Added Node::accept() usage from IntersectionVisitor to IntersectVisitor
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@ -664,9 +664,9 @@ void IntersectVisitor::apply(Geode& geode)
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{
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{
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if (!enterNode(geode)) return;
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if (!enterNode(geode)) return;
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for(unsigned int i = 0; i < geode.getNumDrawables(); i++ )
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for(unsigned int i = 0; i < geode.getNumChildren(); i++ )
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{
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{
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intersect(*geode.getDrawable(i));
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geode.getChild(i)->accept(*this);
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}
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}
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leaveNode();
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leaveNode();
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@ -680,7 +680,7 @@ void IntersectVisitor::apply(Billboard& node)
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// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
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// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
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const Vec3& eye_local = getEyePoint();
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const Vec3& eye_local = getEyePoint();
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for(unsigned int i = 0; i < node.getNumDrawables(); i++ )
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for(unsigned int i = 0; i < node.getNumChildren(); i++ )
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{
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{
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const Vec3& pos = node.getPosition(i);
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const Vec3& pos = node.getPosition(i);
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osg::ref_ptr<RefMatrix> billboard_matrix = new RefMatrix;
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osg::ref_ptr<RefMatrix> billboard_matrix = new RefMatrix;
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@ -688,7 +688,7 @@ void IntersectVisitor::apply(Billboard& node)
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pushMatrix(billboard_matrix.get(), osg::Transform::RELATIVE_RF);
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pushMatrix(billboard_matrix.get(), osg::Transform::RELATIVE_RF);
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intersect(*node.getDrawable(i));
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node.getChild(i)->accept(*this);
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popMatrix();
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popMatrix();
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