Added cast to void* in debug output.
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@ -1314,10 +1314,10 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
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osg::setGLExtensionFuncPtr(glMultiDrawMeshTasksIndirectCountNV, "glMultiDrawMeshTasksIndirectCountNV", validContext);
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osg::setGLExtensionFuncPtr(glMultiDrawMeshTasksIndirectCountNV, "glMultiDrawMeshTasksIndirectCountNV", validContext);
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OSG_NOTICE<<"isMeshShaderSupported = "<<isMeshShaderSupported<<std::endl;
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OSG_NOTICE<<"isMeshShaderSupported = "<<isMeshShaderSupported<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksNV = "<<glDrawMeshTasksNV<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksNV = "<<(void*)(glDrawMeshTasksNV)<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksIndirectNV = "<<glDrawMeshTasksIndirectNV<<std::endl;
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OSG_NOTICE<<"glDrawMeshTasksIndirectNV = "<<(void*)(glDrawMeshTasksIndirectNV)<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectNV = "<<glMultiDrawMeshTasksIndirectNV<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectNV = "<<(void*)(glMultiDrawMeshTasksIndirectNV)<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectCountNV = "<<glMultiDrawMeshTasksIndirectCountNV<<std::endl;
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OSG_NOTICE<<"glMultiDrawMeshTasksIndirectCountNV = "<<(void*)(glMultiDrawMeshTasksIndirectCountNV)<<std::endl;
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}
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}
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GLExtensions::~GLExtensions()
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GLExtensions::~GLExtensions()
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