Added new TerrainManipulator to osgGA, and new callback for getting the

CoordinateFrame for a given X,Y,Z location.
This commit is contained in:
Robert Osfield 2004-05-06 11:01:16 +00:00
parent 1a09763515
commit 47dd0ece28
12 changed files with 740 additions and 61 deletions

View File

@ -135,6 +135,10 @@ SOURCE=..\..\src\osgGA\TrackballManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\TerrainManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\Version.cpp
# End Source File
# End Group
@ -195,6 +199,10 @@ SOURCE=..\..\Include\osgGA\TrackballManipulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\TerrainManipulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\Version
# End Source File
# End Group

View File

@ -77,8 +77,8 @@ public:
// Overrides from MatrixManipulator...
/** Set the coordinate frame which tells the manipulator which way is up, east and north.*/
virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; _current->setCoordinateFrame(cf); }
/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb);
/** Set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& matrix) { _current->setByMatrix(matrix); }

View File

@ -41,15 +41,34 @@ public:
virtual const char* className() const { return "MatrixManipulator"; }
/** set the coordinate frame which tells the manipulator which way is up, east and north.*/
virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; }
/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
class CoordinateFrameCallback : public osg::Referenced
{
public:
virtual osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const = 0;
protected:
virtual ~CoordinateFrameCallback() {}
};
/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb) { _coordinateFrameCallback = cb; }
/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
CoordinateFrameCallback* getCoordinateFrameCallback() { return _coordinateFrameCallback.get(); }
/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
const CoordinateFrameCallback* getCoordinateFrameCallback() const { return _coordinateFrameCallback.get(); }
/** get the coordinate frame.*/
const osg::CoordinateFrame& getCoordinateFrame() const { return _coordinateFrame; }
osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const
{
if (_coordinateFrameCallback.valid()) return _coordinateFrameCallback->getCoordinateFrame(X,Y,Z);
return osg::CoordinateFrame();
}
osg::Vec3 getSideVector() const { return osg::Vec3(_coordinateFrame(0,0),_coordinateFrame(1,0),_coordinateFrame(2,0)); }
osg::Vec3 getFromVector() const { return osg::Vec3(_coordinateFrame(0,1),_coordinateFrame(1,1),_coordinateFrame(2,1)); }
osg::Vec3 getUpVector() const { return osg::Vec3(_coordinateFrame(0,2),_coordinateFrame(1,2),_coordinateFrame(2,2)); }
osg::Vec3 getSideVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(0,0),cf(0,1),cf(0,2)); }
osg::Vec3 getFrontVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(1,0),cf(1,1),cf(1,2)); }
osg::Vec3 getUpVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(2,0),cf(2,1),cf(2,2)); }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& matrix) = 0;
@ -106,7 +125,7 @@ protected:
MatrixManipulator();
virtual ~MatrixManipulator();
osg::CoordinateFrame _coordinateFrame;
osg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback;
};
}

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@ -0,0 +1,123 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_TERRAINMANIPULATOR
#define OSGGA_TERRAINMANIPULATOR 1
#include <osgGA/MatrixManipulator>
#include <osg/Quat>
namespace osgGA{
class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
{
public:
TerrainManipulator();
virtual const char* className() const { return "Terrain"; }
/** set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward.*/
void setMinimumZoomScale(float minimumZoomScale) { _minimumZoomScale=minimumZoomScale; }
/** get the minimum distance (as ratio) the eye point can be zoomed in */
float getMinimumZoomScale() const { return _minimumZoomScale; }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& matrix);
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
/** get the position of the manipulator as 4x4 Matrix.*/
virtual osg::Matrixd getMatrix() const;
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const;
/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
virtual float getFusionDistanceValue() const { return _distance; }
/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*);
/** Return node if attached.*/
virtual const osg::Node* getNode() const;
/** Return node if attached.*/
virtual osg::Node* getNode();
/** Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.*/
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Start/restart the manipulator.*/
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
virtual ~TerrainManipulator();
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const GUIEventAdapter& ea);
void computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up);
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
void trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y);
float tb_project_to_sphere(float r, float x, float y);
/** Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.*/
bool isMouseMoving();
// Internal event stack comprising last three mouse events.
osg::ref_ptr<const GUIEventAdapter> _ga_t1;
osg::ref_ptr<const GUIEventAdapter> _ga_t0;
osg::ref_ptr<osg::Node> _node;
float _modelScale;
float _minimumZoomScale;
bool _thrown;
osg::CoordinateFrame _coordinateFrame;
osg::Quat _rotation;
float _distance;
};
}
#endif

