fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set.
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@ -513,7 +513,7 @@ bool TextBase::computeMatrix(osg::Matrix& matrix, osg::State* state) const
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height = static_cast<value_type>(viewport->height());
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}
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osg::Matrix mvpw = rotate_matrix * modelview * projection * osg::Matrix::scale(width/2.0, height/2.0, 1.0);
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osg::Matrix mvpw = rotate_matrix * osg::Matrix::translate(_position) * modelview * projection * osg::Matrix::scale(width/2.0, height/2.0, 1.0);
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osg::Vec3d origin = osg::Vec3d(0.0, 0.0, 0.0) * mvpw;
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osg::Vec3d left = osg::Vec3d(1.0, 0.0, 0.0) * mvpw - origin;
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