Added --delay <microseconds> option that is run between each OpenGL object apply, defaults to 0
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@ -24,6 +24,8 @@
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#include <osgViewer/Viewer>
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#include <stdio.h>
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class MemoryTest : public osg::Referenced
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{
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public:
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@ -225,6 +227,9 @@ int main( int argc, char **argv )
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while(arguments.read("--fbo",width,height)) { tests.push_back(new FboTest(width,height,2)); }
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while(arguments.read("--fbo")) { tests.push_back(new FboTest(1024,1024,2)); }
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unsigned int sleepTime = 0;
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while(arguments.read("--delay",sleepTime)) {}
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int maxNumContextIterations = 1;
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while(arguments.read("-c",maxNumContextIterations)) {}
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@ -292,27 +297,32 @@ int main( int argc, char **argv )
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gitr != glObjects.end();
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++gitr)
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{
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if (sleepTime>0) OpenThreads::Thread::microSleep( sleepTime );
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printf("%i ",numGLObjectsApplied);fflush(stdout);
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(*gitr)->apply(*(context->getState()));
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++numGLObjectsApplied;
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}
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context->releaseContext();
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printf("\n\n"); fflush(stdout);
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}
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}
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}
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}
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catch(const char* errorString)
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{
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printf("Exception caught, contexts completed = %i, gl objects successfully applied =%i, error = %s\n",numContextIterations, numGLObjectsApplied, errorString);
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printf("\nException caught, contexts completed = %i, gl objects successfully applied =%i, error = %s\n\n",numContextIterations, numGLObjectsApplied, errorString);
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return 1;
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}
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catch(...)
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{
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printf("Exception caught, contexts completed = %i, gl objects successfully applied =%i\n",numContextIterations, numGLObjectsApplied);
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printf("\nException caught, contexts completed = %i, gl objects successfully applied =%i\n\n",numContextIterations, numGLObjectsApplied);
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return 1;
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}
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printf("Successful completion, contexts created = %i, gl objects applied =%i\n",numContextIterations, numGLObjectsApplied);
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printf("\nSuccessful completion, contexts created = %i, gl objects applied =%i\n\n",numContextIterations, numGLObjectsApplied);
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return 0;
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}
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