Added Node::accept() usage from IntersectionVisitor to IntersectVisitor

This commit is contained in:
Robert Osfield 2020-11-10 15:44:51 +00:00
parent f50d32547d
commit 4ad410969e

View File

@ -664,9 +664,9 @@ void IntersectVisitor::apply(Geode& geode)
{
if (!enterNode(geode)) return;
for(unsigned int i = 0; i < geode.getNumDrawables(); i++ )
for(unsigned int i = 0; i < geode.getNumChildren(); i++ )
{
intersect(*geode.getDrawable(i));
geode.getChild(i)->accept(*this);
}
leaveNode();
@ -680,7 +680,7 @@ void IntersectVisitor::apply(Billboard& node)
// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
const Vec3& eye_local = getEyePoint();
for(unsigned int i = 0; i < node.getNumDrawables(); i++ )
for(unsigned int i = 0; i < node.getNumChildren(); i++ )
{
const Vec3& pos = node.getPosition(i);
osg::ref_ptr<RefMatrix> billboard_matrix = new RefMatrix;
@ -688,7 +688,7 @@ void IntersectVisitor::apply(Billboard& node)
pushMatrix(billboard_matrix.get(), osg::Transform::RELATIVE_RF);
intersect(*node.getDrawable(i));
node.getChild(i)->accept(*this);
popMatrix();