "<<arrayName<<" binding has been reset to BIND_OFF"<<std::endl;
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array->setBinding(osg::Array::BIND_OFF);
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}
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return;
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}
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// check to see if binding matches 1 elements required.
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if (numElements==1)
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{
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// correct binding if not correct.
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if (array->getBinding()!=osg::Array::BIND_OVERALL)
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{
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out<<"Warning: in osg::GeometryNew::computeCorrectBindingsAndArraySizes() "<<std::endl
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<<" "<<arrayName<<" binding has been reset to BIND_OVERALL"<<std::endl;
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array->setBinding(osg::Array::BIND_OVERALL);
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}
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return;
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}
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unsigned int numVertices = geom.getVertexArray()?geom.getVertexArray()->getNumElements():0;
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if ( numVertices==0 )
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{
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if (array->getBinding()!=osg::Array::BIND_OFF)
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{
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array = 0;
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out<<"Warning: in osg::GeometryNew::computeCorrectBindingsAndArraySizes() vertex array is empty but "<<std::endl
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<<" vertex array is empty but"<<arrayName<<" is set"<<std::endl
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<<" reseting "<<arrayName<< " binding to BIND_OFF and array & 0."<<std::endl;
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}
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}
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if (numElements==numVertices)
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{
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// correct the binding to per vertex.
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if (array->getBinding()!=osg::Array::BIND_PER_VERTEX)
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{
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out<<"Warning: in osg::GeometryNew::computeCorrectBindingsAndArraySizes() "<<std::endl
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<<" "<<arrayName<<" binding has been reset to BIND_PER_VERTEX"<<std::endl;
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array->setBinding(osg::Array::BIND_PER_VERTEX);
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}
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return;
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}
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// check to see if binding might be per primitive set
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unsigned int numPrimitiveSets = geom.getPrimitiveSetList().size();
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if (numElements==numPrimitiveSets)
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{
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if (array->getBinding() != osg::Array::BIND_PER_PRIMITIVE_SET)
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{
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out<<"Warning: in osg::GeometryNew::computeCorrectBindingsAndArraySizes() "<<std::endl
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<<" "<<arrayName<<" binding has been reset to BIND_PER_PRIMITIVE_SET"<<std::endl;
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array->setBinding(osg::Array::BIND_PER_PRIMITIVE_SET);
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}
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return;
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}
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if (numElements>=numVertices)
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{
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array->setBinding(osg::Array::BIND_PER_VERTEX);
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return;
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}
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if (numElements>=numPrimitiveSets)
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{
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array->setBinding(osg::Array::BIND_PER_PRIMITIVE_SET);
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return;
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}
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if (numElements>=1)
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{
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array->setBinding(osg::Array::BIND_OVERALL);
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return;
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}
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array = 0;
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}
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bool GeometryNew::verifyBindings(const osg::ref_ptr<Array>& array) const
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{
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return _verifyBindings(*this, array);
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}
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bool GeometryNew::verifyBindings() const
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{
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if (!verifyBindings(_normalArray)) return false;
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if (!verifyBindings(_colorArray)) return false;
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if (!verifyBindings(_secondaryColorArray)) return false;
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if (!verifyBindings(_fogCoordArray)) return false;
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for(ArrayList::const_iterator titr=_texCoordList.begin();
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titr!=_texCoordList.end();
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++titr)
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{
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if (!verifyBindings(*titr)) return false;
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}
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for(ArrayList::const_iterator vitr=_vertexAttribList.begin();
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vitr!=_vertexAttribList.end();
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++vitr)
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{
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if (!verifyBindings(*vitr)) return false;
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}
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return true;
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}
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void GeometryNew::computeCorrectBindingsAndArraySizes(osg::ref_ptr<Array>& array,const char* arrayName)
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{
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return _computeCorrectBindingsAndArraySizes(osg::notify(osg::INFO), *this, array, arrayName);
