From 4a6bdad3e1b8717a2588da0e589c16abc8572825 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 21 May 2003 12:15:45 +0000 Subject: [PATCH] Removed osg::GeoSet for core osg lib and osgPlugin. Commented out OpenDX plugin as its still based on GeoSet. Added support for loading and converting GeoSet into the osgconv example. --- AUTHORS.txt | 2 +- Make/makedirdefs | 4 +- VisualStudio/VisualStudio.dsw | 18 - VisualStudio/examples/osgconv/osgconv.dsp | 16 + VisualStudio/osg/osg.dsp | 12 - VisualStudio/osgPlugins/osg/dot_osg.dsp | 4 - examples/osgcluster/osgcluster.cpp | 56 +- examples/osgconv/GNUmakefile | 2 + examples/osgconv/osgconv.cpp | 43 + examples/osghangglide/GliderManipulator.h | 2 +- include/osg/GeoSet | 716 ------------ include/osg/VertexProgram | 8 +- include/osgUtil/Optimizer | 11 - src/osg/GNUmakefile | 2 - src/osg/GeoSet.cpp | 1232 --------------------- src/osg/GeoSet_ogl.cpp | 521 --------- src/osgPlugins/dw/ReaderWriterDW.cpp | 8 +- src/osgPlugins/iv/osgvisitor.cpp | 1 - src/osgPlugins/osg/GNUmakefile | 1 - src/osgPlugins/osg/GeoSet.cpp | 1097 ------------------ src/osgPlugins/pfb/ConvertToPerformer.cpp | 556 ---------- src/osgPlugins/pfb/ConvertToPerformer.h | 64 -- src/osgPlugins/pfb/GNUmakefile | 1 - src/osgPlugins/pfb/ReaderWriterPFB.cpp | 21 - src/osgUtil/Optimizer.cpp | 37 +- 25 files changed, 109 insertions(+), 4326 deletions(-) delete mode 100644 include/osg/GeoSet delete mode 100644 src/osg/GeoSet.cpp delete mode 100644 src/osg/GeoSet_ogl.cpp delete mode 100644 src/osgPlugins/osg/GeoSet.cpp delete mode 100644 src/osgPlugins/pfb/ConvertToPerformer.cpp delete mode 100644 src/osgPlugins/pfb/ConvertToPerformer.h diff --git a/AUTHORS.txt b/AUTHORS.txt index 38a1f8a6c..b33ffe300 100644 --- a/AUTHORS.txt +++ b/AUTHORS.txt @@ -62,7 +62,7 @@ Ulrich Hertlein - osg::Sequence support. - improvements to the pfb loader. - .lwo, .obj and .x (DirectX model) plugins. - - osg::TextureRectangle. + - osg::TextureRectangle * osgtexturerectangle example. Axel Volley - support for OBJECT_LINEAR and EYE_LINEAR TexGen modes. diff --git a/Make/makedirdefs b/Make/makedirdefs index 577421a4f..aac681e5a 100644 --- a/Make/makedirdefs +++ b/Make/makedirdefs @@ -79,7 +79,9 @@ else # comment in if you want Open DX support, currently not on by default # since we havn't yet checked compilation on all platforms yet. # note, moved to non Darwin build since it currently breaks the Drawin build. - PLUGIN_DIRS += dx + +# commented out while the DX plugin is converted across to use Geometry rather than GeoSet. +# PLUGIN_DIRS += dx # comment in if you have libtiff installed. diff --git a/VisualStudio/VisualStudio.dsw b/VisualStudio/VisualStudio.dsw index 99a7d75db..1cbaac55b 100644 --- a/VisualStudio/VisualStudio.dsw +++ b/VisualStudio/VisualStudio.dsw @@ -1326,24 +1326,6 @@ Package=<4> ############################################################################### -Project: "osgPlugin dx"=.\osgPlugins\dx\dx.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name Core osg - End Project Dependency - Begin Project Dependency - Project_Dep_Name Core osgDB - End Project Dependency -}}} - -############################################################################### - Project: "osgPlugin flt"=.\osgPlugins\flt\flt.dsp - Package Owner=<4> Package=<5> diff --git a/VisualStudio/examples/osgconv/osgconv.dsp b/VisualStudio/examples/osgconv/osgconv.dsp index be1aa2f06..a83cf7b94 100755 --- a/VisualStudio/examples/osgconv/osgconv.dsp +++ b/VisualStudio/examples/osgconv/osgconv.dsp @@ -172,6 +172,22 @@ LINK32=link.exe +SOURCE=..\..\..\examples\osgconv\GeoSet.cpp + +# End Source File + +# Begin Source File + + + +SOURCE=..\..\..\examples\osgconv\IO_GeoSet.cpp + +# End Source File + +# Begin Source File + + + SOURCE=..\..\..\examples\osgconv\OrientationConverter.cpp # End Source File diff --git a/VisualStudio/osg/osg.dsp b/VisualStudio/osg/osg.dsp index 4f1f39f9a..7ffd27dd9 100755 --- a/VisualStudio/osg/osg.dsp +++ b/VisualStudio/osg/osg.dsp @@ -217,14 +217,6 @@ SOURCE=..\..\src\osg\Geometry.cpp # End Source File # Begin Source File -SOURCE=..\..\src\osg\GeoSet.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\src\osg\GeoSet_ogl.cpp -# End Source File -# Begin Source File - SOURCE=..\..\src\osg\GLExtensions.cpp # End Source File # Begin Source File @@ -593,10 +585,6 @@ SOURCE=..\..\Include\Osg\IndexedGeometry # End Source File # Begin Source File -SOURCE=..\..\Include\Osg\GeoSet -# End Source File -# Begin Source File - SOURCE=..\..\Include\Osg\Gl # End Source File # Begin Source File diff --git a/VisualStudio/osgPlugins/osg/dot_osg.dsp b/VisualStudio/osgPlugins/osg/dot_osg.dsp index 153f252b1..8d8d1bb03 100755 --- a/VisualStudio/osgPlugins/osg/dot_osg.dsp +++ b/VisualStudio/osgPlugins/osg/dot_osg.dsp @@ -158,10 +158,6 @@ SOURCE=..\..\..\src\osgPlugins\osg\Geode.cpp # End Source File # Begin Source File -SOURCE=..\..\..\src\osgPlugins\osg\GeoSet.cpp -# End Source File -# Begin Source File - SOURCE=..\..\..\src\osgPlugins\osg\Geometry.cpp # End Source File # Begin Source File diff --git a/examples/osgcluster/osgcluster.cpp b/examples/osgcluster/osgcluster.cpp index 6bbc22f29..b6cdc12bc 100644 --- a/examples/osgcluster/osgcluster.cpp +++ b/examples/osgcluster/osgcluster.cpp @@ -37,9 +37,9 @@ class CameraPacket { public: CameraPacket():_masterKilled(false) - { - _byte_order = 0x12345678; - } + { + _byte_order = 0x12345678; + } void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp) { @@ -56,24 +56,24 @@ class CameraPacket { matrix = _matrix * osg::Matrix::rotate(angle_offset,0.0f,1.0f,0.0f); } - void checkByteOrder( void ) - { - if( _byte_order == 0x78563412 ) // We're backwards - { - swapBytes( _byte_order ); - swapBytes( _masterKilled ); - for( int i = 0; i < 16; i++ ) - swapBytes( _matrix.ptr()[i] ); + void checkByteOrder( void ) + { + if( _byte_order == 0x78563412 ) // We're backwards + { + swapBytes( _byte_order ); + swapBytes( _masterKilled ); + for( int i = 0; i < 16; i++ ) + swapBytes( _matrix.ptr()[i] ); // umm.. we should byte swap _frameStamp too... - } - } + } + } void setMasterKilled(const bool flag) { _masterKilled = flag; } const bool getMasterKilled() const { return _masterKilled; } - unsigned long _byte_order; + unsigned long _byte_order; bool _masterKilled; osg::Matrix _matrix; @@ -170,11 +170,13 @@ int main( int argc, char **argv ) // objects for managing the broadcasting and recieving of camera packets. Broadcaster bc; Receiver rc; - - bc.setPort(socketNumber); - rc.setPort(socketNumber); - while( !viewer.done() ) + bc.setPort(static_cast(socketNumber)); + rc.setPort(static_cast(socketNumber)); + + bool masterKilled = false; + + while( !viewer.done() && !masterKilled ) { // wait for all cull and draw threads to complete. viewer.sync(); @@ -197,7 +199,7 @@ int main( int argc, char **argv ) cp.setPacket(modelview,viewer.getFrameStamp()); bc.setBuffer(&cp, sizeof( CameraPacket )); - bc.sync(); + bc.sync(); } break; @@ -206,9 +208,10 @@ int main( int argc, char **argv ) CameraPacket cp; rc.setBuffer(&cp, sizeof( CameraPacket )); - rc.sync(); - cp.checkByteOrder(); + rc.sync(); + + cp.checkByteOrder(); osg::Matrix modelview; cp.getModelView(modelview,camera_offset); @@ -217,9 +220,9 @@ int main( int argc, char **argv ) if (cp.getMasterKilled()) { - std::cout << "recieved master killed"< #include #include +#include #include #include @@ -9,11 +10,48 @@ #include #include "OrientationConverter.h" +#include "GeoSet.h" typedef std::vector FileNameList; static bool do_convert = false; +//////////////////////////////////////////////////////////////////////////// +// Convert GeoSet To Geometry Visitor. +//////////////////////////////////////////////////////////////////////////// + +/** ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables.*/ +class ConvertGeoSetsToGeometryVisitor : public osg::NodeVisitor +{ +public: + + ConvertGeoSetsToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} + + virtual void apply(osg::Geode& geode) + { + for(unsigned int i=0;i(geode.getDrawable(i)); + if (geoset) + { + osg::Geometry* geom = geoset->convertToGeometry(); + if (geom) + { + std::cout<<"Successfully converted GeoSet to Geometry"< root = osgDB::readNodeFiles(fileNames); + // convert the old style GeoSet to Geometry + ConvertGeoSetsToGeometryVisitor cgtg; + root->accept(cgtg); + + if( do_convert ) root = oc.convert( root.get() ); diff --git a/examples/osghangglide/GliderManipulator.h b/examples/osghangglide/GliderManipulator.h index d62e8c28b..01bc0d8b6 100644 --- a/examples/osghangglide/GliderManipulator.h +++ b/examples/osghangglide/GliderManipulator.h @@ -24,7 +24,7 @@ button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead. */ -class OSGGA_EXPORT GliderManipulator : public osgGA::MatrixManipulator +class GliderManipulator : public osgGA::MatrixManipulator { public: diff --git a/include/osg/GeoSet b/include/osg/GeoSet deleted file mode 100644 index cc45064bf..000000000 --- a/include/osg/GeoSet +++ /dev/null @@ -1,716 +0,0 @@ -/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield - * - * This library is open source and may be redistributed and/or modified under - * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or - * (at your option) any later version. The full license is in LICENSE file - * included with this distribution, and on the openscenegraph.org website. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * OpenSceneGraph Public License for more details. -*/ - - -#ifndef OSG_GEOSET -#define OSG_GEOSET 1 - -#include -#include -#include -#include - -namespace osg { - - -// forward declare so that we don't need to include the header. -class Geometry; - -/** Note, osg::GeoSet is now deprecated, please use osg::Geometry instead. - osg::GeoSet will be kept through to the beta release for - backwards compatability only. - - Encapsulates OpenGL drawing primitives, geometry and - optional binding of normal, color and texture coordinates. Used - for representing the visible objects in the scene. State attributes - for a GeoSet are maintained in StateSet which the GeoSet maintains - a referenced counted pointer to. Both GeoSet's and StateSet's can - be shared for optimal memory usage and graphics performance. -*/ -class SG_EXPORT GeoSet : public Drawable -{ - public: - - - - enum PrimitiveType { - NO_TYPE, - POINTS, - LINES, - LINE_STRIP, - FLAT_LINE_STRIP, - LINE_LOOP, - TRIANGLES, - TRIANGLE_STRIP, - FLAT_TRIANGLE_STRIP, - TRIANGLE_FAN, - FLAT_TRIANGLE_FAN, - QUADS, - QUAD_STRIP, - POLYGON - }; - - enum BindingType { - BIND_OFF, - BIND_OVERALL, - BIND_PERPRIM, - BIND_PERVERTEX, - BIND_DEFAULT - }; - - enum InterleaveArrayType { - IA_OFF, - IA_V2F, - IA_V3F, - IA_C4UB_V2F, - IA_C4UB_V3F, - IA_C3F_V3F, - IA_N3F_V3F, - IA_C4F_N3F_V3F, - IA_T2F_V3F, - IA_T4F_V4F, - IA_T2F_C4UB_V3F, - IA_T2F_C3F_V3F, - IA_T2F_N3F_V3F, - IA_T2F_C4F_N3F_V3F, - IA_T4F_C4F_N3F_V4F - }; - - - struct SG_EXPORT IndexPointer - { - - mutable unsigned int _size; - bool _is_ushort; - union _TPtr - { - GLushort* _ushort; - GLuint* _uint; - } _ptr; - - IndexPointer() { _size=0;_is_ushort=true;_ptr._ushort = (GLushort*)0; } - - inline bool operator == (const IndexPointer& ip) const - { - return _size == ip._size && - _is_ushort == ip._is_ushort && - _ptr._ushort == ip._ptr._ushort; - } - - inline bool valid() const - { - return _ptr._ushort != (GLushort*)0; - } - - inline bool null() const - { - return _ptr._ushort == (GLushort*)0; - } - - inline void setToNull() - { - _size = 0; - _is_ushort = true; - _ptr._ushort = (GLushort*)0; - } - - inline void set(unsigned int size,GLushort* data) - { - _size = size; - _is_ushort = true; - _ptr._ushort = data; - } - - - void set(unsigned int