Fixed typos in the documentation

This commit is contained in:
Robert Osfield 2011-09-12 11:51:14 +00:00
parent 796ccd14c8
commit 4b6593b211

View File

@ -248,7 +248,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixd& matrix) { _camera->setViewMatrix(matrix); }
/** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */
/** Set the position and orientation of view matrix, using the same convention as gluLookAt. */
void setViewMatrixAsLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up);
/** Get the view matrix. */
@ -257,7 +257,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Get the const view matrix. */
const osg::Matrixd& getViewMatrix() const { return _camera->getViewMatrix(); }
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
/** Get the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
void getViewMatrixAsLookAt(osg::Vec3& eye,osg::Vec3& center,osg::Vec3& up,float lookDistance=1.0f) const;