Changed updateCamera(Camera*) to updateCamera(Camera&) to make it clear that a valid Camera object should be passed in.
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@ -89,7 +89,7 @@ class OSGGA_EXPORT CameraManipulator : public GUIEventHandler
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/** update the camera for the current frame, typically called by the viewer classes.
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Default implementation simply set the camera view matrix. */
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virtual void updateCamera(osg::Camera* camera) { camera->setViewMatrix(getInverseMatrix()); }
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virtual void updateCamera(osg::Camera& camera) { camera.setViewMatrix(getInverseMatrix()); }
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE; }
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@ -1159,7 +1159,7 @@ void CompositeViewer::updateTraversal()
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view->setFusionDistance( view->getCameraManipulator()->getFusionDistanceMode(),
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view->getCameraManipulator()->getFusionDistanceValue() );
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view->getCameraManipulator()->updateCamera(view->getCamera());
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view->getCameraManipulator()->updateCamera(*(view->getCamera()));
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}
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view->updateSlaves();
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@ -1038,7 +1038,7 @@ void Viewer::updateTraversal()
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setFusionDistance( getCameraManipulator()->getFusionDistanceMode(),
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getCameraManipulator()->getFusionDistanceValue() );
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_cameraManipulator->updateCamera(_camera);
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_cameraManipulator->updateCamera(*_camera);
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}
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updateSlaves();
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