size,GLuint* data) - { - _size = size; - _is_ushort = false; - _ptr._uint = data; - } - - inline unsigned int maxIndex() const - { - unsigned int max = 0; - if (_is_ushort) - { - for(unsigned int ai = 0; ai < _size; ai++ ) - if( _ptr._ushort[ai] > max ) max = _ptr._ushort[ai]; - } - else - { - for(unsigned int ai = 0; ai < _size; ai++ ) - if( _ptr._uint[ai] > max ) max = _ptr._uint[ai]; - } - return max; - } - - inline GLint operator [] (const GLuint pos) const - { - if (_is_ushort) return _ptr._ushort[pos]; - else return _ptr._uint[pos]; - } - - }; - - GeoSet(); - - /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ - GeoSet(const GeoSet& geoset,const CopyOp& copyop=CopyOp::SHALLOW_COPY); - - virtual Object* cloneType() const { return new GeoSet(); } - - virtual Object* clone(const CopyOp& copyop) const { return new GeoSet(*this,copyop); } - - virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } - - virtual const char* libraryName() const { return "osg"; } - virtual const char* className() const { return "GeoSet"; } - - - // data access methods. - inline void setNumPrims( int n ) { _numprims = n; _numcoords=0;} - inline int getNumPrims() const { return _numprims; } - - void setPrimType( PrimitiveType type ); - inline PrimitiveType getPrimType() const { return _primtype; } - - inline void setPrimLengths( int *lens ) { _primLengths = lens; } - inline int *getPrimLengths() { return _primLengths; } - inline int *getPrimLengths() const { return _primLengths; } - - void computeNumVerts() const; - - /** get the number of coords required by the defined primitives. */ - inline int getNumCoords() const - { if( _numcoords == 0 ) computeNumVerts(); return _numcoords; } - /** get a pointer to Vec3 coord array. */ - inline Vec3* getCoords() { return _coords; } - /** get a const pointer to Vec3 coord array. */ - inline const Vec3* getCoords() const { return _coords; } - /** get the number of indices required by the defined primitives. */ - inline int getNumCoordIndices() const { return _cindex._size; } - /** get the coord index array. */ - inline IndexPointer& getCoordIndices() { return _cindex; } - /** get the const coord index array. */ - inline const IndexPointer& getCoordIndices() const { return _cindex; } - /** set the coords (i.e the geometry) of the geoset.*/ - void setCoords( Vec3 *cp ); - /** set the coords (i.e the geometry) and ushort indices of the geoset. - To reduce memory footprint and bandwidth for small datasets it is - recommended the ushort indices are used instead of unit indices.*/ - void setCoords( Vec3 *cp, GLushort *ci ); - /** set the coords (i.e the geometry) and unsigned int indices of the geoset. - Unless your data set exceeds 65536 indices prefer ushort indices - over unsigned int indices, only use this unit indices version if necessary.*/ - void setCoords( Vec3 *cp, GLuint *ci ); - /** set the coords (i.e the geometry) and indices of the geoset.*/ - void setCoords( Vec3 *cp, IndexPointer& ip ); - - /** get the number of normals required by the defined primitives and normals binding.*/ - inline int getNumNormals() const { return _numnormals; } - /** get a pointer to Vec3 normal array. */ - inline Vec3* getNormals() { return _normals; } - /** get a const pointer to Vec3 normal array. */ - inline const Vec3* getNormals() const { return _normals; } - /** get the number of normal indices required by the defined primitives and normals binding.*/ - inline int getNumNormalIndices() const { return _nindex._size; } - /** get the normal index array. */ - inline IndexPointer& getNormalIndices() { return _nindex; } - /** get the const normal index array. */ - inline const IndexPointer& getNormalIndices() const { return _nindex; } - /** set the normals of the geoset.*/ - void setNormals( Vec3 *np ); - /** set the normals and normal indices of the geoset.*/ - void setNormals( Vec3 *np, GLushort *ni ); - /** set the normals and normal indices of the geoset.*/ - void setNormals( Vec3 *np, GLuint *ni ); - /** set the normals and normal indices of the geoset.*/ - void setNormals( Vec3 *np, IndexPointer& ip ); - /** set the normals binding to the vertices/primitives/overall.*/ - void setNormalBinding( BindingType binding ); - inline BindingType getNormalBinding() const { return _normal_binding; } - - /** get the number of colors required by the defined primitives and color binding.*/ - inline int getNumColors() const { return _numcolors; } - /** get a pointer to Vec4 color array. */ - inline Vec4* getColors() { return _colors; } - /** get a pointer to Vec4 color array. */ - inline const Vec4* getColors() const { return _colors; } - /** get the number of colors indices required by the defined primitives and color binding.*/ - inline int getNumColorIndices() const { return _colindex._size; } - /** get the color index array. */ - inline IndexPointer& getColorIndices() { return _colindex; } - /** get the const color index array. */ - inline const IndexPointer& getColorIndices() const { return _colindex; } - /** set the colors of the geoset.*/ - void setColors( Vec4 *cp ); - /** set the colors and color indices of the geoset.*/ - void setColors( Vec4 *cp, GLushort *li ); - /** set the colors and color indices of the geoset.*/ - void setColors( Vec4 *cp, GLuint *li ); - /** set the colors and color indices of the geoset.*/ - void setColors( Vec4 *cp, IndexPointer& ip ); - /** set the color binding to the vertices/primitives/overall.*/ - void setColorBinding( BindingType binding ); - inline BindingType getColorBinding() const { return _color_binding; } - - /** get the number of texture coords required by the defined primitives and textures binding.*/ - inline int getNumTextureCoords() const { return _numtcoords; } - /** get a pointer to Vec4 color array. */ - inline Vec2* getTextureCoords() { return _tcoords; } - /** get a pointer to Vec4 color array. */ - inline const Vec2* getTextureCoords() const { return _tcoords; } - /** get the number of texture coord indices required by the defined primitives and texture binding.*/ - inline int getNumTextureIndices() const { return _tindex._size; } - /** get the texture index array. */ - inline IndexPointer& getTextureIndices() { return _tindex; } - /** get the texture index array. */ - inline const IndexPointer& getTextureIndices() const { return _tindex; } - /** set the texture coords of the geoset.*/ - void setTextureCoords( Vec2 *tc ); - /** set the texture coords and texture coord indices of the geoset.*/ - void setTextureCoords( Vec2 *tc, GLushort *ti ); - /** set the texture coords and texture coord indices of the geoset.*/ - void setTextureCoords( Vec2 *tc, GLuint *ti ); - /** set the texture coords and texture indices of the geoset.*/ - void setTextureCoords( Vec2 *tc, IndexPointer& ip ); - /** set the texture coord binding to the vertices/primitives/overall.*/ - void setTextureBinding( BindingType binding ); - inline BindingType getTextureBinding() const { return _texture_binding; } - - /** get the number of texture coords required by the defined primitives and textures binding.*/ - inline int getNumInterleavedCoords() const { return _numcoords; } - /** get a pointer to interleaved float array. */ - inline void* getInterleavedArray() { return _iarray; } - /** get a const pointer to interleaved float array. */ - inline const void* getInterleavedArray() const { return _iarray; } - /** get the number of texture coord indices required by the defined primitives and texture binding.*/ - inline int getNumInterleavedIndices() const { return _iaindex._size; } - /** get the texture index array. */ - inline IndexPointer& getInterleavedIndices() { return _iaindex; } - /** get the interleaved index array. */ - inline const IndexPointer& getInterleavedIndices() const { return _iaindex; } - /** get the interleaved array storage format. */ - inline InterleaveArrayType getInterleavedFormat() const { return _iaformat; } - - /** set the interleaved arrays of the geoset.*/ - void setInterleavedArray( InterleaveArrayType format, float *ia ); - void setInterleavedArray( InterleaveArrayType format, float *ia, GLushort *iai ); - void setInterleavedArray( InterleaveArrayType format, float *ia, GLuint *iai ); - void setInterleavedArray( InterleaveArrayType format, float *ia, IndexPointer& iai ); - - /** draw geoset directly ignoring an OpenGL display list which could be attached. - * This is the internal draw method which does the drawing itself, - * and is the method to override when deriving from GeoSet for user-drawn objects. - */ - virtual void drawImplementation(State& state) const; - - bool check() const; - - - /** function object which is used to handling the clean up of attribute arrays - * associated with GeoSet's. A default is provided which assumes that all - * momory attached to the GeoSet is owned by this GeoSet and can be deleted - * using delete []. If this is not the cause derive your own AttributeDeleteFunctor - * a specify your own memory deletion operation.*/ - struct SG_EXPORT AttributeDeleteFunctor : public osg::Referenced - { - // see GeoSet.cpp for implemention. - virtual void operator() (GeoSet* gset); - }; - - /** set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/ - void setAttributeDeleteFunctor(AttributeDeleteFunctor* adf) { _adf = adf; } - - /** get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/ - AttributeDeleteFunctor* getAttributeDeleteFunctor() { return _adf.get(); } - - /** get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/ - const AttributeDeleteFunctor* getAttributeDeleteFunctor() const { return _adf.get(); } - - /** return true, osg::GeoSet does support accept(AttributeFunctor&).*/ - virtual bool supports(AttributeFunctor&) const { return true; } - - /** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ - virtual void accept(AttributeFunctor& af); - - /** return true, osg::GeoSet does support accept(ConstAttributeFunctor&).*/ - virtual bool supports(ConstAttributeFunctor&) const { return true; } - - /** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ - virtual void accept(ConstAttributeFunctor& af) const; - - /** return true, osg::GeoSet does support accept(PrimitiveFunctor&) .*/ - virtual bool supports(PrimitiveFunctor&) const { return true; } - - /** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/ - virtual void accept(PrimitiveFunctor& pf) const; - - /** convinience function for converting GeoSet's to equivilant Geometry nodes.*/ - Geometry* convertToGeometry(); - - protected: - - GeoSet& operator = (const GeoSet&) { return *this;} - - virtual ~GeoSet(); - - virtual bool computeBound() const; - - ref_ptr _adf; - - int _numprims; - PrimitiveType _primtype; - int _needprimlen; - unsigned int _oglprimtype; - int *_primLengths; - mutable unsigned char _primlength; - unsigned char _flat_shaded_skip; - - mutable int _numcoords; - Vec3 *_coords; - mutable IndexPointer _cindex; - - BindingType _normal_binding; - mutable int _numnormals; - Vec3 *_normals; - IndexPointer _nindex; - - BindingType _color_binding; - mutable int _numcolors; - Vec4 *_colors; - IndexPointer _colindex; - - BindingType _texture_binding; - mutable int _numtcoords; - Vec2 *_tcoords; - IndexPointer _tindex; - - void *_iarray; - IndexPointer _iaindex; - InterleaveArrayType _iaformat; - unsigned int _ogliaformat; - - - int _fast_path; - - void set_fast_path( void ); - void draw_fast_path( State& state ) const; - void draw_alternate_path( State& state ) const; - -}; - -/** Template function for iterating through a GeoSet operating on triangles - with templated functor. Function automatically decomposes quads and polygons - into sub triangles which are passed onto functor.