Fixed build

This commit is contained in:
Robert Osfield 2018-09-11 10:13:49 +01:00
parent 7fae3b67cd
commit 4ea833cc6b
4 changed files with 4 additions and 4 deletions

View File

@ -254,7 +254,7 @@ void Texture2D::apply(State& state) const
// compute the dimensions of the texture. // compute the dimensions of the texture.
computeRequiredTextureDimensions(state,*image,_textureWidth, _textureHeight, _numMipmapLevels); computeRequiredTextureDimensions(state,*image,_textureWidth, _textureHeight, _numMipmapLevels);
GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_image) : 0; GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_image.get()) : 0;
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D, _numMipmapLevels, textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_2D, _numMipmapLevels,
texStorageSizedInternalFormat!=0 ? texStorageSizedInternalFormat : _internalFormat, texStorageSizedInternalFormat!=0 ? texStorageSizedInternalFormat : _internalFormat,
_textureWidth, _textureHeight, 1, _borderWidth); _textureWidth, _textureHeight, 1, _borderWidth);

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@ -336,7 +336,7 @@ void Texture2DArray::apply(State& state) const
// compute the internal texture format, this set the _internalFormat to an appropriate value. // compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat(); computeInternalFormat();
GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_images[0]) : 0; GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_images[0].get()) : 0;
// compute the dimensions of the texture. // compute the dimensions of the texture.
computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels); computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels);

View File

@ -293,7 +293,7 @@ void TextureCubeMap::apply(State& state) const
_textureWidth = _textureHeight = minimum( _textureWidth , _textureHeight ); _textureWidth = _textureHeight = minimum( _textureWidth , _textureHeight );
} }
GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_images[0]) : 0; GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(_images[0].get()) : 0;
textureObject = generateAndAssignTextureObject( textureObject = generateAndAssignTextureObject(
contextID, GL_TEXTURE_CUBE_MAP, _numMipmapLevels, contextID, GL_TEXTURE_CUBE_MAP, _numMipmapLevels,

View File

@ -240,7 +240,7 @@ void TextureRectangle::apply(State& state) const
computeInternalFormat(); computeInternalFormat();
//get sizedInternalFormat if TexStorage available //get sizedInternalFormat if TexStorage available
GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(image) : 0; GLenum texStorageSizedInternalFormat = extensions->isTextureStorageEnabled && (_borderWidth==0) ? selectSizedInternalFormat(image.get()) : 0;
_textureWidth = image->s(); _textureWidth = image->s();
_textureHeight = image->t(); _textureHeight = image->t();