View File

@ -53,15 +53,17 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
TRACKBALL_MANIPULATOR = 1,
DRIVE_MANIPULATOR = 2,
FLIGHT_MANIPULATOR = 4,
STATE_MANIPULATOR = 8,
HEAD_LIGHT_SOURCE = 16,
SKY_LIGHT_SOURCE = 32,
STATS_MANIPULATOR = 64,
VIEWER_MANIPULATOR = 128,
ESCAPE_SETS_DONE = 256,
TERRAIN_MANIPULATOR = 8,
STATE_MANIPULATOR = 16,
HEAD_LIGHT_SOURCE = 32,
SKY_LIGHT_SOURCE = 64,
STATS_MANIPULATOR = 128,
VIEWER_MANIPULATOR = 256,
ESCAPE_SETS_DONE = 512,
STANDARD_SETTINGS = TRACKBALL_MANIPULATOR|
DRIVE_MANIPULATOR |
FLIGHT_MANIPULATOR |
TERRAIN_MANIPULATOR |
STATE_MANIPULATOR |
HEAD_LIGHT_SOURCE |
STATS_MANIPULATOR |
@ -106,7 +108,7 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
void setCoordindateSystemNodePath(const osg::NodePath& nodePath);
const RefNodePath& getCoordindateSystemNodePath() { return _coordinateSystemNodePath; }
const RefNodePath& getCoordindateSystemNodePath() const { return _coordinateSystemNodePath; }
/** Dispatch the cull and draw for each of the Camera's for this frame.*/
virtual void frame();

View File

@ -71,12 +71,16 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
osg::Vec3 ep = boundingSphere._center;
osg::Vec3 bp = ep;
ep -= getUpVector()* _modelScale*0.0001f;
bp -= getUpVector()* _modelScale;
osg::CoordinateFrame cf=getCoordinateFrame(ep.x(), ep.y(), ep.z());
ep -= getUpVector(cf)* _modelScale*0.0001f;
bp -= getUpVector(cf)* _modelScale;
// check to see if any obstruction in front.
osgUtil::IntersectVisitor iv;
@ -99,11 +103,11 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
osg::Vec3 uv;
if (np * getUpVector()>0.0f) uv = np;
if (np * getUpVector(cf)>0.0f) uv = np;
else uv = -np;
ep = ip;
ep += getUpVector()*_height;
ep += getUpVector(cf)*_height;
osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f);
computePosition(ep,lv,uv);
@ -117,7 +121,7 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
if (!positionSet)
{
bp = ep;
bp += getUpVector()*_modelScale;
bp += getUpVector(cf)*_modelScale;
osg::ref_ptr<osg::LineSegment> segUp = new osg::LineSegment;
segUp->set(ep,bp);
@ -135,11 +139,11 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
osg::Vec3 uv;
if (np*getUpVector()>0.0f) uv = np;
if (np*getUpVector(cf)>0.0f) uv = np;
else uv = -np;
ep = ip;
ep += getUpVector()*_height;
ep += getUpVector(cf)*_height;
osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f);
computePosition(ep,lv,uv);
@ -179,11 +183,13 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
osg::Vec3 ep = _eye;
osg::CoordinateFrame cf=getCoordinateFrame(ep.x(), ep.y(), ep.z());
Matrixd rotation_matrix;
rotation_matrix.set(_rotation);
osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f) * rotation_matrix;
osg::Vec3 bp = ep;
bp -= getUpVector()*_modelScale;
bp -= getUpVector(cf)*_modelScale;
// check to see if any obstruction in front.
osgUtil::IntersectVisitor iv;
@ -206,7 +212,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
osg::Vec3 uv;
if (np*getUpVector()>0.0f) uv = np;
if (np*getUpVector(cf)>0.0f) uv = np;
else uv = -np;
ep = ip+uv*_height;
@ -222,7 +228,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
if (!positionSet)
{
bp = ep;
bp += getUpVector()*_modelScale;
bp += getUpVector(cf)*_modelScale;
osg::ref_ptr<osg::LineSegment> segUp = new osg::LineSegment;
segUp->set(ep,bp);
@ -240,7 +246,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
osg::Vec3 uv;
if (np*getUpVector()>0.0f) uv = np;
if (np*getUpVector(cf)>0.0f) uv = np;
else uv = -np;
ep = ip+uv*_height;
@ -448,6 +454,8 @@ bool DriveManipulator::calcMovement()
}
}
osg::CoordinateFrame cf=getCoordinateFrame(_eye.x(), _eye.y(), _eye.z());
osg::Matrix rotation_matrix;
rotation_matrix.makeRotate(_rotation);
@ -535,7 +543,7 @@ bool DriveManipulator::calcMovement()
// no hit on the terrain found therefore resort to a fall under
// under the influence of gravity.
osg::Vec3 dp = lfp;
dp -= getUpVector()* (2*_modelScale);
dp -= getUpVector(cf)* (2*_modelScale);
iv.reset();