*/ -template -void for_each_triangle(GeoSet& gset,T& op) -{ - switch(gset.getPrimType()) - { - case(GeoSet::TRIANGLE_STRIP): - case(GeoSet::FLAT_TRIANGLE_STRIP): - { - if (gset.getCoordIndices().valid()) - { - if (gset.getCoordIndices()._is_ushort) - { - GLushort* iptr = gset.getCoordIndices()._ptr._ushort; - Vec3* vptr = gset.getCoords(); - const int numPrim = gset.getNumPrims(); - for(int i=0; i0) - { - const Vec3& start = vptr[*(iptr)]; - GLushort* iend = iptr+primLength; - ++iptr; - for(int j = 2; j < primLength; ++j ) - { - op(start,vptr[*(iptr)],vptr[*(iptr+1)]); - ++iptr; - } - iptr=iend; - } - } - } - else - { - GLuint* iptr = gset.getCoordIndices()._ptr._uint; - Vec3* vptr = gset.getCoords(); - const int numPrim = gset.getNumPrims(); - for(int i=0; i0) - { - const Vec3& start = vptr[*(iptr)]; - GLuint* iend = iptr+primLength; - ++iptr; - for(int j = 2; j < primLength; ++j ) - { - op(start,vptr[*(iptr)],vptr[*(iptr+1)]); - ++iptr; - } - iptr=iend; - } - } - } - } - else - { - Vec3* vptr = gset.getCoords(); - const int numPrim = gset.getNumPrims(); - for(int i=0; i0) - { - const Vec3& start = *vptr; - Vec3* vend = vptr+primLength; - ++vptr; - for(int j = 2; j < primLength; ++j) - { - op(start,*(vptr),*(vptr+1)); - ++vptr; - } - vptr = vend; - } - } - } - } - break; - default: - break; - } - -} - - -} - -#endif diff --git a/include/osg/VertexProgram b/include/osg/VertexProgram index 7537e06d9..afc456b60 100644 --- a/include/osg/VertexProgram +++ b/include/osg/VertexProgram @@ -150,12 +150,16 @@ class SG_EXPORT VertexProgram : public StateAttribute } /** Set the vertex program using C++ style string.*/ - inline void setVertexProgram( const std::string& program ) { _vertexProgram = program; } + inline void setVertexProgram( const std::string& program ) + { + _vertexProgram = program; + dirtyVertexProgramObject(); + } + /** Set the vertex program using a C style string.*/ inline void setVertexProgram( const char* program ) { _vertexProgram = program; - dirtyVertexProgramObject(); } /** Get the vertex program.*/ diff --git a/include/osgUtil/Optimizer b/include/osgUtil/Optimizer index 989e43f78..379e01782 100644 --- a/include/osgUtil/Optimizer +++ b/include/osgUtil/Optimizer @@ -53,17 +53,6 @@ class OSGUTIL_EXPORT Optimizer virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS); - /** ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables.*/ - class OSGUTIL_EXPORT ConvertGeoSetsToGeometryVisitor : public osg::NodeVisitor - { - public: - - ConvertGeoSetsToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} - - virtual void apply(osg::Geode& geode); - virtual void apply(osg::Node& node) { traverse(node); } - - }; /** Flatten Static Trasform nodes by applying their transform to the diff --git a/src/osg/GNUmakefile b/src/osg/GNUmakefile index b49dd6635..9ffb70ff0 100644 --- a/src/osg/GNUmakefile +++ b/src/osg/GNUmakefile @@ -34,8 +34,6 @@ CXXFILES =\ FrontFace.cpp\ GLExtensions.cpp\ Geometry.cpp\ - GeoSet.cpp\ - GeoSet_ogl.cpp\ Geode.cpp\ Group.cpp\ Image.cpp\ diff --git a/src/osg/GeoSet.cpp b/src/osg/GeoSet.cpp deleted file mode 100644 index 4c224cb27..000000000 --- a/src/osg/GeoSet.cpp +++ /dev/null @@ -1,1232 +0,0 @@ -/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield - * - * This library is open source and may be redistributed and/or modified under - * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or - * (at your option) any later version. The full license is in LICENSE file - * included with this distribution, and on the openscenegraph.org website. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * OpenSceneGraph Public License for more details. -*/ -#if defined(_MSC_VER) - #pragma warning( disable : 4786 ) -#endif - -#include -#include - -#include -#include - -#include -#include - -#include - -using namespace osg; - -GeoSet::GeoSet() -{ - // we will use the a default delete functor which - // assumes that users have allocated arrays with new only - // and that now sharing of attributes exists between GeoSet's. - _adf = new AttributeDeleteFunctor; - - _coords = (Vec3 *)0; - - _normals = (Vec3 *)0; - - _colors = (Vec4 *)0; - - _tcoords = (Vec2 *)0; - - _iarray = (float *)0L; - _iaformat = IA_OFF; - _ogliaformat = 0; - - - _numprims = 0; - _primtype = NO_TYPE; - _oglprimtype = 0xFFFF; - _needprimlen = 0; - _primLengths = (int *)0; - - _numcoords = 0; - _numnormals = 0; - _numcolors = 0; - _numtcoords = 0; - - _normal_binding = BIND_OFF; - _color_binding = BIND_OFF; - _texture_binding = BIND_OFF; - - _fast_path = 1; - - _primlength = 0; - _flat_shaded_skip = 0; - -} - - -GeoSet::GeoSet(const GeoSet& geoset,const CopyOp& copyop): - Drawable(geoset,copyop) -{ - // ensure that the num of vertices etc have been set up before we copy. - geoset.computeNumVerts(); - - _adf = geoset._adf; - - _numprims = geoset._numprims; - _primtype = geoset._primtype; - _needprimlen = geoset._needprimlen; - _oglprimtype = geoset._oglprimtype; - _primlength = geoset._primlength; - _flat_shaded_skip = geoset._flat_shaded_skip; - if (geoset._primLengths) - { - _primLengths = new int [_numprims]; - memcpy(_primLengths,geoset._primLengths,_numprims*sizeof(int)); - } - else - { - _primLengths = 0L; - } - - _numcoords = geoset._numcoords; - _cindex = geoset._cindex; - if (geoset._coords) - { - _coords = new Vec3 [_numcoords]; - memcpy(_coords,geoset._coords,_numcoords*sizeof(Vec3)); - } - else - { - _coords = 0L; - } - - _normal_binding = geoset._normal_binding; - _numnormals = geoset._numnormals; - _nindex = geoset._nindex; - if (geoset._normals) - { - _normals = new Vec3 [_numnormals]; - memcpy(_normals,geoset._normals,_numnormals*sizeof(Vec3)); - } - else - { - _normals = 0L; - } - - _color_binding = geoset._color_binding; - _numcolors = geoset._numcolors; - _colindex = geoset._colindex; - if (geoset._colors) - { - _colors = new Vec4 [_numcolors]; - memcpy(_colors,geoset._colors,_numcolors*sizeof(Vec4)); - } - else - { - _colors = 0L; - } - - _texture_binding = geoset._texture_binding; - _numtcoords = geoset._numtcoords; - _tindex = geoset._tindex; - if (geoset._tcoords) - { - _tcoords = new Vec2 [_numtcoords]; - memcpy(_tcoords,geoset._tcoords,_numtcoords*sizeof(Vec2)); - } - else - { - _tcoords = 0L; - } - - _iaindex = geoset._iaindex; - _iaformat = geoset._iaformat; - _ogliaformat = geoset._ogliaformat; - _fast_path = geoset._fast_path; - if (geoset._iarray) - { - _iarray = 0L; - osg::notify(osg::WARN)<<"Warning :: GeoSet copy constructor error, copying of interleaved arrays unsupported."<getPrimLengths(); - delete [] gset->getCoords(); - delete [] gset->getNormals(); - delete [] gset->getColors(); - delete [] gset->getTextureCoords(); - // can't delete a void* right now... interleaved arrays needs to be reimplemented with a proper pointer.. - // delete [] gset->getInterleavedArray(); - - - // coord indicies may be shared so we have to go through the long winded - // step of creating unique pointer sets which we then delete. This - // ensures that arrays aren't delete twice. Robert. - std::set ushortList; - std::set uintList; - - INDEX_ARRAY_DELETE(gset->getCoordIndices()) - INDEX_ARRAY_DELETE(gset->getNormalIndices()); - INDEX_ARRAY_DELETE(gset->getColorIndices()); - INDEX_ARRAY_DELETE(gset->getTextureIndices()) - INDEX_ARRAY_DELETE(gset->getInterleavedIndices()); - - for(std::set::iterator sitr=ushortList.begin(); - sitr!=ushortList.end(); - ++sitr) - { - delete [] *sitr; - } - - for(std::set::iterator iitr=uintList.begin(); - iitr!=uintList.end(); - ++iitr) - { - delete [] *iitr; - } -} - -#undef INDEX_ARRAY_DELETE - -GeoSet::~GeoSet() -{ - // if attached call the adf do delete the memory. - if (_adf.valid()) (*_adf)(this); -} - - -void GeoSet::setColorBinding( BindingType binding ) -{ - if( binding != BIND_DEFAULT && - binding != BIND_OFF && - binding != BIND_OVERALL && - binding != BIND_PERPRIM && - binding != BIND_PERVERTEX ) - _color_binding = BIND_OFF; - else - _color_binding = binding; - - if( _color_binding == BIND_DEFAULT ) - _color_binding = BIND_PERVERTEX; - - set_fast_path(); -} - - -void GeoSet::setNormalBinding( BindingType binding ) -{ - if( binding != BIND_DEFAULT && - binding != BIND_OFF && - binding != BIND_OVERALL && - binding != BIND_PERPRIM && - binding != BIND_PERVERTEX ) - _normal_binding = BIND_OFF; - else - _normal_binding = binding; - - if( _normal_binding == BIND_DEFAULT ) - _normal_binding = BIND_PERVERTEX; - - set_fast_path(); -} - - -void GeoSet::setTextureBinding( BindingType binding ) -{ - if( binding != BIND_DEFAULT && - binding != BIND_OFF && - binding != BIND_PERVERTEX ) - _texture_binding = BIND_OFF; - else - _texture_binding = binding; - - if( _texture_binding == BIND_DEFAULT ) - _texture_binding = BIND_PERVERTEX; - - set_fast_path(); -} - -void GeoSet::drawImplementation(State& state) const -{ - if( _coords == (Vec3 *)0 && _iaformat == IA_OFF ) return; - - // need to do this to get a valid _numcoords, _numindices & _primlength - if( _numcoords == 0 ) - computeNumVerts(); - - if( _fast_path ) - draw_fast_path(state); - else - draw_alternate_path(state); -} - -void GeoSet::computeNumVerts() const -{ - int i; - int numverts=0; - - int flat_shaded_offset=0; - if (_primtype == FLAT_LINE_STRIP) flat_shaded_offset=_numprims; - else if (_primtype == FLAT_TRIANGLE_STRIP) flat_shaded_offset=2*_numprims; - else if (_primtype == FLAT_TRIANGLE_FAN) flat_shaded_offset=2*_numprims; - - switch( _primtype ) - { - case POINTS : - _primlength = 1; - numverts = _numprims * _primlength; - break; - - case LINES : - _primlength = 2; - numverts = _numprims * _primlength; - break; - - case TRIANGLES : - _primlength = 3; - numverts = _numprims * _primlength; - break; - - case QUADS : - _primlength = 4; - numverts = _numprims * _primlength; - break; - - case QUAD_STRIP : - case FLAT_TRIANGLE_FAN : - case TRIANGLE_FAN : - case LINE_LOOP : - case LINE_STRIP : - case FLAT_LINE_STRIP : - case TRIANGLE_STRIP : - case FLAT_TRIANGLE_STRIP : - case POLYGON : - _primlength = 0; - numverts = 0; - for( i = 0; i < _numprims; i++ ) - numverts += _primLengths[i]; - break; - default: - notify(WARN) << "Not supported primitive "<<(int)_primtype<= 3 ? fptr[2] : 0.0f; - Vec3 vv(x,y,z); - center += vv; - _bbox.expandBy(vv); - - fptr += stride; - } - } - - center /= (float)_numcoords; - - _bbox_computed=true; - - return true; -} - -bool GeoSet::check() const -{ - if( _coords == (Vec3 *)0 ) return false; - - if( _cindex.valid() || - _nindex.valid() || - _colindex.valid() || - _tindex.valid() ) - { - - if( (_coords && _cindex.null()) || - (_normals && _nindex.null()) || - (_colors && _colindex.null()) || - (_tcoords && _tindex.null()) ) - { - - notify(WARN) << "GeoSet::check() : " - "Cannot mix indexed and non-indexed attributes.