Ported onscreen camera stats across to using thread safe stats collection

This commit is contained in:
Robert Osfield 2009-01-26 21:23:09 +00:00
parent eb17751edd
commit 48f683ec3f
3 changed files with 119 additions and 61 deletions

View File

@ -115,7 +115,12 @@ class OSGUTIL_EXPORT Statistics : public osg::PrimitiveFunctor
public:
PrimitiveCountMap& getPrimitiveCountMap() { return _primitives_count; }
const PrimitiveCountMap& getPrimitiveCountMap() const { return _primitives_count; }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesBegin() { return _primitives_count.begin(); }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesEnd() { return _primitives_count.end(); }
int numDrawables, nummat, nbins;

View File

@ -17,6 +17,7 @@
#include <osgUtil/Optimizer>
#include <osgUtil/GLObjectsVisitor>
#include <osgUtil/Statistics>
#include <osgViewer/Renderer>
#include <osgViewer/View>
@ -334,6 +335,33 @@ void Renderer::cull()
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
}
if (stats && stats->collectStats("scene"))
{
osgUtil::Statistics sceneStats;
sceneView->getStats(sceneStats);
stats->setAttribute(frameNumber, "Visible vertex count", static_cast<double>(sceneStats._vertexCount));
stats->setAttribute(frameNumber, "Visible number of drawables", static_cast<double>(sceneStats.numDrawables));
stats->setAttribute(frameNumber, "Visible number of lights", static_cast<double>(sceneStats.nlights));
stats->setAttribute(frameNumber, "Visible number of render bins", static_cast<double>(sceneStats.nbins));
stats->setAttribute(frameNumber, "Visible depth", static_cast<double>(sceneStats.depth));
stats->setAttribute(frameNumber, "Visible number of materials", static_cast<double>(sceneStats.nummat));
stats->setAttribute(frameNumber, "Visible number of impostors", static_cast<double>(sceneStats.nimpostor));
osgUtil::Statistics::PrimitiveCountMap& pcm = sceneStats.getPrimitiveCountMap();
stats->setAttribute(frameNumber, "Visible number of GL_POINTS", static_cast<double>(pcm[GL_POINTS]));
stats->setAttribute(frameNumber, "Visible number of GL_LINES", static_cast<double>(pcm[GL_LINES]));
stats->setAttribute(frameNumber, "Visible number of GL_LINE_STRIP", static_cast<double>(pcm[GL_LINE_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_LINE_LOOP", static_cast<double>(pcm[GL_LINE_LOOP]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLES", static_cast<double>(pcm[GL_TRIANGLES]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_STRIP", static_cast<double>(pcm[GL_TRIANGLE_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_FAN", static_cast<double>(pcm[GL_TRIANGLE_FAN]));
stats->setAttribute(frameNumber, "Visible number of GL_QUADS", static_cast<double>(pcm[GL_QUADS]));
stats->setAttribute(frameNumber, "Visible number of GL_QUAD_STRIP", static_cast<double>(pcm[GL_QUAD_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_POLYGON", static_cast<double>(pcm[GL_POLYGON]));
}
_drawQueue.add(sceneView);
}
@ -456,6 +484,7 @@ void Renderer::draw()
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
}
}
DEBUG_MESSAGE<<"end draw() "<<this<<std::endl;
@ -518,6 +547,20 @@ void Renderer::cull_draw()
osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
if (stats && stats->collectStats("scene"))
{
osgUtil::Statistics sceneStats;
sceneView->getStats(sceneStats);
stats->setAttribute(frameNumber, "Visible vertex count", static_cast<double>(sceneStats._vertexCount));
stats->setAttribute(frameNumber, "Visible number of drawables", static_cast<double>(sceneStats.numDrawables));
stats->setAttribute(frameNumber, "Visible number of lights", static_cast<double>(sceneStats.nlights));
stats->setAttribute(frameNumber, "Visible number of render bins", static_cast<double>(sceneStats.nbins));
stats->setAttribute(frameNumber, "Visible depth", static_cast<double>(sceneStats.depth));
stats->setAttribute(frameNumber, "Visible number of materials", static_cast<double>(sceneStats.nummat));
stats->setAttribute(frameNumber, "Visible number of impostors", static_cast<double>(sceneStats.nimpostor));
}
#if 0
if (state->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
{

