Changed the osglogo demo to use arial texured font.
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@ -4,6 +4,7 @@
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#include <osg/Texture2D>
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <osg/BlendFunc>
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#include <osgUtil/Tesselator>
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#include <osgUtil/TransformCallback>
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@ -92,8 +93,11 @@ osg:: Node* createTextLeft(const osg::BoundingBox& bb)
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{
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osg::Geode* geode = osgNew osg::Geode();
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osgText::PolygonFont* polygonFont= osgNew osgText::PolygonFont("fonts/times.ttf",100, 3);
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osgText::Text* text = osgNew osgText::Text(polygonFont);
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//std::string font("fonts/times.ttf");
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std::string font("fonts/arial.ttf");
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//osgText::Text* text = osgNew osgText::Text(osgNew osgText::PolygonFont(font,80, 3));
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osgText::Text* text = osgNew osgText::Text(osgNew osgText::TextureFont(font,80));
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text->setText("OpenSceneGraph");
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text->setAlignment(osgText::Text::RIGHT_CENTER);
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@ -101,9 +105,20 @@ osg:: Node* createTextLeft(const osg::BoundingBox& bb)
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text->setPosition(bb.center()-osg::Vec3((bb.xMax()-bb.xMin()),-(bb.yMax()-bb.yMin())*0.5f,(bb.zMax()-bb.zMin())*0.2f));
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//text->setColor(osg::Vec4(0.37f,0.48f,0.67f,1.0f)); // Neil's orignal OSG colour
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text->setColor(osg::Vec4(0.20f,0.45f,0.60f,1.0f)); // OGL logo colour
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osg::StateSet* stateset = text->getOrCreateStateSet();
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osg::BlendFunc *transp= osgNew osg::BlendFunc();
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transp->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setAttributeAndModes(transp,osg::StateAttribute::ON);
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stateset->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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geode->addDrawable( text );
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return geode;
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}
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