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@ -257,6 +257,7 @@ bool FlightManipulator::calcMovement()
float dx = _ga_t0->getXnormalized();
float dy = _ga_t0->getYnormalized();
osg::CoordinateFrame cf=getCoordinateFrame(_eye.x(), _eye.y(), _eye.z());
osg::Matrixd rotation_matrix;
rotation_matrix.makeRotate(_rotation);
@ -283,13 +284,13 @@ bool FlightManipulator::calcMovement()
if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED)
{
//float bank = asinf(sv.z());
float bank = asinf(sv *getUpVector());
float bank = asinf(sv *getUpVector(cf));
float yaw = inRadians(bank)*dt;
osg::Quat yaw_rotate;
//yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f);
yaw_rotate.makeRotate(yaw,getUpVector());
yaw_rotate.makeRotate(yaw,getUpVector(cf));
delta_rotate = delta_rotate*yaw_rotate;

View File

@ -12,6 +12,7 @@ CXXFILES = \
KeySwitchMatrixManipulator.cpp\
SetSceneViewVisitor.cpp\
StateSetManipulator.cpp\
TerrainManipulator.cpp\
TrackballManipulator.cpp\
Version.cpp\

View File

@ -10,7 +10,9 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setNode(_current->getNode());
_current->setNode(getNode());
_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
_current->setByMatrix(getMatrix());
}
}
@ -34,7 +36,13 @@ void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
{
if (_current.valid())
{
if ( !itr->second.second->getNode() ) {
if ( !itr->second.second->getCoordinateFrameCallback() )
{
itr->second.second->setCoordinateFrameCallback(_current->getCoordinateFrameCallback());
}
if ( !itr->second.second->getNode() )
{
itr->second.second->setNode(_current->getNode());
}
itr->second.second->setByMatrix(_current->getMatrix());
@ -49,11 +57,21 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
itr!=_manips.end();
++itr)
{
itr->second.second->setNode(node);
}
}
void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback* cb)
{
_coordinateFrameCallback = cb;
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setCoordinateFrameCallback(cb);
}
}
MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulator(unsigned int num)
{
KeyManipMap::iterator itr = _manips.find(num);