View File

@ -97,10 +97,17 @@ bool StatsHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdap
itr != cameras.end();
++itr)
{
if ((*itr)->getStats()) (*itr)->getStats()->collectStats("rendering",false);
if ((*itr)->getStats()) (*itr)->getStats()->collectStats("gpu",false);
osg::Stats* stats = (*itr)->getStats();
if (stats)
{
stats->collectStats("rendering",false);
stats->collectStats("gpu",false);
stats->collectStats("scene",false);
}
}
viewer->getStats()->collectStats("scene",false);
_camera->setNodeMask(0x0);
_switch->setAllChildrenOff();
break;
@ -148,12 +155,27 @@ bool StatsHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdap
{
_camera->setNodeMask(0xffffffff);
_switch->setValue(_cameraSceneChildNum, true);
for(osgViewer::ViewerBase::Cameras::iterator itr = cameras.begin();
itr != cameras.end();
++itr)
{
osg::Stats* stats = (*itr)->getStats();
if (stats)
{
stats->collectStats("scene",true);
}
}
break;
}
case(VIEWER_SCENE_STATS):
{
_camera->setNodeMask(0xffffffff);
_switch->setValue(_viewerSceneChildNum, true);
viewer->getStats()->collectStats("scene",true);
break;
}
default:
@ -320,22 +342,13 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
_tickLastUpdated(0),
_cameraNumber(cameraNumber)
{
_primitiveModeStreamMap[osg::PrimitiveSet::POINTS] = &stream[0];
_primitiveModeStreamMap[osg::PrimitiveSet::LINES] = &stream[1];
_primitiveModeStreamMap[osg::PrimitiveSet::LINE_STRIP] = &stream[2];
_primitiveModeStreamMap[osg::PrimitiveSet::LINE_LOOP] = &stream[3];
_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLES] = &stream[4];
_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLE_STRIP] = &stream[5];
_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLE_FAN] = &stream[6];
_primitiveModeStreamMap[osg::PrimitiveSet::QUADS] = &stream[7];
_primitiveModeStreamMap[osg::PrimitiveSet::QUAD_STRIP] = &stream[8];
_primitiveModeStreamMap[osg::PrimitiveSet::POLYGON] = &stream[9];
}
/** do customized draw code.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
{
if (!_camera) return;
osgText::Text* text = (osgText::Text*)drawable;
osg::Timer_t tick = osg::Timer::instance()->tick();
@ -347,55 +360,55 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
std::ostringstream viewStr;
viewStr.clear();
osgUtil::Statistics stats;
osg::Stats* stats = _camera->getStats();
osgViewer::Renderer* renderer = dynamic_cast<osgViewer::Renderer*>(_camera->getRenderer());
if (renderer)
if (stats && renderer)
{
renderer->getSceneView(0)->getStats(stats);
viewStr.setf(std::ios::left,std::ios::adjustfield);
viewStr.width(14);
viewStr << std::setw(1) << _cameraNumber << ": ";
// Camera name
if (_camera->getName().empty())
viewStr << std::endl;
else
viewStr << _camera->getName() << std::endl;
viewStr << std::setw(7) << stats._vertexCount << std::endl;
viewStr << std::setw(7) << stats.numDrawables << std::endl;
viewStr << std::setw(7) << stats.nlights << std::endl;
viewStr << std::setw(7) << stats.nbins << std::endl;
viewStr << std::setw(7) << stats.depth << std::endl;
viewStr << std::setw(7) << stats.nummat << std::endl;
viewStr << std::setw(7) << stats.nimpostor << std::endl;
// Initialize primitive streams
PrimitiveModeStreamMap::const_iterator iter;
iter = _primitiveModeStreamMap.begin();
for(iter = _primitiveModeStreamMap.begin(); iter != _primitiveModeStreamMap.end(); ++iter)
int frameNumber = renderInfo.getState()->getFrameStamp()->getFrameNumber();
if (!(renderer->getGraphicsThreadDoesCull()))
{
iter->second->str("0");
--frameNumber;
}
// Write collected primitive values