\n"; - return false; - } - } - return true; -} - - -void GeoSet::setPrimType( PrimitiveType type ) -{ - switch( type ) - { - case NO_TYPE: break; - - case POINTS: _oglprimtype = GL_POINTS; _needprimlen = 0; break; - case LINES: _oglprimtype = GL_LINES; _needprimlen = 0; break; - case FLAT_LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break; - case LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break; - case LINE_LOOP: _oglprimtype = GL_LINE_LOOP; _needprimlen=1; break; - case TRIANGLES: _oglprimtype = GL_TRIANGLES; _needprimlen=0; break; - case FLAT_TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break; - case TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break; - case TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break; - case FLAT_TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break; - case QUADS: _oglprimtype = GL_QUADS; _needprimlen=0; break; - case QUAD_STRIP: _oglprimtype = GL_QUAD_STRIP; _needprimlen=1; break; - case POLYGON : _oglprimtype = GL_POLYGON; _needprimlen=1; break; - } - - _primtype = type; - - if( _primtype == FLAT_LINE_STRIP ) _flat_shaded_skip = 1; - else if( _primtype == FLAT_TRIANGLE_STRIP ) _flat_shaded_skip = 2; - else if( _primtype == FLAT_TRIANGLE_FAN ) _flat_shaded_skip = 2; - else _flat_shaded_skip = 0; -} - - -void GeoSet::setCoords( Vec3 *cp ) -{ - _coords = cp; - _cindex.setToNull(); - dirtyBound(); - set_fast_path(); -} - - -void GeoSet::setCoords( Vec3 *cp, GLushort *ci ) -{ - _coords = cp; - // note the size of cindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _cindex.set(0,ci); - dirtyBound(); - set_fast_path(); -} - - -void GeoSet::setCoords( Vec3 *cp, GLuint *ci ) -{ - _coords = cp; - // note the size of cindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _cindex.set(0,ci); - dirtyBound(); - set_fast_path(); -} - -void GeoSet::setCoords( Vec3 *cp, IndexPointer& ip ) -{ - _coords = cp; - _cindex = ip; - dirtyBound(); - set_fast_path(); -} - -void GeoSet::setNormals( Vec3 *np ) -{ - _normals = np; - _nindex.setToNull(); - if( _normal_binding == BIND_OFF ) - setNormalBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - - -void GeoSet::setNormals( Vec3 *np, GLushort *ni ) -{ - _normals = np; - // note the size of nindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _nindex.set(0,ni); - if( _normal_binding == BIND_OFF ) - setNormalBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - -void GeoSet::setNormals( Vec3 *np, GLuint *ni ) -{ - _normals = np; - // note the size of nindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _nindex.set(0,ni); - if( _normal_binding == BIND_OFF ) - setNormalBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - -void GeoSet::setNormals( Vec3 *cp, IndexPointer& ip ) -{ - _normals = cp; - _nindex = ip; - _bbox_computed = false; - if( _normal_binding == BIND_OFF ) - setNormalBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - - -void GeoSet::setColors( Vec4 *lp ) -{ - _colors = lp; - _colindex.setToNull(); - if( _color_binding == BIND_OFF ) - setColorBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - - -void GeoSet::setColors( Vec4 *lp, GLushort *coli ) -{ - _colors = lp; - // note the size of colindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _colindex.set(0,coli); - if( _color_binding == BIND_OFF ) - setColorBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - -void GeoSet::setColors( Vec4 *lp, GLuint *coli ) -{ - _colors = lp; - // note the size of colindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _colindex.set(0,coli); - if( _color_binding == BIND_OFF ) - setColorBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - -void GeoSet::setColors( Vec4 *cp, IndexPointer& ip ) -{ - _colors = cp; - _colindex = ip; - _bbox_computed = false; - if( _color_binding == BIND_OFF ) - setColorBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - - -void GeoSet::setTextureCoords( Vec2 *tc ) -{ - _tcoords = tc; - _tindex.setToNull(); - if( _texture_binding == BIND_OFF ) - setTextureBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - - -void GeoSet::setTextureCoords( Vec2 *tc, GLushort *ti ) -{ - _tcoords = tc; - // note the size of tindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _tindex.set(0,ti); - if( _texture_binding == BIND_OFF ) - setTextureBinding( BIND_DEFAULT ); - else - set_fast_path(); - -} - -void GeoSet::setTextureCoords( Vec2 *tc, GLuint *ti ) -{ - _tcoords = tc; - // note the size of tindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _tindex.set(0,ti); - if( _texture_binding == BIND_OFF ) - setTextureBinding( BIND_DEFAULT ); - else - set_fast_path(); - -} - -void GeoSet::setTextureCoords( Vec2 *cp, IndexPointer& ip ) -{ - _tcoords = cp; - _tindex = ip; - _bbox_computed = false; - if( _texture_binding == BIND_OFF ) - setTextureBinding( BIND_DEFAULT ); - else - set_fast_path(); -} - -void GeoSet::setInterleavedArray( InterleaveArrayType format, float *pointer ) -{ - _iaformat = format; - - _ogliaformat = - (_iaformat == IA_OFF ) ? 0 : - (_iaformat == IA_V2F ) ? GL_V2F: - (_iaformat == IA_V3F ) ? GL_V3F: - (_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F: - (_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F: - (_iaformat == IA_C3F_V3F) ? GL_C3F_V3F: - (_iaformat == IA_N3F_V3F) ? GL_N3F_V3F: - (_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F: - (_iaformat == IA_T2F_V3F) ? GL_T2F_V3F: - (_iaformat == IA_T4F_V4F) ? GL_T4F_V4F: - (_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F: - (_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F: - (_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F: - (_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F: - (_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0; - - _iarray = pointer; - _iaindex.setToNull(); - - set_fast_path(); -} - - -void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLushort *iai ) -{ - _iaformat = format; - - _ogliaformat = - (_iaformat == IA_OFF ) ? 0 : - (_iaformat == IA_V2F ) ? GL_V2F: - (_iaformat == IA_V3F ) ? GL_V3F: - (_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F: - (_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F: - (_iaformat == IA_C3F_V3F) ? GL_C3F_V3F: - (_iaformat == IA_N3F_V3F) ? GL_N3F_V3F: - (_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F: - (_iaformat == IA_T2F_V3F) ? GL_T2F_V3F: - (_iaformat == IA_T4F_V4F) ? GL_T4F_V4F: - (_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F: - (_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F: - (_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F: - (_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F: - (_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0; - - _iarray = ia; - // note the size of _iaindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _iaindex.set(0,iai); - - set_fast_path(); -} - -void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, GLuint *iai ) -{ - _iaformat = format; - - _ogliaformat = - (_iaformat == IA_OFF ) ? 0 : - (_iaformat == IA_V2F ) ? GL_V2F: - (_iaformat == IA_V3F ) ? GL_V3F: - (_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F: - (_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F: - (_iaformat == IA_C3F_V3F) ? GL_C3F_V3F: - (_iaformat == IA_N3F_V3F) ? GL_N3F_V3F: - (_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F: - (_iaformat == IA_T2F_V3F) ? GL_T2F_V3F: - (_iaformat == IA_T4F_V4F) ? GL_T4F_V4F: - (_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F: - (_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F: - (_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F: - (_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F: - (_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0; - - _iarray = ia; - // note the size of _iaindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _iaindex.set(0,iai); - - set_fast_path(); -} - -void GeoSet::setInterleavedArray( InterleaveArrayType format, float *ia, IndexPointer& iai ) -{ - _iaformat = format; - - _ogliaformat = - (_iaformat == IA_OFF ) ? 0 : - (_iaformat == IA_V2F ) ? GL_V2F: - (_iaformat == IA_V3F ) ? GL_V3F: - (_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F: - (_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F: - (_iaformat == IA_C3F_V3F) ? GL_C3F_V3F: - (_iaformat == IA_N3F_V3F) ? GL_N3F_V3F: - (_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F: - (_iaformat == IA_T2F_V3F) ? GL_T2F_V3F: - (_iaformat == IA_T4F_V4F) ? GL_T4F_V4F: - (_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F: - (_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F: - (_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F: - (_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F: - (_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0; - - _iarray = ia; - // note the size of _iaindex defaults 0, but will be recalculated - // automatically by computeNumVerts(). - _iaindex = iai; - - set_fast_path(); -} - -void GeoSet::accept(AttributeFunctor& auf) -{ - if (_numcoords == 0) computeNumVerts(); - - if (_coords && _numcoords) - { - auf.apply(VERTICES,_numcoords,_coords); - } - - if (_normals && _numnormals) - { - auf.apply(NORMALS,_numnormals,_normals); - } - - if (_colors && _numcolors) - { - auf.apply(COLORS,_numcolors,_colors); - } - - if (_tcoords && _numtcoords) - { - auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords); - } -} - -void GeoSet::accept(ConstAttributeFunctor& auf) const -{ - if (_numcoords == 0) computeNumVerts(); - - if (_coords && _numcoords) - { - auf.apply(VERTICES,_numcoords,_coords); - } - - if (_normals && _numnormals) - { - auf.apply(NORMALS,_numnormals,_normals); - } - - if (_colors && _numcolors) - { - auf.apply(COLORS,_numcolors,_colors); - } - - if (_tcoords && _numtcoords) - { - auf.apply(TEXTURE_COORDS_0,_numtcoords,_tcoords); - } -} - -void GeoSet::accept(PrimitiveFunctor& functor) const -{ - // will easily convert into a Geometry. - - if (!_coords || !_numcoords) return; - - functor.setVertexArray(_numcoords,_coords); - - if( _needprimlen ) - { - // LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP, - // TRIANGLE_FAN, QUAD_STRIP, POLYGONS - int index = 0; - if( _primLengths == (int *)0 ) - { - return; - } - - for( int i = 0; i < _numprims; i++ ) - { - if( _cindex.valid() ) - { - - if (_cindex._is_ushort) - functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._ushort[index] ); - else - functor.drawElements( (GLenum)_oglprimtype, _primLengths[i],&_cindex._ptr._uint[index] ); - } - else - functor.drawArrays( (GLenum)_oglprimtype, index, _primLengths[i] ); - - index += _primLengths[i]; - } - } - else // POINTS, LINES, TRIANGLES, QUADS - { - if( _cindex.valid()) - { - if (_cindex._is_ushort) - functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._ushort ); - else - functor.drawElements( (GLenum)_oglprimtype, _cindex._size, _cindex._ptr._uint ); - } - else - functor.drawArrays( (GLenum)_oglprimtype, 0, _numcoords ); - } - -} - -Geometry* GeoSet::convertToGeometry() -{ - set_fast_path(); - computeNumVerts(); - - ref_ptr geom = new Geometry; - geom->setStateSet(getStateSet()); - - if (_flat_shaded_skip) - { - // will need to add flat shading to primitive. - - StateSet* stateset = geom->getOrCreateStateSet(); - ShadeModel* shademodel = dynamic_cast(stateset->getAttribute(StateAttribute::SHADEMODEL)); - if (!shademodel) - { - shademodel = new osg::ShadeModel; - stateset->setAttribute(shademodel); - } - shademodel->setMode( ShadeModel::FLAT ); - } - - switch(_normal_binding) - { - case(BIND_OFF): - geom->setNormalBinding(Geometry::BIND_OFF); - break; - case(BIND_OVERALL): - geom->setNormalBinding(Geometry::BIND_OVERALL); - break; - case(BIND_PERPRIM): - geom->setNormalBinding(Geometry::BIND_PER_PRIMITIVE); - break; - case(BIND_PERVERTEX): - geom->setNormalBinding(Geometry::BIND_PER_VERTEX); - break; - default: - geom->setNormalBinding(Geometry::BIND_OFF); - break; - } - - switch(_color_binding) - { - case(BIND_OFF): - geom->setColorBinding(Geometry::BIND_OFF); - break; - case(BIND_OVERALL): - geom->setColorBinding(Geometry::BIND_OVERALL); - break; - case(BIND_PERPRIM): - geom->setColorBinding(Geometry::BIND_PER_PRIMITIVE); - break; - case(BIND_PERVERTEX): - geom->setColorBinding(Geometry::BIND_PER_VERTEX); - break; - default: - geom->setColorBinding(Geometry::BIND_OFF); - break; - } - - if (_coords) - { - geom->setVertexArray(new Vec3Array(_numcoords,_coords)); - if (_cindex.valid()) - { - if (_cindex._is_ushort) geom->setVertexIndices(new UShortArray(_cindex._size,_cindex._ptr._ushort)); - else /* _nindex._is_uint*/ geom->setVertexIndices(new UIntArray(_cindex._size,_cindex._ptr._uint)); - } - } - - if (_normals) - { - if (_flat_shaded_skip && _needprimlen && _normal_binding==BIND_PERVERTEX) - { - if (_nindex.valid()) - { - geom->setNormalArray(new Vec3Array(_numnormals,_normals)); - if (_nindex._is_ushort) - { - UShortArray* indices = new UShortArray; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - indices->push_back(_nindex._ptr._ushort[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setNormalIndices(indices); - } - else - { - UIntArray* indices = new UIntArray; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - indices->push_back(_nindex._ptr._uint[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setNormalIndices(indices); - } - } - else - { - Vec3Array* normals = new Vec3Array; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - normals->push_back(_normals[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setNormalArray(normals); - } - } - else - { - // usual path. - geom->setNormalArray(new Vec3Array(_numnormals,_normals)); - if (_nindex.valid()) - { - if (_nindex==_cindex) geom->setNormalIndices(geom->getVertexIndices()); - else if (_nindex._is_ushort) geom->setNormalIndices(new UShortArray(_nindex._size,_nindex._ptr._ushort)); - else /* _nindex._is_uint*/ geom->setNormalIndices(new UIntArray(_nindex._size,_nindex._ptr._uint)); - } - } - } - - if (_colors) - { - if (_flat_shaded_skip && _needprimlen && _color_binding==BIND_PERVERTEX) - { - if (_colindex.valid()) - { - geom->setColorArray(new Vec4Array(_numcolors,_colors)); - if (_colindex==_nindex && _normal_binding==BIND_PERVERTEX) - { - geom->setColorIndices(geom->getNormalIndices()); - } - else if (_colindex._is_ushort) - { - UShortArray* indices = new UShortArray; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - indices->push_back(_colindex._ptr._ushort[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setColorIndices(indices); - } - else - { - UIntArray* indices = new UIntArray; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - indices->push_back(_colindex._ptr._uint[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setColorIndices(indices); - } - } - else - { - Vec4Array* colors = new Vec4Array; - int index=0; - for(int primNo = 0; primNo<_numprims; ++primNo) - { - for (int i=0;i<_primLengths[primNo];++i) - { - colors->push_back(_colors[index]); - if (i>=_flat_shaded_skip) ++index; - } - } - geom->setColorArray(colors); - } - - } - else - { - // usual path. - geom->setColorArray(new Vec4Array(_numcolors,_colors)); - if (_colindex.valid()) - { - if (_colindex==_cindex) geom->setColorIndices(geom->getVertexIndices()); - else if (_colindex==_nindex) geom->setColorIndices(geom->getNormalIndices()); - else if (_colindex._is_ushort) geom->setColorIndices(new UShortArray(_colindex._size,_colindex._ptr._ushort)); - else /* _colindex._is_uint*/ geom->setColorIndices(new UIntArray(_colindex._size,_colindex._ptr._uint)); - } - } - } - - if (_tcoords) - { - geom->setTexCoordArray(0,new Vec2Array(_numtcoords,_tcoords)); - if (_tindex.valid()) - { - if (_tindex==_cindex) geom->setTexCoordIndices(0,geom->getVertexIndices()); - else if (_tindex==_nindex) geom->setTexCoordIndices(0,geom->getNormalIndices()); - else if (_tindex==_colindex) geom->setTexCoordIndices(0,geom->getColorIndices()); - else if (_tindex._is_ushort) geom->setTexCoordIndices(0,new UShortArray(_tindex._size,_tindex._ptr._ushort)); - else /* _tindex._is_uint*/ geom->setTexCoordIndices(0,new UIntArray(_tindex._size,_tindex._ptr._uint)); - } - } - - - if (_needprimlen) - { - DrawArrayLengths* primitives = new DrawArrayLengths((GLenum)_oglprimtype); - primitives->insert(primitives->end(), _primLengths, _primLengths+_numprims ); - geom->addPrimitiveSet(primitives); - } - else - { - geom->addPrimitiveSet(new DrawArrays((GLenum)_oglprimtype,0, _numcoords)); - } - - return geom.take(); - - -} diff --git a/src/osg/GeoSet_ogl.cpp b/src/osg/GeoSet_ogl.cpp deleted file mode 100644 index 61b83f77e..000000000 --- a/src/osg/GeoSet_ogl.cpp +++ /dev/null @@ -1,521 +0,0 @@ -/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield - * - * This library is open source and may be redistributed and/or modified under - * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or - * (at your option) any later version. The full license is in LICENSE file - * included with this distribution, and on the openscenegraph.org website. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * OpenSceneGraph Public License for more details. -*/ -#if defined(_MSC_VER) - #pragma warning( disable : 4786 ) -#endif - -#include -#include -#include -#include - -using namespace osg; - -#define DEBUG -#define DO_SHADING 1 - -#define I_ON (1<<4) -#define C_ON (1<<3) -#define N_ON (1<<2) -#define T_ON (1<<1) -#define V_ON (1<<0) - -void GeoSet::set_fast_path( void ) -{ - if( _iaformat != IA_OFF ) - { - _fast_path = I_ON; - } - else - { - if( ( _normal_binding != BIND_PERPRIM) && - ( _nindex.null() || _nindex ==_cindex) && - ( _color_binding != BIND_PERPRIM) && - ( _colindex.null() || _colindex ==_cindex ) && - ( _primtype != FLAT_LINE_STRIP ) && - ( _primtype != FLAT_TRIANGLE_STRIP ) && - ( _primtype != FLAT_TRIANGLE_FAN ) - ) - _fast_path = V_ON; - else - { - _fast_path = 0; - - #ifdef DEBUG - - if( _normal_binding == BIND_PERPRIM ) - notify( DEBUG ) << "Geoset - Failed fast path because NORMALS are bound PER_PRIM\n"; - - if( _nindex.valid() ) - notify( DEBUG ) << "Geoset - Failed fast path because NORMAL indeces are specified\n"; - - if( _color_binding == BIND_PERPRIM ) - notify( DEBUG ) << "Geoset - Failed fast path because COLORS are bound PER_PRIM\n"; - - if( _cindex.valid() ) - notify( DEBUG ) << "Geoset - Failed fast path because COLOR indeces are specified\n"; - - if( _primtype == FLAT_LINE_STRIP ) - notify( DEBUG ) << "Geoset - Failed fast path because primitive is FLAT_LINE_STRIP\n"; - - if ( _primtype == FLAT_TRIANGLE_STRIP ) - notify( DEBUG ) << "Geoset - Failed fast path because primitive is FLAT_TRIANGLE_STRIP\n"; - - if ( _primtype == FLAT_TRIANGLE_FAN ) - notify( DEBUG ) << "Geoset - Failed fast path because primitive is FLAT_TRIANGLE_FAN\n"; - #endif - } - - if( _fast_path ) - { - if( _color_binding == BIND_PERVERTEX ) - _fast_path |= C_ON; - if( _normal_binding == BIND_PERVERTEX ) - _fast_path |= N_ON; - if( _texture_binding == BIND_PERVERTEX ) - _fast_path |= T_ON; - } - } - - #ifdef DEBUG - notify(INFO) << "GeoSet - fast path = " << _fast_path << "\n"; - #endif -} - - -void GeoSet::draw_fast_path( State& state ) const -{ - IndexPointer ocindex = _cindex; - - switch( _fast_path ) - { - case (I_ON) : - _cindex = _iaindex; - glInterleavedArrays( (GLenum)_ogliaformat, 0, _iarray ); - break; - - case (V_ON) : - - state.disableNormalPointer(); - state.disableColorPointer(); - state.disableTexCoordPointersAboveAndIncluding(0); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glDisableClientState( GL_COLOR_ARRAY ); -// glDisableClientState( GL_NORMAL_ARRAY ); -// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (T_ON|V_ON) : - state.disableNormalPointer(); - state.disableColorPointer(); - state.setTexCoordPointer(0, 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); - state.disableTexCoordPointersAboveAndIncluding(1); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glDisableClientState( GL_COLOR_ARRAY ); -// glDisableClientState( GL_NORMAL_ARRAY ); -// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); -// glTexCoordPointer( 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (N_ON|V_ON) : - state.disableColorPointer(); - state.disableTexCoordPointersAboveAndIncluding(0); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); - state.setNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); -// glDisableClientState( GL_COLOR_ARRAY ); -// glEnableClientState( GL_NORMAL_ARRAY ); -// glNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); -// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (N_ON|T_ON|V_ON) : - state.disableColorPointer(); - state.setNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); - state.setTexCoordPointer(0, 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); - state.disableTexCoordPointersAboveAndIncluding(1); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glDisableClientState( GL_COLOR_ARRAY ); -// glEnableClientState( GL_NORMAL_ARRAY ); -// glNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); -// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); -// glTexCoordPointer( 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (C_ON|V_ON) : - state.disableNormalPointer(); - state.disableTexCoordPointersAboveAndIncluding(0); - state.setColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glEnableClientState( GL_COLOR_ARRAY ); -// glColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); -// glDisableClientState( GL_NORMAL_ARRAY ); -// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (C_ON|T_ON|V_ON) : - state.disableNormalPointer(); - state.setColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - state.setTexCoordPointer(0, 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); - state.disableTexCoordPointersAboveAndIncluding(1); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glEnableClientState( GL_COLOR_ARRAY ); -// glColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); -// glDisableClientState( GL_NORMAL_ARRAY ); -// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); -// glTexCoordPointer( 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (C_ON|N_ON|V_ON) : - state.disableTexCoordPointersAboveAndIncluding(0); - state.setNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); - state.setColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glEnableClientState( GL_COLOR_ARRAY ); -// glColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); -// glEnableClientState( GL_NORMAL_ARRAY ); -// glNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); -// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - - case (C_ON|N_ON|T_ON|V_ON) : - state.setNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); - state.setColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - state.setTexCoordPointer(0, 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); - state.disableTexCoordPointersAboveAndIncluding(1); - state.setVertexPointer(3, GL_FLOAT, 0,_coords); -// glEnableClientState( GL_COLOR_ARRAY ); -// glColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); -// glEnableClientState( GL_NORMAL_ARRAY ); -// glNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); -// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); -// glTexCoordPointer( 2, GL_FLOAT, 0, (GLfloat *)_tcoords ); -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - break; - } - - if( _color_binding == BIND_OVERALL ) - { - if( _colindex.valid() ) - glColor4fv( (GLfloat * )&_colors[_colindex[0]] ); - else - glColor4fv( (GLfloat * )&_colors[0] ); - } - - if( _normal_binding == BIND_OVERALL ) - { - if( _nindex.valid() ) - glNormal3fv( (GLfloat * )&_normals[_nindex[0]] ); - else - glNormal3fv( (GLfloat * )&_normals[0] ); - } - - if( _needprimlen ) // LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP, - // TRIANGLE_FAN, QUAD_STRIP, POLYGONS - { - int index = 0; - if( _primLengths == (int *)0 ) - { - notify(WARN) << "GeoSet->draw() : " "Primitive lengths required\n"; - return; - } - - for( int i = 0; i < _numprims; i++ ) - { - if( _cindex.valid() ) - { - if (_cindex._is_ushort) - glDrawElements( (GLenum)_oglprimtype, _primLengths[i], GL_UNSIGNED_SHORT, &_cindex._ptr._ushort[index] ); - else - glDrawElements( (GLenum)_oglprimtype, _primLengths[i], GL_UNSIGNED_INT, &_cindex._ptr._uint[index] ); - } - else - glDrawArrays( (GLenum)_oglprimtype, index, _primLengths[i] ); - - index += _primLengths[i]; - } - } - else // POINTS, LINES, TRIANGLES, QUADS - { - if( _cindex.valid()) - { - if (_cindex._is_ushort) - glDrawElements( (GLenum)_oglprimtype, _cindex._size, GL_UNSIGNED_SHORT, _cindex._ptr._ushort ); - else - glDrawElements( (GLenum)_oglprimtype, _cindex._size, GL_UNSIGNED_INT, _cindex._ptr._uint ); - } - else - glDrawArrays( (GLenum)_oglprimtype, 0, _numcoords ); - } - - _cindex = ocindex; -} - - -void GeoSet::draw_alternate_path( State& state ) const -{ - if( (_color_binding == BIND_PERVERTEX) && (_colindex.null() || _colindex ==_cindex) && (_flat_shaded_skip == 0) ) - { -// glEnableClientState( GL_COLOR_ARRAY ); -// glColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - state.setColorPointer( 4, GL_FLOAT, 0, (GLfloat *)_colors ); - } - else - { -// glDisableClientState( GL_COLOR_ARRAY ); - state.disableColorPointer(); - if( _color_binding == BIND_OVERALL ) - { - if( _colindex.valid() ) - glColor4fv( (GLfloat *)&_colors[_colindex[0]] ); - else - glColor4fv( (GLfloat *)&_colors[0] ); - } - } - - if( (_normal_binding == BIND_PERVERTEX) && (_nindex.null() || _nindex ==_cindex) && (_flat_shaded_skip == 0) ) - { -// glEnableClientState( GL_NORMAL_ARRAY ); -// glNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); - state.setNormalPointer( GL_FLOAT, 0, (GLfloat *)_normals ); - } - else - { - state.disableNormalPointer(); -// glDisableClientState( GL_NORMAL_ARRAY ); - if( _normal_binding == BIND_OVERALL ) - { - if( _nindex.valid() ) - glNormal3fv( (GLfloat *)&_normals[_nindex[0]] ); - else - glNormal3fv( (GLfloat *)&_normals[0] ); - } - } - - if( (_texture_binding == BIND_PERVERTEX) && (_tindex.null()) ) - { -// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); -// glTexCoordPointer( 2, GL_FLOAT, 0, _tcoords ); - state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, _tcoords ); - state.disableTexCoordPointersAboveAndIncluding(1); - } - else - state.disableTexCoordPointersAboveAndIncluding(0); -// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); - -// glEnableClientState( GL_VERTEX_ARRAY ); -// glVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - state.setVertexPointer( 3, GL_FLOAT, 0, (GLfloat *)_coords ); - - if( _needprimlen ) // LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP, - // TRIANGLE_FAN, QUAD_STRIP, POLYGONS - // FLAT_LINE_STRIP, FLAT_TRIANGLE_STRIP, FLAT_TRIANGLE_FAN - { - int i, j; - int index = 0; - int ai = 0; - int ci = 0; - int ni = 0; - int ti = 0; - - if( _primLengths == (int *)0 ) - { - notify(WARN) << "GeoSet->draw() : " "Primitive lengths required\n"; - return; - } - - if( _flat_shaded_skip ) - { - #ifdef DO_SHADING - glShadeModel( GL_FLAT ); - #endif - } - - for( i = 0; i < _numprims; i++ ) - { - if( _color_binding == BIND_PERPRIM ) - { - if( _colindex.valid() ) - glColor4fv( (GLfloat *)&_colors[_colindex[ci++]] ); - else - glColor4fv( (GLfloat *)&_colors[ci++] ); - } - if( _normal_binding == BIND_PERPRIM ) - { - if( _nindex.valid() ) - glNormal3fv( (GLfloat *)&_normals[_nindex[ni++]] ); - else - glNormal3fv( (GLfloat *)&_normals[ni++] ); - } - - if( _flat_shaded_skip ) - { - glBegin( (GLenum)_oglprimtype ); - for( j = 0; j < _primLengths[i]; j++ ) - { - if( j >= _flat_shaded_skip ) - { - if( _color_binding == BIND_PERVERTEX ) - { - if( (_colindex.valid()) ) - glColor4fv( (GLfloat *)&_colors[_colindex[ci++]] ); - else - glColor4fv( (GLfloat *)&_colors[ci++] ); - } - - if( _normal_binding == BIND_PERVERTEX ) - { - if(_nindex.valid()) - glNormal3fv( (GLfloat *)&_normals[_nindex[ni++]] ); - else - glNormal3fv( (GLfloat *)&_normals[ni++] ); - } - } - - if( _texture_binding == BIND_PERVERTEX ) - { - if( _tindex.valid() ) - glTexCoord2fv( (GLfloat *)&_tcoords[_tindex[ti++]] ); - else - glTexCoord2fv( (GLfloat *)&_tcoords[ti++] ); - } - - if( _cindex.valid() ) - glArrayElement( _cindex[ai++] ); - else - glArrayElement( ai++ ); - } - glEnd(); - } - - else - if( ((_color_binding == BIND_PERVERTEX ) && (_colindex.valid()) ) || - ((_normal_binding == BIND_PERVERTEX ) && (_nindex.valid()) ) || - ((_texture_binding == BIND_PERVERTEX ) && (_tindex.valid()) ) ) - { - glBegin( (GLenum)_oglprimtype ); - for( j = 0; j < _primLengths[i]; j++ ) - { - if( (_color_binding == BIND_PERVERTEX) && (_colindex.valid()) ) - glColor4fv( (GLfloat *)&_colors[_colindex[ci++]] ); - - if( (_normal_binding == BIND_PERVERTEX) && (_nindex.valid()) ) - glNormal3fv( (GLfloat *)&_normals[_nindex[ni++]] ); - - if( (_texture_binding == BIND_PERVERTEX) && (_tindex.valid()) ) - glTexCoord2fv( (GLfloat *)&_tcoords[_tindex[ti++]] ); - - if( _cindex.valid() ) - glArrayElement( _cindex[ai++] ); - else - glArrayElement( ai++ ); - } - glEnd(); - } - else - { - - if( _cindex.valid() ) - { - if (_cindex._is_ushort) - glDrawElements( (GLenum)_oglprimtype, _primLengths[i], GL_UNSIGNED_SHORT, &_cindex._ptr._ushort[index] ); - else - glDrawElements( (GLenum)_oglprimtype, _primLengths[i], GL_UNSIGNED_INT, &_cindex._ptr._uint[index] ); - } - else - glDrawArrays( (GLenum)_oglprimtype, index, _primLengths[i] ); - } - index += _primLengths[i]; - } - - if( _flat_shaded_skip ) - { - #ifdef DO_SHADING - glShadeModel( GL_SMOOTH ); - #endif - } - } - else // POINTS, LINES, TRIANGLES, QUADS - { - int i, j; - if( _normal_binding == BIND_PERPRIM || _color_binding == BIND_PERPRIM || - ((_color_binding == BIND_PERVERTEX ) && (_colindex.valid()) ) || - ((_normal_binding == BIND_PERVERTEX ) && (_nindex.valid()) ) || - ((_texture_binding == BIND_PERVERTEX ) && (_tindex.valid()) ) ) - { - - glBegin( (GLenum)_oglprimtype ); - for( i = 0; i < _numprims; i++ ) - { - if( _color_binding == BIND_PERPRIM ) - { - if( _colindex.valid() ) - glColor4fv( (GLfloat *)&_colors[_colindex[i]] ); - else - glColor4fv( (GLfloat *)&_colors[i] ); - } - if( _normal_binding == BIND_PERPRIM ) - { - if( _nindex.valid() ) - glNormal3fv( (GLfloat *)&_normals[_nindex[i]] ); - else - glNormal3fv( (GLfloat *)&_normals[i] ); - } - - for( j = 0; j < _primlength; j++ ) - { - if( (_color_binding == BIND_PERVERTEX) && (_colindex.valid() ) ) - glColor4fv( (GLfloat *)&_colors[_colindex[i*_primlength+j]] ); - - if( (_normal_binding == BIND_PERVERTEX) && (_nindex.valid() ) ) - glNormal3fv( (GLfloat *)&_normals[_nindex[i*_primlength+j]] ); - - if( (_texture_binding == BIND_PERVERTEX) && (_tindex.valid() ) ) - glTexCoord2fv( (GLfloat *)&_tcoords[_tindex[i*_primlength+j]] ); - - if( _cindex.valid()) - glArrayElement( _cindex[i*_primlength+j] ); - else - glArrayElement( i*_primlength+j ); - } - } - glEnd(); - } - else - { - if( _cindex.valid()) - { - if (_cindex._is_ushort) - glDrawElements( (GLenum)_oglprimtype, _cindex._size, GL_UNSIGNED_SHORT, _cindex._ptr._ushort ); - else - glDrawElements( (GLenum)_oglprimtype, _cindex._size, GL_UNSIGNED_INT, _cindex._ptr._uint ); - } - else - glDrawArrays( (GLenum)_oglprimtype, 0, _numcoords ); - } - } -} diff --git a/src/osgPlugins/dw/ReaderWriterDW.cpp b/src/osgPlugins/dw/ReaderWriterDW.cpp index 7906c5d7c..46a57e743 100644 --- a/src/osgPlugins/dw/ReaderWriterDW.cpp +++ b/src/osgPlugins/dw/ReaderWriterDW.cpp @@ -12,7 +12,6 @@ #include #include #include -#include #include #include #include @@ -448,7 +447,11 @@ public: fc.tesselate(verts, themat, ts, dwob, tmat); nff+=nbegin; // the number of primitives generated } - void buildDrawable(Group *grp, const std::vector verts, dwmaterial *themat, const int nverts) { + void buildDrawable(Group *grp, const std::vector verts, dwmaterial *themat, const int nverts) + { + +// Geoff this needs to be update to create osg::Geometry rather than GeoSet... +#if 0 if (nload>0 && nff>0) { // there are some strips of this type Geode *geode = new Geode; GeoSet *gset = new GeoSet; @@ -539,6 +542,7 @@ public: primlengs=NULL; gsidx=NULL; nrmidx=NULL; txidx=NULL; nrms=NULL; txcoords=NULL;; } +#endif } void settmat(const Matrix *mx) { tmat= mx; diff --git a/src/osgPlugins/iv/osgvisitor.cpp b/src/osgPlugins/iv/osgvisitor.cpp index 09be287fd..132a3d1b4 100644 --- a/src/osgPlugins/iv/osgvisitor.cpp +++ b/src/osgPlugins/iv/osgvisitor.cpp @@ -32,7 +32,6 @@ #include "transform.h" #include -#include #include #include #include diff --git a/src/osgPlugins/osg/GNUmakefile b/src/osgPlugins/osg/GNUmakefile index f2e406c17..4b2c1b9a0 100644 --- a/src/osgPlugins/osg/GNUmakefile +++ b/src/osgPlugins/osg/GNUmakefile @@ -19,7 +19,6 @@ CXXFILES =\ FrontFace.cpp\ Geode.cpp\ Geometry.cpp\ - GeoSet.cpp\ Group.cpp\ Image.cpp\ Impostor.cpp\ diff --git a/src/osgPlugins/osg/GeoSet.cpp b/src/osgPlugins/osg/GeoSet.cpp deleted file mode 100644 index 10ac414d1..000000000 --- a/src/osgPlugins/osg/GeoSet.cpp +++ /dev/null @@ -1,1097 +0,0 @@ -#if defined(_MSC_VER) - #pragma warning( disable : 4786 ) -#endif - -#include "osg/GeoSet" -#include "osg/Notify" - -#include "osgDB/Registry" -#include "osgDB/Input" -#include "osgDB/ParameterOutput" - -using namespace osg; -using namespace osgDB; - -// forward declare functions to use later. -bool GeoSet_readLocalData(Object& obj, Input& fr); -bool GeoSet_writeLocalData(const Object& obj, Output& fw); - -bool GeoSet_readIndexData(Input& fr, const char* IndexName, GeoSet::IndexPointer& ip, bool& useCIndex); -bool GeoSet_writeIndexData(Output& fw, const char* IndexName,const GeoSet::IndexPointer& ip); -bool GeoSet_matchBindingTypeStr(const char* str,GeoSet::BindingType& mode); -const char* GeoSet_getBindingTypeStr(GeoSet::BindingType mode); -const char* GeoSet_getInterleavedRowComposition(GeoSet::InterleaveArrayType at); -int GeoSet_getInterleavedRowLength(GeoSet::InterleaveArrayType at); - -// register the read and write functions with the osgDB::Registry. -RegisterDotOsgWrapperProxy g_GeoSetFuncProxy -( - new osg::GeoSet, - "GeoSet", - "Object Drawable GeoSet", - &GeoSet_readLocalData, - &GeoSet_writeLocalData, - DotOsgWrapper::READ_AND_WRITE -); - -// register the old style 'Geoset' keyword read and write functions with the osgDB::Registry. -RegisterDotOsgWrapperProxy g_GeosetFuncProxy -( - new osg::GeoSet, - "Geoset", - "Object Drawable Geoset", - &GeoSet_readLocalData, - NULL, - DotOsgWrapper::READ_ONLY -); - -bool GeoSet_readLocalData(Object& obj, Input& fr) -{ - bool iteratorAdvanced = false; - - GeoSet& geoset = static_cast(obj); - - Vec3* coordList = NULL; - bool coordIndexUseCIndex = false; - GeoSet::IndexPointer coordIndex; - Vec3* normalList = NULL; - bool normIndexUseCIndex = false; - GeoSet::IndexPointer normIndex; - Vec4* colorList = NULL; - bool colIndexUseCIndex = false; - GeoSet::IndexPointer colIndex; - Vec2* textureList = NULL; - bool tIndexUseCIndex = false; - GeoSet::IndexPointer tIndex; - float* interleavedArray = NULL; - bool iaIndexUseCIndex = false; - GeoSet::IndexPointer iaIndex; - - GeoSet::BindingType bind=GeoSet::BIND_OFF; - GeoSet::BindingType normal_bind=GeoSet::BIND_OFF; - GeoSet::BindingType color_bind=GeoSet::BIND_OFF; - GeoSet::BindingType texture_bind=GeoSet::BIND_OFF; - GeoSet::InterleaveArrayType iaType = GeoSet::IA_OFF; - - int start_indent = fr[0].getNoNestedBrackets(); - while (!fr.eof() && fr[0].getNoNestedBrackets()>=start_indent) - { - - bool fieldAdvanced = false; - - bool readPrimitiveLengths = false; - if (fr.matchSequence("tstrips %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::TRIANGLE_STRIP); - } - else if (fr.matchSequence("flat_tstrips %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::FLAT_TRIANGLE_STRIP); - } - else if (fr.matchSequence("polys %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::POLYGON); - } - else if (fr.matchSequence("quadstrip %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::QUAD_STRIP); - } - else if (fr.matchSequence("lineloops %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::LINE_LOOP); - } - else if (fr.matchSequence("linestrip %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::LINE_STRIP); - } - else