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}
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void GeometryNew::computeCorrectBindingsAndArraySizes()
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{
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// if (verifyBindings()) return;
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computeCorrectBindingsAndArraySizes(_normalArray,"_normalArray");
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computeCorrectBindingsAndArraySizes(_colorArray,"_colorArray");
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computeCorrectBindingsAndArraySizes(_secondaryColorArray,"_secondaryColorArray");
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computeCorrectBindingsAndArraySizes(_fogCoordArray,"_fogCoordArray");
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for(ArrayList::iterator titr=_texCoordList.begin();
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titr!=_texCoordList.end();
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++titr)
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{
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computeCorrectBindingsAndArraySizes(*titr,"_texCoordList[]");
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}
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for(ArrayList::iterator vitr=_vertexAttribList.begin();
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vitr!=_vertexAttribList.end();
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++vitr)
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{
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computeCorrectBindingsAndArraySizes(*vitr,"_vertAttribList[]");
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}
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}
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bool GeometryNew::containsSharedArrays() const
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{
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unsigned int numSharedArrays = 0;
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if (getVertexArray() && getVertexArray()->referenceCount()>1) ++numSharedArrays;
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if (getNormalArray() && getNormalArray()->referenceCount()>1) ++numSharedArrays;
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if (getColorArray() && getColorArray()->referenceCount()>1) ++numSharedArrays;
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if (getSecondaryColorArray() && getSecondaryColorArray()->referenceCount()>1) ++numSharedArrays;
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if (getFogCoordArray() && getFogCoordArray()->referenceCount()>1) ++numSharedArrays;
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for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
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{
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if (getTexCoordArray(ti) && getTexCoordArray(ti)->referenceCount()>1) ++numSharedArrays;
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}
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for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
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{
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const Array* array = _vertexAttribList[vi].get();
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if (array && array->referenceCount()>1) ++numSharedArrays;
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}
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return numSharedArrays!=0;
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}
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void GeometryNew::duplicateSharedArrays()
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{
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#define DUPLICATE_IF_REQUIRED(A) \
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if (get##A() && get##A()->referenceCount()>1) \
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{ \
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set##A(osg::clone(get##A(), osg::CopyOp::DEEP_COPY_ARRAYS)); \
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}
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DUPLICATE_IF_REQUIRED(VertexArray)
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DUPLICATE_IF_REQUIRED(NormalArray)
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DUPLICATE_IF_REQUIRED(ColorArray)
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DUPLICATE_IF_REQUIRED(SecondaryColorArray)
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DUPLICATE_IF_REQUIRED(FogCoordArray)
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for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
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{
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if (getTexCoordArray(ti) && getTexCoordArray(ti)->referenceCount()>1)
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{
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setTexCoordArray(ti, osg::clone(getTexCoordArray(ti),osg::CopyOp::DEEP_COPY_ARRAYS));
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}
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}
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for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
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{
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Array* array = _vertexAttribList[vi].get();
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if (array && array->referenceCount()>1)
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{
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_vertexAttribList[vi] = osg::clone(array, osg::CopyOp::DEEP_COPY_ARRAYS);
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}
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}
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}
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class CheckArrayValidity
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{
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public:
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CheckArrayValidity(const osg::GeometryNew* geometry)
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{
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numPrimitiveSets = geometry->getNumPrimitiveSets();
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primitiveNum = 0;
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maxVertexNumber = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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//
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for(unsigned int primitiveSetNum=0; primitiveSetNum != numPrimitiveSets; ++primitiveSetNum)
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{
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const PrimitiveSet* primitiveset = geometry->getPrimitiveSet(primitiveSetNum);
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GLenum mode=primitiveset->getMode();
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unsigned int primLength;
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switch(mode)
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{
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case(GL_POINTS): primLength=1; break;
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case(GL_LINES): primLength=2; break;
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case(GL_TRIANGLES): primLength=3; break;
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case(GL_QUADS): primLength=4; break;
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default: primLength=0; break; // compute later when =0.
