Added explanation of --no-terrain-simplification

This commit is contained in:
Robert Osfield 2006-01-23 20:16:05 +00:00
parent 0f529d72ab
commit 4ab6e6ecb1

View File

@ -189,7 +189,7 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("--RGB-16","Use 16bit RGBA destination imagery");
arguments.getApplicationUsage()->addCommandLineOption("--RGBA","Use 32bit RGBA destination imagery");
arguments.getApplicationUsage()->addCommandLineOption("--max-visible-distance-of-top-level","Set the maximum visible distance that the top most tile can be viewed at");
arguments.getApplicationUsage()->addCommandLineOption("--no-terrain-simplification","");
arguments.getApplicationUsage()->addCommandLineOption("--no-terrain-simplification","Switch off terrain simplification.");
arguments.getApplicationUsage()->addCommandLineOption("--radius-to-max-visible-distance-ratio","Set the maximum visible distance ratio for all tiles apart from the top most tile. The maximum visuble distance is computed from the ratio * tile radius.");
arguments.getApplicationUsage()->addCommandLineOption("--no-mip-mapping","Disable mip mapping of textures");
arguments.getApplicationUsage()->addCommandLineOption("--mip-mapping-hardware","Use mip mapped textures, and generate the mipmaps in hardware when available.");