Ported onscreen camera stats across to using thread safe stats collection
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@ -115,7 +115,12 @@ class OSGUTIL_EXPORT Statistics : public osg::PrimitiveFunctor
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public:
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PrimitiveCountMap& getPrimitiveCountMap() { return _primitives_count; }
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const PrimitiveCountMap& getPrimitiveCountMap() const { return _primitives_count; }
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/// deprecated
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PrimitiveCountMap::iterator GetPrimitivesBegin() { return _primitives_count.begin(); }
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/// deprecated
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PrimitiveCountMap::iterator GetPrimitivesEnd() { return _primitives_count.end(); }
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int numDrawables, nummat, nbins;
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@ -17,6 +17,7 @@
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#include <osgUtil/Optimizer>
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#include <osgUtil/GLObjectsVisitor>
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#include <osgUtil/Statistics>
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#include <osgViewer/Renderer>
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#include <osgViewer/View>
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@ -334,6 +335,33 @@ void Renderer::cull()
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stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
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}
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if (stats && stats->collectStats("scene"))
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{
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osgUtil::Statistics sceneStats;
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sceneView->getStats(sceneStats);
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stats->setAttribute(frameNumber, "Visible vertex count", static_cast<double>(sceneStats._vertexCount));
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stats->setAttribute(frameNumber, "Visible number of drawables", static_cast<double>(sceneStats.numDrawables));
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stats->setAttribute(frameNumber, "Visible number of lights", static_cast<double>(sceneStats.nlights));
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stats->setAttribute(frameNumber, "Visible number of render bins", static_cast<double>(sceneStats.nbins));
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stats->setAttribute(frameNumber, "Visible depth", static_cast<double>(sceneStats.depth));
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stats->setAttribute(frameNumber, "Visible number of materials", static_cast<double>(sceneStats.nummat));
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stats->setAttribute(frameNumber, "Visible number of impostors", static_cast<double>(sceneStats.nimpostor));
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osgUtil::Statistics::PrimitiveCountMap& pcm = sceneStats.getPrimitiveCountMap();
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stats->setAttribute(frameNumber, "Visible number of GL_POINTS", static_cast<double>(pcm[GL_POINTS]));
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stats->setAttribute(frameNumber, "Visible number of GL_LINES", static_cast<double>(pcm[GL_LINES]));
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stats->setAttribute(frameNumber, "Visible number of GL_LINE_STRIP", static_cast<double>(pcm[GL_LINE_STRIP]));
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stats->setAttribute(frameNumber, "Visible number of GL_LINE_LOOP", static_cast<double>(pcm[GL_LINE_LOOP]));
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stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLES", static_cast<double>(pcm[GL_TRIANGLES]));
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stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_STRIP", static_cast<double>(pcm[GL_TRIANGLE_STRIP]));
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stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_FAN", static_cast<double>(pcm[GL_TRIANGLE_FAN]));
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stats->setAttribute(frameNumber, "Visible number of GL_QUADS", static_cast<double>(pcm[GL_QUADS]));
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stats->setAttribute(frameNumber, "Visible number of GL_QUAD_STRIP", static_cast<double>(pcm[GL_QUAD_STRIP]));
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stats->setAttribute(frameNumber, "Visible number of GL_POLYGON", static_cast<double>(pcm[GL_POLYGON]));
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}
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_drawQueue.add(sceneView);
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}
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@ -456,6 +484,7 @@ void Renderer::draw()
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stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
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stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
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}
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}
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DEBUG_MESSAGE<<"end draw() "<<this<<std::endl;
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@ -518,6 +547,20 @@ void Renderer::cull_draw()
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osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
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if (stats && stats->collectStats("scene"))
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{
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osgUtil::Statistics sceneStats;
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sceneView->getStats(sceneStats);
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stats->setAttribute(frameNumber, "Visible vertex count", static_cast<double>(sceneStats._vertexCount));
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stats->setAttribute(frameNumber, "Visible number of drawables", static_cast<double>(sceneStats.numDrawables));
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stats->setAttribute(frameNumber, "Visible number of lights", static_cast<double>(sceneStats.nlights));
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stats->setAttribute(frameNumber, "Visible number of render bins", static_cast<double>(sceneStats.nbins));
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stats->setAttribute(frameNumber, "Visible depth", static_cast<double>(sceneStats.depth));
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stats->setAttribute(frameNumber, "Visible number of materials", static_cast<double>(sceneStats.nummat));
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stats->setAttribute(frameNumber, "Visible number of impostors", static_cast<double>(sceneStats.nimpostor));
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}
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#if 0
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if (state->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
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{
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@ -97,10 +97,17 @@ bool StatsHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdap
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itr != cameras.end();
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++itr)
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{
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if ((*itr)->getStats()) (*itr)->getStats()->collectStats("rendering",false);
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if ((*itr)->getStats()) (*itr)->getStats()->collectStats("gpu",false);
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osg::Stats* stats = (*itr)->getStats();
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if (stats)