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@ -0,0 +1,470 @@
#include <osgGA/TerrainManipulator>
#include <osg/Quat>
#include <osg/Notify>
#include <osgUtil/IntersectVisitor>
using namespace osg;
using namespace osgGA;
TerrainManipulator::TerrainManipulator()
{
_modelScale = 0.01f;
_minimumZoomScale = 0.05f;
_thrown = false;
_distance = 1.0f;
}
TerrainManipulator::~TerrainManipulator()
{
}
void TerrainManipulator::setNode(osg::Node* node)
{
_node = node;
if (_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
}
const osg::Node* TerrainManipulator::getNode() const
{
return _node.get();
}
osg::Node* TerrainManipulator::getNode()
{
return _node.get();
}
void TerrainManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
us.requestRedraw();
}
}
void TerrainManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
{
flushMouseEventStack();
}
void TerrainManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("Trackball: Space","Reset the viewing position to home");
usage.addKeyboardMouseBinding("Trackball: +","When in stereo, increase the fusion distance");
usage.addKeyboardMouseBinding("Trackball: -","When in stereo, reduse the fusion distance");
}
bool TerrainManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
switch(ea.getEventType())
{
case(GUIEventAdapter::PUSH):
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::RELEASE):
{
if (ea.getButtonMask()==0)
{
if (isMouseMoving())
{
if (calcMovement())
{
us.requestRedraw();
us.requestContinuousUpdate(true);
_thrown = true;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
return true;
}
case(GUIEventAdapter::DRAG):
{
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::MOVE):
{
return false;
}
case(GUIEventAdapter::KEYDOWN):
if (ea.getKey()==' ')
{
flushMouseEventStack();
_thrown = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
return false;
case(GUIEventAdapter::FRAME):
if (_thrown)
{
if (calcMovement()) us.requestRedraw();
}
return false;
default:
return false;
}
}
bool TerrainManipulator::isMouseMoving()
{
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
static const float velocity = 0.1f;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
float len = sqrtf(dx*dx+dy*dy);
float dt = _ga_t0->time()-_ga_t1->time();
return (len>dt*velocity);
}
void TerrainManipulator::flushMouseEventStack()
{
_ga_t1 = NULL;
_ga_t0 = NULL;
}
void TerrainManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
_ga_t1 = _ga_t0;
_ga_t0 = &ea;
}
void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
{
osg::notify(osg::WARN)<<"Ignoring TerrainManipulator::setByMatrix()"<<matrix<<std::endl;
//_center = osg::Vec3(0.0f,0.0f,-_distance)*matrix;
//matrix.get(_rotation);
}
osg::Matrixd TerrainManipulator::getMatrix() const
{
return osg::Matrixd::translate(0.0,0.0,_distance)*osg::Matrixd::rotate(_rotation)*_coordinateFrame;
}
osg::Matrixd TerrainManipulator::getInverseMatrix() const
{
return osg::Matrixd::inverse(_coordinateFrame)*osg::Matrixd::rotate(_rotation.inverse())*osg::Matrixd::translate(0.0,0.0,-_distance);
}
void TerrainManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up)
{
// compute rotation matrix
osg::Vec3 lv(center-eye);
_distance = lv.length();
// compute the itersection with the scene.
osgUtil::IntersectVisitor iv;
osg::ref_ptr<osg::LineSegment> segLookVector = new osg::LineSegment;
segLookVector->set(eye,center);
iv.addLineSegment(segLookVector.get());
_node->accept(iv);
bool hitFound = false;
if (iv.hits())
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(INFO) << "Hit terrain ok"<< std::endl;
osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
_coordinateFrame = getCoordinateFrame( ip.x(), ip.y(), ip.z());
_distance = (ip-eye).length();
hitFound = true;
}
}
if (!hitFound)
{
// ??
_coordinateFrame = getCoordinateFrame( center.x(), center.y(), center.z());
}
// note LookAt = inv(CF)*inv(RM)*inv(T) which is equivilant to:
// inv(R) = CF*LookAt.
osg::Matrixd rotation_matrix = _coordinateFrame*osg::Matrixd::lookAt(eye,center,up);
rotation_matrix.get(_rotation);
_rotation = _rotation.inverse();
}
bool TerrainManipulator::calcMovement()
{
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
// return if there is no movement.
if (dx==0 && dy==0) return false;
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// rotate camera.
osg::Vec3 axis;
float angle;
float px0 = _ga_t0->getXnormalized();
float py0 = _ga_t0->getYnormalized();
float px1 = _ga_t1->getXnormalized();
float py1 = _ga_t1->getYnormalized();
trackball(axis,angle,px1,py1,px0,py0);
osg::Quat new_rotate;
new_rotate.makeRotate(angle,axis);
_rotation = _rotation*new_rotate;
return true;
}
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
// pan model.
float scale = -0.5f*_distance;
osg::Matrix rotation_matrix;
rotation_matrix.set(_rotation);
osg::Vec3 dv(dx*scale,dy*scale,0.0f);
// _center += dv*rotation_matrix;
