From Bob Kuehne, added getting of the max number of texture units in
the Texture::Extension object
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@ -113,6 +113,10 @@
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#define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
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#endif
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#if !defined( GL_MAX_TEXTURE_UNITS )
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
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namespace osg {
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/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
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@ -360,6 +364,9 @@ class SG_EXPORT Texture : public osg::StateAttribute
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void setMaxTextureSize(GLint maxsize) { _maxTextureSize=maxsize; }
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GLint maxTextureSize() const { return _maxTextureSize; }
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void setNumTextureUnits(GLint nunits ) { _numTextureUnits=nunits; }
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GLint numTextureUnits() const { return _numTextureUnits; }
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bool isCompressedTexImage2DSupported() const { return _glCompressedTexImage2D!=0; }
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void setCompressedTexImage2DProc(void* ptr) { _glCompressedTexImage2D = ptr; }
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@ -391,6 +398,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
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bool _isClientStorageSupported;
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GLint _maxTextureSize;
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GLint _numTextureUnits;
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void* _glCompressedTexImage2D;
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void* _glCompressedTexSubImage2D;
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@ -1102,6 +1102,7 @@ void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
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if (!rhs._isGenerateMipMapSupported) _isGenerateMipMapSupported = false;
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if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize;
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if (rhs._numTextureUnits<_numTextureUnits) _numTextureUnits = rhs._numTextureUnits;
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if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
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if (!rhs._glCompressedTexSubImage2D) _glCompressedTexSubImage2D = 0;
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@ -1147,8 +1148,9 @@ void Texture::Extensions::setupGLExtensions()
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_maxTextureSize = osg_max_size;
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}
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}
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}
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glGetIntegerv(GL_MAX_TEXTURE_UNITS,&_numTextureUnits);
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_glCompressedTexImage2D = getGLExtensionFuncPtr("glCompressedTexImage2D","glCompressedTexImage2DARB");
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_glCompressedTexSubImage2D = getGLExtensionFuncPtr("glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
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