if (fr.matchSequence("flat_linestrip %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::FLAT_LINE_STRIP); - } - else if (fr.matchSequence("tfans %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::TRIANGLE_FAN); - } - else if (fr.matchSequence("flat_tfans %i {")) - { - readPrimitiveLengths = true; - geoset.setPrimType(GeoSet::FLAT_TRIANGLE_FAN); - } - - if (readPrimitiveLengths) - { - - int entry = fr[1].getNoNestedBrackets(); - fr += 3; - - int capacity; - if (!fr[1].getInt(capacity)) capacity=100; - int size = 0; - int* list = new int [capacity]; - memset(list,0,capacity*sizeof(int)); - while (!fr.eof() && fr[0].getNoNestedBrackets()>entry) - { - int primLength; - - if (fr[0].getInt(primLength)) - { - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - int* oldList = list; - list = new int[capacity]; - memset(list,0,capacity*sizeof(int)); - for(int i=0;ientry) - { - float x,y,z; - if (fr[0].getFloat(x) && fr[1].getFloat(y) && fr[2].getFloat(z)) - { - fr += 3; - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - Vec3* oldList = coordList; - coordList = new Vec3[capacity]; - for(int i=0;ientry) - { - float x,y,z; - if (fr[0].getFloat(x) && fr[1].getFloat(y) && fr[2].getFloat(z)) - { - fr += 3; - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - Vec3* oldList = normalList; - normalList = new Vec3[capacity]; - for(int i=0;ientry) - { - float r,g,b,a; - if (fr[0].getFloat(r) && fr[1].getFloat(g) && fr[2].getFloat(b) && fr[3].getFloat(a)) - { - - fr += 4; - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - Vec4* oldList = colorList; - colorList = new Vec4[capacity]; - for(int i=0;ientry) - { - float r,s; - if (fr[0].getFloat(r) && fr[1].getFloat(s)) - { - fr += 2; - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - Vec2* oldList = textureList; - textureList = new Vec2[capacity]; - for(int i=0;ientry) ++fr; - } - else - { - // now read the data rows between the {}. - const char* rowComp = GeoSet_getInterleavedRowComposition(iaType); - int rowLength = GeoSet_getInterleavedRowLength(iaType); - - int size = 0; - unsigned char* dataList = new unsigned char[capacity*rowLength]; - - unsigned char* rowData = new unsigned char [rowLength]; - - float floatData; - int intData; - while (!fr.eof() && fr[0].getNoNestedBrackets()>entry) - { - - unsigned char* itrRowData = rowData; - const char* itrRowComp = rowComp; - int rn = 0; - while (*itrRowComp!=0 && !fr.eof() && fr[0].getNoNestedBrackets()>entry) - { - if (*itrRowComp=='f') - { - if (!fr[rn].getFloat(floatData)) break; - *(float*)itrRowData = floatData; - itrRowData += 4; - } - else - { - if (!fr[rn].getInt(intData)) break; - *itrRowData = (unsigned char)intData; - itrRowData += 1; - } - ++itrRowComp; - ++rn; - } - if (*itrRowComp==0) - { - fr += rn; - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - unsigned char* oldList = dataList; - dataList = new unsigned char[capacity*rowLength]; - memcpy(dataList,oldList,oldCapacity*rowLength); - delete [] oldList; - } - memcpy(dataList+size*rowLength,rowData,rowLength); - ++size; - - } - else - { - if (!fr.eof() && fr[0].getNoNestedBrackets()>entry) ++fr; - } - } - - delete [] rowData; - - interleavedArray = (float*)dataList; - } - - fieldAdvanced = true; - ++fr; - - } - - if (GeoSet_readIndexData(fr, "InterleavedArrayIndex" ,iaIndex, iaIndexUseCIndex)) - { - fieldAdvanced = true; - } - - if (!fieldAdvanced) - { - if (fr[0].getNoNestedBrackets()>start_indent) fr.advanceToEndOfBlock(start_indent+1); - else ++fr; - } - iteratorAdvanced = true; - - } - - // set up the coord lists. - if (coordList) - { - geoset.setCoords(coordList,coordIndex); - } - - // set up the normal lists. - if (normalList) - { - geoset.setNormalBinding(normal_bind); - if (normIndexUseCIndex) geoset.setNormals(normalList,coordIndex); - else geoset.setNormals(normalList,normIndex); - - } else geoset.setNormalBinding(GeoSet::BIND_OFF); - - // set up the color lists. - if (colorList) - { - geoset.setColorBinding(color_bind); - if (colIndexUseCIndex) geoset.setColors(colorList,coordIndex); - else geoset.setColors(colorList,colIndex); - - } else geoset.setColorBinding(GeoSet::BIND_OFF); - - if (textureList) - { - geoset.setTextureBinding(texture_bind); - if (tIndexUseCIndex) geoset.setTextureCoords(textureList,coordIndex); - else geoset.setTextureCoords(textureList,tIndex); - - } else geoset.setTextureBinding(GeoSet::BIND_OFF); - - if (interleavedArray) - { - if (iaIndexUseCIndex) geoset.setInterleavedArray(iaType,interleavedArray,coordIndex); - else geoset.setInterleavedArray(iaType,interleavedArray,iaIndex); - - }; - - return iteratorAdvanced; -} - - -bool GeoSet_writeLocalData(const Object& obj, Output& fw) -{ - int i; - - const GeoSet& geoset = static_cast(obj); - - // write out primitives. - bool writeOutPrimitiveLengths = false; - switch(geoset.getPrimType()) - { - case (GeoSet::TRIANGLE_STRIP): - fw.indent()<<"tstrips "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::FLAT_TRIANGLE_STRIP): - fw.indent()<<"flat_tstrips "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::POLYGON): - fw.indent()<<"polys "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::QUAD_STRIP): - fw.indent()<<"quadstrip "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::LINE_LOOP): - fw.indent()<<"lineloops "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::LINE_STRIP): - fw.indent()<<"linestrip "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::FLAT_LINE_STRIP): - fw.indent()<<"flat_linestrip "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::TRIANGLE_FAN): - fw.indent()<<"tfans "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - case (GeoSet::FLAT_TRIANGLE_FAN): - fw.indent()<<"flat_tfans "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = true; - break; - case (GeoSet::LINES): - fw.indent()<<"lines "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = false; - break; - case (GeoSet::TRIANGLES): - fw.indent()<<"triangles "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = false; - break; - case (GeoSet::QUADS): - fw.indent()<<"quads "<< geoset.getNumPrims() << std::endl; - writeOutPrimitiveLengths = false; - break; - case (GeoSet::POINTS) : - fw.indent()<<"points "<< geoset.getNumPrims() << std::endl; - break; - default: - notify(WARN) << "GeoSet::writeLocalData() - unhandled primitive type = "<<(int)geoset.getPrimType()<< std::endl; - } - if (writeOutPrimitiveLengths) - { - writeArray(fw,geoset.getPrimLengths(),geoset.getPrimLengths()+geoset.getNumPrims()); - } - - GeoSet& non_const_geoset = const_cast(geoset); - non_const_geoset.computeNumVerts(); - - if (geoset.getCoords()) - { - // write out _coords. - fw.indent() << "Coords " << geoset.getNumCoords()<< std::endl; - fw.indent() << "{"<< std::endl; - fw.moveIn(); - const Vec3* coords = geoset.getCoords(); - for(i=0;ientry) - { - int index; - if (fr[0].getInt(index)) - { - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - GLushort* oldList = coordIndexList; - coordIndexList = new GLushort[capacity]; - for(int i=0;ientry) - { - int index; - if (fr[0].getInt(index)) - { - - if (size>=capacity) - { - int oldCapacity = capacity; - while(capacity<=size) capacity *= 2; - GLuint* oldList = coordIndexList; - coordIndexList = new GLuint[capacity]; - for(int i=0;i -#include -#include -#include -#include -#include -#include - -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -extern "C" -{ - - extern pfNode * - pfdLoadFile_osg (char *fileName) - { - osg::Node* node = osgDB::readNodeFile(fileName); - if (node==NULL) return 0; - - ConvertToPerformer converter; - return converter.convert(node); - } - -}; - -ConvertToPerformer::ConvertToPerformer() -{ - setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); - - _pfParent = NULL; - _pfRoot = NULL; - - _gsetPrimMap[osg::GeoSet::POINTS] = PFGS_POINTS; - _gsetPrimMap[osg::GeoSet::LINES] = PFGS_LINES; - _gsetPrimMap[osg::GeoSet::LINE_STRIP] = PFGS_LINESTRIPS; - _gsetPrimMap[osg::GeoSet::TRIANGLES] = PFGS_TRIS; - _gsetPrimMap[osg::GeoSet::QUADS] = PFGS_QUADS; - _gsetPrimMap[osg::GeoSet::TRIANGLE_STRIP] = PFGS_TRISTRIPS; - _gsetPrimMap[osg::GeoSet::FLAT_LINE_STRIP] = PFGS_FLAT_LINESTRIPS; - _gsetPrimMap[osg::GeoSet::FLAT_TRIANGLE_STRIP] = PFGS_FLAT_TRISTRIPS; - _gsetPrimMap[osg::GeoSet::TRIANGLE_FAN] = PFGS_TRIFANS; - _gsetPrimMap[osg::GeoSet::FLAT_TRIANGLE_FAN] = PFGS_FLAT_TRIFANS; - _gsetPrimMap[osg::GeoSet::POLYGON] = PFGS_POLYS; - _gsetPrimMap[osg::GeoSet::NO_TYPE] = PFGS_NUM_PRIMS; - - _gsetBindMap[osg::GeoSet::BIND_OFF] = PFGS_OFF; - _gsetBindMap[osg::GeoSet::BIND_OVERALL] = PFGS_OVERALL; - _gsetBindMap[osg::GeoSet::BIND_PERPRIM] = PFGS_PER_PRIM; - _gsetBindMap[osg::GeoSet::BIND_PERVERTEX] = PFGS_PER_VERTEX; -} - - -ConvertToPerformer::~ConvertToPerformer() -{ -} - - -pfNode* ConvertToPerformer::convert(const osg::Node* node) -{ - _pfRoot = NULL; - if (node) - { - // a hack to get round current limitation of node visitor which - // only handles non const operations. - osg::Node* non_const_node = const_cast(node); - non_const_node->accept(*this); - } - return _pfRoot; -} - - -pfObject* ConvertToPerformer::getPfObject(osg::Object* osgObj) -{ - OsgObjectToPfObjectMap::iterator fitr = _osgToPfMap.find(osgObj); - if (fitr != _osgToPfMap.end()) - { - osg::notify(osg::DEBUG_INFO) << "Found shared object"<(getPfObject(&node)); - if (pf_group) - { - if (_pfParent) _pfParent->addChild(pf_group); - return; - } - - pf_group = new pfGroup; - if (!_pfRoot) _pfRoot = pf_group; - if (_pfParent) _pfParent->addChild(pf_group); - - registerOsgObjectForPfObject(&node,pf_group); - - if (!node.getName().empty()) pf_group->setName(node.getName().c_str()); - - _pfParent = pf_group; - - node.traverse(*this); - - _pfParent = parent; -} - - -void ConvertToPerformer::apply(osg::MatrixTransform& osgTransform) -{ - pfGroup* parent = _pfParent; - - pfDCS* pf_dcs = dynamic_cast(getPfObject(&osgTransform)); - if (pf_dcs) - { - if (_pfParent) _pfParent->addChild(pf_dcs); - return; - } - - pf_dcs = new pfDCS; - if (!_pfRoot) _pfRoot = pf_dcs; - if (_pfParent) _pfParent->addChild(pf_dcs); - - registerOsgObjectForPfObject(&osgTransform,pf_dcs); - - if (!osgTransform.getName().empty()) pf_dcs->setName(osgTransform.getName().c_str()); - - const osg::Matrix& matrix = osgTransform.getMatrix(); - - pfMatrix pf_matrix(matrix(0,0),matrix(0,1),matrix(0,2),matrix(0,3), - matrix(1,0),matrix(1,1),matrix(1,2),matrix(1,3), - matrix(2,0),matrix(2,1),matrix(2,2),matrix(2,3), - matrix(3,0),matrix(3,1),matrix(3,2),matrix(3,3)); - - pf_dcs->setMat(pf_matrix); - - _pfParent = pf_dcs; - - osgTransform.traverse(*this); - - _pfParent = parent; -} - - -void ConvertToPerformer::apply(osg::Switch& node) -{ - pfGroup* parent = _pfParent; - - pfSwitch* pf_switch = dynamic_cast(getPfObject(&node)); - if (pf_switch) - { - if (_pfParent) _pfParent->addChild(pf_switch); - return; - } - - pf_switch = new pfSwitch; - if (!_pfRoot) _pfRoot = pf_switch; - if (_pfParent) _pfParent->addChild(pf_switch); - - registerOsgObjectForPfObject(&node,pf_switch); - - if (!node.getName().empty()) pf_switch->setName(node.getName().c_str()); - - _pfParent = pf_switch; - - node.traverse(*this); - - _pfParent = parent; -} - - -void ConvertToPerformer::apply(osg::LOD& node) -{ - pfGroup* parent = _pfParent; - - pfLOD* pf_lod = dynamic_cast(getPfObject(&node)); - if (pf_lod) - { - if (_pfParent) _pfParent->addChild(pf_lod); - return; - } - - pf_lod = new pfLOD; - if (!_pfRoot) _pfRoot = pf_lod; - if (_pfParent) _pfParent->addChild(pf_lod); - - registerOsgObjectForPfObject(&node,pf_lod); - - if (!node.getName().empty()) pf_lod->setName(node.getName().c_str()); - - _pfParent = pf_lod; - - node.traverse(*this); - - _pfParent = parent; -} - -void ConvertToPerformer::apply(osg::Billboard& node) -{ - pfGroup* parent = _pfParent; - - pfBillboard* pf_billboard = dynamic_cast(getPfObject(&node)); - if (pf_billboard) - { - if (_pfParent) _pfParent->addChild(pf_billboard); - return; - } - - pf_billboard = new pfBillboard; - if (!