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{
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stats->collectStats("rendering",false);
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stats->collectStats("gpu",false);
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stats->collectStats("scene",false);
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}
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}
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viewer->getStats()->collectStats("scene",false);
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_camera->setNodeMask(0x0);
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_switch->setAllChildrenOff();
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break;
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@ -148,12 +155,27 @@ bool StatsHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdap
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{
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_camera->setNodeMask(0xffffffff);
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_switch->setValue(_cameraSceneChildNum, true);
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for(osgViewer::ViewerBase::Cameras::iterator itr = cameras.begin();
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itr != cameras.end();
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++itr)
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{
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osg::Stats* stats = (*itr)->getStats();
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if (stats)
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{
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stats->collectStats("scene",true);
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}
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}
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break;
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}
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case(VIEWER_SCENE_STATS):
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{
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_camera->setNodeMask(0xffffffff);
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_switch->setValue(_viewerSceneChildNum, true);
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viewer->getStats()->collectStats("scene",true);
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break;
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}
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default:
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@ -320,22 +342,13 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
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_tickLastUpdated(0),
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_cameraNumber(cameraNumber)
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{
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_primitiveModeStreamMap[osg::PrimitiveSet::POINTS] = &stream[0];
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_primitiveModeStreamMap[osg::PrimitiveSet::LINES] = &stream[1];
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_primitiveModeStreamMap[osg::PrimitiveSet::LINE_STRIP] = &stream[2];
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_primitiveModeStreamMap[osg::PrimitiveSet::LINE_LOOP] = &stream[3];
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_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLES] = &stream[4];
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_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLE_STRIP] = &stream[5];
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_primitiveModeStreamMap[osg::PrimitiveSet::TRIANGLE_FAN] = &stream[6];
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_primitiveModeStreamMap[osg::PrimitiveSet::QUADS] = &stream[7];
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_primitiveModeStreamMap[osg::PrimitiveSet::QUAD_STRIP] = &stream[8];
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_primitiveModeStreamMap[osg::PrimitiveSet::POLYGON] = &stream[9];
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}
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/** do customized draw code.*/
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virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
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{
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if (!_camera) return;
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osgText::Text* text = (osgText::Text*)drawable;
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osg::Timer_t tick = osg::Timer::instance()->tick();
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@ -347,55 +360,55 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
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std::ostringstream viewStr;
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viewStr.clear();
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osgUtil::Statistics stats;
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osg::Stats* stats = _camera->getStats();
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osgViewer::Renderer* renderer = dynamic_cast<osgViewer::Renderer*>(_camera->getRenderer());
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if (renderer)
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if (stats && renderer)
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{
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renderer->getSceneView(0)->getStats(stats);
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viewStr.setf(std::ios::left,std::ios::adjustfield);
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viewStr.width(14);
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viewStr << std::setw(1) << _cameraNumber << ": ";
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// Camera name
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if (_camera->getName().empty())
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viewStr << std::endl;
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else
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viewStr << _camera->getName() << std::endl;
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viewStr << std::setw(7) << stats._vertexCount << std::endl;
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viewStr << std::setw(7) << stats.numDrawables << std::endl;
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viewStr << std::setw(7) << stats.nlights << std::endl;
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viewStr << std::setw(7) << stats.nbins << std::endl;
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viewStr << std::setw(7) << stats.depth << std::endl;
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viewStr << std::setw(7) << stats.nummat << std::endl;
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viewStr << std::setw(7) << stats.nimpostor << std::endl;
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// Initialize primitive streams
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PrimitiveModeStreamMap::const_iterator iter;
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iter = _primitiveModeStreamMap.begin();
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for(iter = _primitiveModeStreamMap.begin(); iter != _primitiveModeStreamMap.end(); ++iter)
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int frameNumber = renderInfo.getState()->getFrameStamp()->getFrameNumber();
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if (!(renderer->getGraphicsThreadDoesCull()))
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{
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iter->second->str("0");
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}
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// Write collected primitive values
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osgUtil::Statistics::PrimitiveCountMap::iterator primitiveItr;
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for(primitiveItr = stats.GetPrimitivesBegin(); primitiveItr != stats.GetPrimitivesEnd(); ++primitiveItr)