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}
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
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switch(primitiveset->getType())
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{
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case(PrimitiveSet::DrawArraysPrimitiveType):
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{
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if (primLength==0) primLength=primitiveset->getNumIndices();
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const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
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unsigned int primCount=0;
|
||||
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
|
||||
for(unsigned int vindex=drawArray->getFirst();
|
||||
vindex<indexEnd;
|
||||
++vindex,++primCount)
|
||||
{
|
||||
if ((primCount%primLength)==0)
|
||||
{
|
||||
primitiveNum++;
|
||||
}
|
||||
}
|
||||
if ((indexEnd-1) > maxVertexNumber) maxVertexNumber = (indexEnd-1);
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
|
||||
{
|
||||
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
|
||||
unsigned int vindex=drawArrayLengths->getFirst();
|
||||
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
|
||||
primItr!=drawArrayLengths->end();
|
||||
++primItr)
|
||||
{
|
||||
unsigned int localPrimLength;
|
||||
if (primLength==0) localPrimLength=*primItr;
|
||||
else localPrimLength=primLength;
|
||||
|
||||
for(GLsizei primCount=0;
|
||||
primCount<*primItr;
|
||||
++vindex,++primCount)
|
||||
{
|
||||
if ((primCount%localPrimLength)==0)
|
||||
{
|
||||
primitiveNum++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if ((vindex-1) > maxVertexNumber) maxVertexNumber = (vindex-1);
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
|
||||
{
|
||||
if (primLength==0) primLength=primitiveset->getNumIndices();
|
||||
|
||||
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
|
||||
|
||||
unsigned int primCount=0;
|
||||
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primCount,++primItr)
|
||||
{
|
||||
if ((primCount%primLength)==0)
|
||||
{
|
||||
primitiveNum++;
|
||||
}
|
||||
unsigned int vindex = *primItr;
|
||||
if (vindex > maxVertexNumber) maxVertexNumber = vindex;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
|
||||
{
|
||||
if (primLength==0) primLength=primitiveset->getNumIndices();
|
||||
|
||||
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
|
||||
unsigned int primCount=0;
|
||||
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primCount,++primItr)
|
||||
{
|
||||
if ((primCount%primLength)==0)
|
||||
{
|
||||
primitiveNum++;
|
||||
}
|
||||
unsigned int vindex = *primItr;
|
||||
if (vindex > maxVertexNumber) maxVertexNumber = vindex;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
||||
{
|
||||
if (primLength==0) primLength=primitiveset->getNumIndices();
|
||||
|
||||
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
|
||||
unsigned int primCount=0;
|
||||
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primCount,++primItr)
|
||||
{
|
||||
if ((primCount%primLength)==0)
|
||||
{
|
||||
primitiveNum++;
|
||||
}
|
||||
unsigned int vindex = *primItr;
|
||||
if (vindex > maxVertexNumber) maxVertexNumber = vindex;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool validArray(std::ostream& out, const osg::Array* array, const char* arrayName)
|
||||
{
|
||||
unsigned int numRequired = 0;
|
||||
switch(array->getBinding())
|
||||
{
|
||||
case(osg::Array::BIND_OFF): numRequired = 0; break;
|
||||
case(osg::Array::BIND_OVERALL): numRequired = 1; break;
|
||||
case(osg::Array::BIND_PER_PRIMITIVE_SET): numRequired = numPrimitiveSets; break;
|
||||
case(osg::Array::BIND_PER_VERTEX): numRequired = maxVertexNumber+1; break;
|
||||
case(osg::Array::BIND_AUTO): numRequired = maxVertexNumber+1; break;
|
||||
}
|
||||
|
||||
{
|
||||
unsigned int numElements = array ? array->getNumElements() : 0;
|
||||
if (numElements<numRequired)
|
||||
{
|
||||
out<<"Not enough "<<arrayName<<", numRequired="<<numRequired<<", but number in array="<<numElements<<std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int numPrimitiveSets;
|
||||
unsigned int primitiveNum;
|
||||
unsigned int maxVertexNumber;
|
||||
|
||||
};
|
||||
|
||||
bool GeometryNew::verifyArrays(std::ostream& out) const
|
||||
{
|
||||
CheckArrayValidity cav(this);
|
||||
|
||||
bool result = true;
|
||||
|
||||
if (!cav.validArray(out, _vertexArray.get(), "Vertex")) result = false;
|
||||
if (!cav.validArray(out, _normalArray.get(), "Normal")) result = false;
|
||||
if (!cav.validArray(out, _colorArray.get(), "Color")) result = false;
|
||||
if (!cav.validArray(out, _secondaryColorArray.get(), "SecondaryColor")) result = false;
|
||||
if (!cav.validArray(out, _fogCoordArray.get(), "FogCoord")) result = false;
|
||||
|
||||
for(unsigned int ti=0;ti<_texCoordList.size();++ti)
|
||||
{
|
||||
if (!cav.validArray(out, _texCoordList[ti].get(), "TexCoord")) result = false;
|
||||
}
|
||||
|
||||
for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
|
||||
{
|
||||
if (!cav.validArray(out, _vertexAttribList[vi].get(), "TexCoord")) result = false;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GeometryNew* osg::createTexturedQuadGeometryNew(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t)
|
||||
{
|
||||
GeometryNew* geom = new GeometryNew;
|
||||
|
Loading…
Reference in New Issue
Block a user