osgUtil::Statistics::PrimitiveCountMap::iterator primitiveItr;
for(primitiveItr = stats.GetPrimitivesBegin(); primitiveItr != stats.GetPrimitivesEnd(); ++primitiveItr)
{
PrimitiveModeStreamMap::const_iterator strItr = _primitiveModeStreamMap.find((*primitiveItr).first);
if (strItr != _primitiveModeStreamMap.end())
{
*(strItr->second) << (*primitiveItr).second;
}
}
#define STATS_ATTRIBUTE(str) \
if (stats->getAttribute(frameNumber, str, value)) \
viewStr << std::setw(7) << value << std::endl; \
else \
viewStr << std::setw(7) << "no value" << std::endl; \
double value = 0.0;
STATS_ATTRIBUTE("Visible vertex count")
STATS_ATTRIBUTE("Visible number of drawables")
STATS_ATTRIBUTE("Visible number of lights")
STATS_ATTRIBUTE("Visible number of render bins")
STATS_ATTRIBUTE("Visible depth")
STATS_ATTRIBUTE("Visible number of materials")
STATS_ATTRIBUTE("Visible number of impostors")
STATS_ATTRIBUTE("Visible number of GL_POINTS")
STATS_ATTRIBUTE("Visible number of GL_LINES")
STATS_ATTRIBUTE("Visible number of GL_LINE_STRIP")
STATS_ATTRIBUTE("Visible number of GL_LINE_LOOP")
STATS_ATTRIBUTE("Visible number of GL_TRIANGLES")
STATS_ATTRIBUTE("Visible number of GL_TRIANGLE_STRIP")
STATS_ATTRIBUTE("Visible number of GL_TRIANGLE_FAN")
STATS_ATTRIBUTE("Visible number of GL_QUADS")
STATS_ATTRIBUTE("Visible number of GL_QUAD_STRIP")
STATS_ATTRIBUTE("Visible number of GL_POLYGON")
// Concatenate all streams
for(iter = _primitiveModeStreamMap.begin(); iter != _primitiveModeStreamMap.end(); ++iter)
{
viewStr << iter->second->str() << std::endl;
}
text->setText(viewStr.str());
}
@ -403,12 +416,9 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
text->drawImplementation(renderInfo);
}
std::ostringstream stream[10];
typedef std::map<GLenum, std::ostringstream*> PrimitiveModeStreamMap;
PrimitiveModeStreamMap _primitiveModeStreamMap;
osg::ref_ptr<osg::Camera> _camera;
mutable osg::Timer_t _tickLastUpdated;
int _cameraNumber;
osg::observer_ptr<osg::Camera> _camera;
mutable osg::Timer_t _tickLastUpdated;
int _cameraNumber;
};
@ -424,6 +434,8 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
/** do customized draw code.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
{
if (!_view) return;
osgText::Text* text = (osgText::Text*)drawable;
osg::Timer_t tick = osg::Timer::instance()->tick();
@ -432,7 +444,7 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
if (delta > 200) // update every 100ms
{
_tickLastUpdated = tick;
osg::ref_ptr<osg::Node> sceneRoot = _view ? _view->getScene()->getSceneData() : 0;
osg::ref_ptr<osg::Node> sceneRoot = _view.valid() ? _view->getScene()->getSceneData() : 0;
if (sceneRoot.valid())
{
@ -493,11 +505,9 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
text->drawImplementation(renderInfo);
}
// Using a ref_ptr causes a crash during cleanup
//osg::ref_ptr<osgViewer::View> _view;
osgViewer::View* _view;
mutable osg::Timer_t _tickLastUpdated;
int _viewNumber;
osg::observer_ptr<osgViewer::View> _view;
mutable osg::Timer_t _tickLastUpdated;
int _viewNumber;
};
struct BlockDrawCallback : public virtual osg::Drawable::DrawCallback
@ -1392,8 +1402,8 @@ void StatsHandler::setUpScene(osgViewer::ViewerBase* viewer)
viewStr << "Line strips" << std::endl;
viewStr << "Line loops" << std::endl;
viewStr << "Triangles" << std::endl;
viewStr << "Triangle strips" << std::endl;
viewStr << "Triangle fans" << std::endl;
viewStr << "Tri. strips" << std::endl;
viewStr << "Tri. fans" << std::endl;
viewStr << "Quads" << std::endl;
viewStr << "Quad strips" << std::endl;
viewStr << "Polygons" << std::endl;