From Marcin Prus and Robert Osfield, moved the key parts of the .dds plugins computeRowWidthInBytes implementation into the osg::Image::computeImageSizeInBytes(..) to
address bugs in the computation of image size.
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@ -170,6 +170,7 @@ osgDB::ReaderWriter::ReadResult ImageReaderWriter::local_readNode(const std::str
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// set up the texture.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setImage(image);
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texture->setResizeNonPowerOfTwoHint(false);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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@ -365,7 +365,7 @@ class OSG_EXPORT Image : public BufferData
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static unsigned int computeNumComponents(GLenum pixelFormat);
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static unsigned int computePixelSizeInBits(GLenum pixelFormat,GLenum type);
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static unsigned int computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing);
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static unsigned int computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat,GLenum type,int packing);
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static unsigned int computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat, GLenum type, int packing = 1, int slice_packing = 1, int image_packing = 1);
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static int computeNearestPowerOfTwo(int s,float bias=0.5f);
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static int computeNumberOfMipmapLevels(int s,int t = 1, int r = 1);
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@ -722,14 +722,49 @@ unsigned int Image::computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum t
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return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing;
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}
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unsigned int Image::computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat,GLenum type,int packing)
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unsigned int Image::computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat,GLenum type,int packing, int slice_packing, int image_packing)
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{
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if (width==0 || height==0 || depth==0) return 0;
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if (width<=0 || height<=0 || depth<=0) return 0;
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return osg::maximum(
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Image::computeRowWidthInBytes(width,pixelFormat,type,packing)*height*depth,
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computeBlockSize(pixelFormat, packing)
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);
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// Taking advantage of the fact that
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// DXT formats are defined as 4 successive numbers:
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// GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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// GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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// GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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if( pixelFormat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
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pixelFormat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
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{
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width = (width + 3) & ~3;
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height = (height + 3) & ~3;
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}
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// 3dc ATI formats
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// GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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// GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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// GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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// GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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if( pixelFormat >= GL_COMPRESSED_RED_RGTC1_EXT &&
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pixelFormat <= GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT )
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{
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width = (width + 3) & ~3;
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height = (height + 3) & ~3;
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}
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// compute size of one row
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unsigned int size = osg::Image::computeRowWidthInBytes( width, pixelFormat, type, packing );
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// now compute size of slice
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size *= height;
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size += slice_packing - 1;
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size -= size % slice_packing;
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// compute size of whole image
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size *= depth;
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size += image_packing - 1;
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size -= size % image_packing;
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return osg::maximum( size, computeBlockSize(pixelFormat, packing) );
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}
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int Image::computeNearestPowerOfTwo(int s,float bias)
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@ -400,8 +400,7 @@ typedef struct {
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UI32 reserved;
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} OSG_DDS_HEADER_DXT10;
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static unsigned int ComputeImageSizeInBytes
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( int width, int height, int depth,
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static unsigned int ComputeImageSizeInBytes( int width, int height, int depth,
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unsigned int pixelFormat, unsigned int pixelType,
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int packing = 1, int slice_packing = 1, int image_packing = 1 )
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{
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@ -409,44 +408,7 @@ static unsigned int ComputeImageSizeInBytes
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if( height < 1 ) height = 1;
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if( depth < 1 ) depth = 1;
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// Taking advantage of the fact that
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// DXT formats are defined as 4 successive numbers:
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// GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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// GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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// GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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if( pixelFormat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
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pixelFormat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
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{
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width = (width + 3) & ~3;
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height = (height + 3) & ~3;
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}
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// 3dc ATI formats
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// GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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// GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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// GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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// GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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if( pixelFormat >= GL_COMPRESSED_RED_RGTC1_EXT &&
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pixelFormat <= GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT )
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{
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width = (width + 3) & ~3;
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height = (height + 3) & ~3;
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}
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// compute size of one row
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unsigned int size = osg::Image::computeRowWidthInBytes
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( width, pixelFormat, pixelType, packing );
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// now compute size of slice
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size *= height;
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size += slice_packing - 1;
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size -= size % slice_packing;
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// compute size of whole image
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size *= depth;
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size += image_packing - 1;
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size -= size % image_packing;
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return size;
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return osg::Image::computeImageSizeInBytes(width, height, depth, packing, slice_packing, image_packing);
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}
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osg::Image* ReadDDSFile(std::istream& _istream, bool flipDDSRead)
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