_pfRoot) _pfRoot = pf_billboard; - if (_pfParent) _pfParent->addChild(pf_billboard); - - registerOsgObjectForPfObject(&node,pf_billboard); - - if (!node.getName().empty()) pf_billboard->setName(node.getName().c_str()); - - for(unsigned int i=0;i(node.getDrawable(i)); - if (osg_gset) - { - pfGeoSet* pf_geoset = visitGeoSet(osg_gset); - if (pf_geoset) pf_billboard->addGSet(pf_geoset); - } - } - - _pfParent = parent; -} - - -void ConvertToPerformer::apply(osg::Geode& node) -{ - pfGroup* parent = _pfParent; - - pfGeode* pf_geode = dynamic_cast(getPfObject(&node)); - if (pf_geode) - { - if (_pfParent) _pfParent->addChild(pf_geode); - return; - } - - pf_geode = new pfGeode; - if (!_pfRoot) _pfRoot = pf_geode; - if (_pfParent) _pfParent->addChild(pf_geode); - - registerOsgObjectForPfObject(&node,pf_geode); - - if (!node.getName().empty()) pf_geode->setName(node.getName().c_str()); - - for(unsigned int i=0;i(node.getDrawable(i)); - if (osg_gset) - { - pfGeoSet* pf_geoset = visitGeoSet(osg_gset); - if (pf_geoset) pf_geode->addGSet(pf_geoset); - } - } - - _pfParent = parent; -} - - -pfGeoSet* ConvertToPerformer::visitGeoSet(osg::GeoSet* geoset) -{ - if (geoset==NULL) return NULL; - - osg::GeoSet::IndexPointer& cindex = geoset->getCoordIndices(); - if (cindex.valid() && !cindex._is_ushort) - { - osg::notify(osg::WARN)<<"Warning: Cannot convert osg::GeoSet to pfGeoSet due to uint coord index."<getNormalIndices(); - if (nindex.valid() && !nindex._is_ushort) - { - osg::notify(osg::WARN)<<"Warning: Cannot convert osg::GeoSet to pfGeoSet due to uint normal index."<getColorIndices(); - if (colindex.valid() && !colindex._is_ushort) - { - osg::notify(osg::WARN)<<"Warning: Cannot convert osg::GeoSet to pfGeoSet due to uint color index."<setGState(visitStateSet(geoset->getStateSet())); - - int i; - - // number of prims - int np = geoset->getNumPrims(); - int *plen = geoset->getPrimLengths(); - - // Number of verticies (may be different than number of coords) - geoset->computeNumVerts(); - - pf_geoset->setPrimType(_gsetPrimMap[geoset->getPrimType()]); - pf_geoset->setNumPrims(np); - - if (plen) - { - //int *pf_plen = new int [np]; - int* pf_plen = (int*) pfMalloc(sizeof(int) * np, arena); - for(i=0;isetPrimLengths(pf_plen); - } - - osg::Vec3 *coords = geoset->getCoords(); - GLushort *ilist = cindex._ptr._ushort; - - // copy the vertex coordinates across. - if( coords ) - { - - int cc = geoset->getNumCoords(); - - pfVec3* pf_coords = (pfVec3*) pfMalloc(sizeof(pfVec3) * cc, arena); - - for( i = 0; i < cc; i++ ) - { - pf_coords[i][0] = coords[i][0]; - pf_coords[i][1] = coords[i][1]; - pf_coords[i][2] = coords[i][2]; - } - - if(ilist) - { - int ni=geoset->getNumCoordIndices(); - ushort* pf_cindex = (ushort*) pfMalloc(sizeof(ushort) * ni, arena); - for( i = 0; i < ni; i++ ) - { - pf_cindex[i] = ilist[i]; - } - pf_geoset->setAttr( PFGS_COORD3, PFGS_PER_VERTEX, pf_coords, pf_cindex ); - } - else - { - pf_geoset->setAttr( PFGS_COORD3, PFGS_PER_VERTEX, pf_coords, NULL ); - } - - } - - osg::Vec3 *norms = geoset->getNormals(); - ilist = nindex._ptr._ushort; - - // copy normals - if(norms) - { - int bind = _gsetBindMap[geoset->getNormalBinding()]; - - int cc = geoset->getNumNormals(); - - pfVec3* pf_norms = (pfVec3*) pfMalloc(sizeof(pfVec3) * cc, arena); - - for( i = 0; i < cc; i++ ) - { - pf_norms[i][0] = norms[i][0]; - pf_norms[i][1] = norms[i][1]; - pf_norms[i][2] = norms[i][2]; - } - - if(ilist) - { - int ni=geoset->getNumNormalIndices(); - ushort* pf_nindex = (ushort*) pfMalloc(sizeof(ushort) * ni, arena); - for( i = 0; i < ni; i++ ) - { - pf_nindex[i] = ilist[i]; - } - pf_geoset->setAttr(PFGS_NORMAL3, bind, pf_norms,pf_nindex); - } - else - { - pf_geoset->setAttr(PFGS_NORMAL3, bind, pf_norms,NULL); - } - - } - - osg::Vec4 *colors = geoset->getColors(); - ilist = colindex._ptr._ushort; - - // copy colors - if(colors) - { - int bind = _gsetBindMap[geoset->getColorBinding()]; - - int cc = geoset->getNumColors(); - - pfVec4* pf_colors = (pfVec4*) pfMalloc(sizeof(pfVec4) * cc, arena); - - for( i = 0; i < cc; i++ ) - { - pf_colors[i][0] = colors[i][0]; - pf_colors[i][1] = colors[i][1]; - pf_colors[i][2] = colors[i][2]; - pf_colors[i][3] = colors[i][3]; - } - - if(ilist) - { - int ni=geoset->getNumColorIndices(); - ushort* pf_cindex = (ushort*) pfMalloc(sizeof(ushort) * ni, arena); - for( i = 0; i < ni; i++ ) - { - pf_cindex[i] = ilist[i]; - } - pf_geoset->setAttr(PFGS_COLOR4, bind, pf_colors,pf_cindex); - } - else - { - pf_geoset->setAttr(PFGS_COLOR4, bind, pf_colors,NULL); - } - - } - - // Copy texture coords - - osg::Vec2 *tcoords = geoset->getTextureCoords(); - ilist = geoset->getTextureIndices()._ptr._ushort; - if( tcoords ) - { - int bind = _gsetBindMap[geoset->getTextureBinding()]; - int ct = geoset->getNumTextureCoords(); - pfVec2 *pf_tcoords = (pfVec2 *)pfMalloc( sizeof( pfVec2 ) * ct, arena ); - for( i = 0; i < ct; i++ ) - { - pf_tcoords[i].set( tcoords[i][0], tcoords[i][1] ); - } - if( ilist ) - { - int nt = geoset->getNumTextureIndices(); - ushort *pf_tindex = (ushort *)pfMalloc( sizeof( ushort ) * nt, arena ); - for( i = 0; i < nt; i++ ) - pf_tindex[i] = ilist[i]; - - pf_geoset->setAttr( PFGS_TEXCOORD2, bind, pf_tcoords, pf_tindex ); - } - else - pf_geoset->setAttr( PFGS_TEXCOORD2, bind, pf_tcoords, NULL ); - } - - - return pf_geoset; -} - - -pfGeoState* ConvertToPerformer::visitStateSet(osg::StateSet* stateset) -{ - if (stateset==NULL) return NULL; - - pfGeoState* pf_geostate = new pfGeoState(); - - switch(stateset->getMode(GL_LIGHTING)) - { - case(osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON): - case(osg::StateAttribute::ON): pf_geostate->setMode(PFSTATE_ENLIGHTING,PF_ON);break; - case(osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF): - case(osg::StateAttribute::OFF): pf_geostate->setMode(PFSTATE_ENLIGHTING,PF_OFF);break; - // pfGeostate value as default inherit. - case(osg::StateAttribute::INHERIT): break; - } - - switch(stateset->getMode(GL_TEXTURE_2D)) - { - case(osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON): - case(osg::StateAttribute::ON): pf_geostate->setMode(PFSTATE_ENTEXTURE,PF_ON);break; - case(osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF): - case(osg::StateAttribute::OFF): pf_geostate->setMode(PFSTATE_ENTEXTURE,PF_OFF);break; - // pfGeostate value as default inherit. - case(osg::StateAttribute::INHERIT): break; - } - - const osg::Texture2D *tex = dynamic_cast(stateset->getAttribute( osg::StateAttribute::TEXTURE)); - - if( tex != NULL ) - { - pfTexture *pf_tex = new pfTexture; - const osg::Image *img = tex->getImage(); - int ns = img->s(); - int nt = img->t(); - int ncomp = - img->getPixelFormat() == GL_LUMINANCE ? 1 : - img->getPixelFormat() == GL_LUMINANCE_ALPHA ? 2 : - img->getPixelFormat() == GL_RGB ? 3 : - img->getPixelFormat() == GL_RGBA ? 4 : 3; - - unsigned int *uim = (unsigned int *)pfMalloc( ns * nt * ncomp, pfGetSharedArena() ); - - memcpy( uim, img->data(), ns * nt * ncomp ); - - pf_tex->setImage( uim, ncomp, ns, nt, 0 ); - - pf_geostate->setAttr( PFSTATE_TEXTURE, pf_tex ); - pf_geostate->setAttr( PFSTATE_TEXENV, new pfTexEnv ); - } - - return pf_geostate; -} - - -pfMaterial* ConvertToPerformer::visitMaterial(osg::Material* material) -{ - if (material==NULL) return NULL; - - pfMaterial* pf_material = new pfMaterial(); - - return pf_material; -} - - -pfTexture* ConvertToPerformer::visitTexture(osg::Texture2D* tex) -{ - if (tex==NULL) return NULL; - - pfTexture* pf_texture = new pfTexture(); - - return pf_texture; -} diff --git a/src/osgPlugins/pfb/ConvertToPerformer.h b/src/osgPlugins/pfb/ConvertToPerformer.h deleted file mode 100644 index bf61e404c..000000000 --- a/src/osgPlugins/pfb/ConvertToPerformer.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef __CONVERTTOPERFORMER_H -#define __CONVERTTOPERFORMER_H - -#include -#include -#include - -// Open Scene Graph includes. -#include -#include -#include -#include -#include -#include -#include -#include - -// Performer includes. -#include - -class ConvertToPerformer : protected osg::NodeVisitor { - public: - - ConvertToPerformer(); - ~ConvertToPerformer(); - - pfNode* convert(const osg::Node* node); - - virtual void apply(osg::Node&); - - virtual void apply(osg::Geode& node); - virtual void apply(osg::Billboard& node); - - virtual void apply(osg::Group& node); - virtual void apply(osg::MatrixTransform& node); - virtual void apply(osg::Switch& node); - virtual void apply(osg::LOD& node); - - - private: - - pfGroup* _pfParent; - pfNode* _pfRoot; - - virtual pfObject* getPfObject(osg::Object* osgObj); - virtual void registerOsgObjectForPfObject(osg::Object* osgObj,pfObject* pfObj); - - pfGeoSet* visitGeoSet(osg::GeoSet* geoset); - pfGeoState* visitStateSet(osg::StateSet* geostate); - pfMaterial* visitMaterial(osg::Material* material); - pfTexture* visitTexture(osg::Texture2D* tex); - - - typedef std::map OsgObjectToPfObjectMap; - typedef std::map GSetPrimitiveMap; - typedef std::map GSetBindingMap; - - OsgObjectToPfObjectMap _osgToPfMap; - GSetPrimitiveMap _gsetPrimMap; - GSetBindingMap _gsetBindMap; - -}; - -#endif diff --git a/src/osgPlugins/pfb/GNUmakefile b/src/osgPlugins/pfb/GNUmakefile index 659f2d905..168821b53 100644 --- a/src/osgPlugins/pfb/GNUmakefile +++ b/src/osgPlugins/pfb/GNUmakefile @@ -3,7 +3,6 @@ include $(TOPDIR)/Make/makedefs CXXFILES =\ ConvertFromPerformer.cpp\ - ConvertToPerformer.cpp\ ReaderWriterPFB.cpp\ LIBS += $(OSG_LIBS) $(PF_XTRA_LIBS) $(OTHER_LIBS) diff --git a/src/osgPlugins/pfb/ReaderWriterPFB.cpp b/src/osgPlugins/pfb/ReaderWriterPFB.cpp index 7a6919b1f..349e9438f 100644 --- a/src/osgPlugins/pfb/ReaderWriterPFB.cpp +++ b/src/osgPlugins/pfb/ReaderWriterPFB.cpp @@ -8,7 +8,6 @@ #include #include -#include "ConvertToPerformer.h" #include "ConvertFromPerformer.h" #include @@ -179,26 +178,6 @@ class ReaderWriterPFB : public osgDB::ReaderWriter } - virtual WriteResult writeNode(const osg::Node& node,const std::string& fileName, const osgDB::ReaderWriter::Options*) - { - std::string ext = osgDB::getLowerCaseFileExtension(fileName); - if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED; - - osg::notify(osg::INFO)<<"ReaderWriterPFB::writeNode( "< #include #include -#include #include #include #include @@ -31,10 +30,9 @@ using namespace osgUtil; -// #define CONVERT_GEOSET_TO_GEOMETRY //////////////////////////////////////////////////////////////////////////// -// Overall Optimizetion function. +// Overall Optimization function. //////////////////////////////////////////////////////////////////////////// static bool isNodeEmpty(const osg::Node& node) @@ -90,11 +88,6 @@ void Optimizer::optimize(osg::Node* node, unsigned int options) } -#if defined(CONVERT_GEOSET_TO_GEOMETRY) - // convert the old style GeoSet to Geometry - ConvertGeoSetsToGeometryVisitor cgtg; - node->accept(cgtg); -#endif if (options & SHARE_DUPLICATE_STATE) { @@ -149,34 +142,6 @@ class TransformFunctor : public osg::Drawable::AttributeFunctor }; -//////////////////////////////////////////////////////////////////////////// -// Convert GeoSet To Geometry Visitor. -//////////////////////////////////////////////////////////////////////////// - -void Optimizer::ConvertGeoSetsToGeometryVisitor::apply(osg::Geode& geode) -{ - for(unsigned int i=0;i(geode.getDrawable(i)); - if (geoset) - { - osg::Geometry* geom = geoset->convertToGeometry(); - if (geom) - { - std::cout<<"Successfully converted GeoSet to Geometry"<