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{
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PrimitiveModeStreamMap::const_iterator strItr = _primitiveModeStreamMap.find((*primitiveItr).first);
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if (strItr != _primitiveModeStreamMap.end())
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{
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*(strItr->second) << (*primitiveItr).second;
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}
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--frameNumber;
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}
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// Concatenate all streams
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for(iter = _primitiveModeStreamMap.begin(); iter != _primitiveModeStreamMap.end(); ++iter)
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{
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viewStr << iter->second->str() << std::endl;
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}
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#define STATS_ATTRIBUTE(str) \
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if (stats->getAttribute(frameNumber, str, value)) \
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viewStr << std::setw(7) << value << std::endl; \
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else \
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viewStr << std::setw(7) << "no value" << std::endl; \
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double value = 0.0;
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STATS_ATTRIBUTE("Visible vertex count")
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STATS_ATTRIBUTE("Visible number of drawables")
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STATS_ATTRIBUTE("Visible number of lights")
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STATS_ATTRIBUTE("Visible number of render bins")
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STATS_ATTRIBUTE("Visible depth")
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STATS_ATTRIBUTE("Visible number of materials")
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STATS_ATTRIBUTE("Visible number of impostors")
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STATS_ATTRIBUTE("Visible number of GL_POINTS")
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STATS_ATTRIBUTE("Visible number of GL_LINES")
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STATS_ATTRIBUTE("Visible number of GL_LINE_STRIP")
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STATS_ATTRIBUTE("Visible number of GL_LINE_LOOP")
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STATS_ATTRIBUTE("Visible number of GL_TRIANGLES")
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STATS_ATTRIBUTE("Visible number of GL_TRIANGLE_STRIP")
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STATS_ATTRIBUTE("Visible number of GL_TRIANGLE_FAN")
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STATS_ATTRIBUTE("Visible number of GL_QUADS")
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STATS_ATTRIBUTE("Visible number of GL_QUAD_STRIP")
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STATS_ATTRIBUTE("Visible number of GL_POLYGON")
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text->setText(viewStr.str());
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}
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@ -403,12 +416,9 @@ struct CameraSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCall
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text->drawImplementation(renderInfo);
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}
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std::ostringstream stream[10];
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typedef std::map<GLenum, std::ostringstream*> PrimitiveModeStreamMap;
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PrimitiveModeStreamMap _primitiveModeStreamMap;
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osg::ref_ptr<osg::Camera> _camera;
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mutable osg::Timer_t _tickLastUpdated;
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int _cameraNumber;
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osg::observer_ptr<osg::Camera> _camera;
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mutable osg::Timer_t _tickLastUpdated;
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int _cameraNumber;
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};
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@ -424,6 +434,8 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
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/** do customized draw code.*/
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virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const
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{
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if (!_view) return;
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osgText::Text* text = (osgText::Text*)drawable;
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osg::Timer_t tick = osg::Timer::instance()->tick();
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@ -432,7 +444,7 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
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if (delta > 200) // update every 100ms
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{
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_tickLastUpdated = tick;
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osg::ref_ptr<osg::Node> sceneRoot = _view ? _view->getScene()->getSceneData() : 0;
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osg::ref_ptr<osg::Node> sceneRoot = _view.valid() ? _view->getScene()->getSceneData() : 0;
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if (sceneRoot.valid())
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{
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@ -493,11 +505,9 @@ struct ViewSceneStatsTextDrawCallback : public virtual osg::Drawable::DrawCallba
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text->drawImplementation(renderInfo);
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}
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// Using a ref_ptr causes a crash during cleanup
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//osg::ref_ptr<osgViewer::View> _view;
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osgViewer::View* _view;
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mutable osg::Timer_t _tickLastUpdated;
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int _viewNumber;
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osg::observer_ptr<osgViewer::View> _view;
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mutable osg::Timer_t _tickLastUpdated;
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int _viewNumber;
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};
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struct BlockDrawCallback : public virtual osg::Drawable::DrawCallback
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@ -1392,8 +1402,8 @@ void StatsHandler::setUpScene(osgViewer::ViewerBase* viewer)
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viewStr << "Line strips" << std::endl;
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viewStr << "Line loops" << std::endl;
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viewStr << "Triangles" << std::endl;
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viewStr << "Triangle strips" << std::endl;
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viewStr << "Triangle fans" << std::endl;
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viewStr << "Tri. strips" << std::endl;
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viewStr << "Tri. fans" << std::endl;
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viewStr << "Quads" << std::endl;
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viewStr << "Quad strips" << std::endl;
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viewStr << "Polygons" << std::endl;
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