// need to recompute the itersection point along the look vector.
osg::notify(osg::NOTICE)<<std::endl<<"Position before "<<_coordinateFrame.getTrans()<<std::endl;
_coordinateFrame = osg::Matrixd::rotate(_rotation.inverse())*
osg::Matrixd::translate(dx*scale,dy*scale,0.0f)*
osg::Matrixd::rotate(_rotation)*
_coordinateFrame;
osg::notify(osg::NOTICE)<<"\tafter "<<_coordinateFrame.getTrans()<<std::endl;
// now reorientate the coordinate frame to the frame coords.
_coordinateFrame = getCoordinateFrame( _coordinateFrame(3,0), _coordinateFrame(3,1), _coordinateFrame(3,2));
// need to reintersect with the terrain
osgUtil::IntersectVisitor iv;
osg::Vec3 start_segment = _coordinateFrame.getTrans();
osg::Vec3 end_segment = start_segment - getUpVector(_coordinateFrame) * 10000.0;
end_segment.set(0.0f,0.0f,0.0f);
osg::ref_ptr<osg::LineSegment> segLookVector = new osg::LineSegment;
segLookVector->set(start_segment,end_segment);
iv.addLineSegment(segLookVector.get());
_node->accept(iv);
bool hitFound = false;
if (iv.hits())
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(NOTICE) << "Hit terrain ok"<< std::endl;
osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
_coordinateFrame = getCoordinateFrame( ip.x(), ip.y(), ip.z());
hitFound = true;
}
}
if (!hitFound)
{
// ??
osg::notify(osg::NOTICE)<<"TerrainManipulator unable to intersect with terrain."<<std::endl;
}
return true;
}
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
// zoom model.
float fd = _distance;
float scale = 1.0f+dy;
if (fd*scale>_modelScale*_minimumZoomScale)
{
_distance *= scale;
}
return true;
}
return false;
}
/*
* This size should really be based on the distance from the center of
* rotation to the point on the object underneath the mouse. That
* point would then track the mouse as closely as possible. This is a
* simple example, though, so that is left as an Exercise for the
* Programmer.
*/
const float TRACKBALLSIZE = 0.8f;
/*
* Ok, simulate a track-ball. Project the points onto the virtual
* trackball, then figure out the axis of rotation, which is the cross
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
* Note: This is a deformed trackball-- is a trackball in the center,
* but is deformed into a hyperbolic sheet of rotation away from the
* center. This particular function was chosen after trying out
* several variations.
*
* It is assumed that the arguments to this routine are in the range
* (-1.0 ... 1.0)
*/
void TerrainManipulator::trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y)
{
/*
* First, figure out z-coordinates for projection of P1 and P2 to
* deformed sphere
*/
osg::Matrix rotation_matrix(_rotation);
osg::Vec3 uv = osg::Vec3(0.0f,1.0f,0.0f)*rotation_matrix;
osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f)*rotation_matrix;
osg::Vec3 lv = osg::Vec3(0.0f,0.0f,-1.0f)*rotation_matrix;
osg::Vec3 p1 = sv*p1x+uv*p1y-lv*tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y);
osg::Vec3 p2 = sv*p2x+uv*p2y-lv*tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y);
/*
* Now, we want the cross product of P1 and P2
*/
// Robert,
//
// This was the quick 'n' dirty fix to get the trackball doing the right
// thing after fixing the Quat rotations to be right-handed. You may want
// to do something more elegant.
// axis = p1^p2;
axis = p2^p1;
axis.normalize();
/*
* Figure out how much to rotate around that axis.
*/
float t = (p2-p1).length() / (2.0*TRACKBALLSIZE);
/*
* Avoid problems with out-of-control values...
*/
if (t > 1.0) t = 1.0;
if (t < -1.0) t = -1.0;
angle = inRadians(asin(t));
}
/*
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
* if we are away from the center of the sphere.
*/
float TerrainManipulator::tb_project_to_sphere(float r, float x, float y)
{
float d, t, z;
d = sqrt(x*x + y*y);
/* Inside sphere */
if (d < r * 0.70710678118654752440)
{
z = sqrt(r*r - d*d);
} /* On hyperbola */
else
{
t = r / 1.41421356237309504880;
z = t*t / d;
}
return z;
}

View File

@ -9,6 +9,7 @@
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/StateSetManipulator>
#include <osgProducer/Viewer>
@ -169,6 +170,58 @@ public:
};
/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
{
public:
ViewerCoordinateFrameCallback(Viewer* viewer):
_viewer(viewer) {}
virtual osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const
{
osg::notify(osg::NOTICE)<<"getCoordinateFrame("<<X<<","<<Y<<","<<Z<<")"<<std::endl;
const Viewer::RefNodePath& refNodePath = _viewer->getCoordindateSystemNodePath();
if (!refNodePath.empty())
{
osg::Matrixd coordinateFrame;
// have to crete a copy of the RefNodePath to create an osg::NodePath
// to allow it to be used along with the computeLocalToWorld call.
osg::NodePath tmpPath;
for(Viewer::RefNodePath::const_iterator itr=refNodePath.begin();
itr!=refNodePath.end();
++itr)
{
tmpPath.push_back(const_cast<osg::Node*>(itr->get()));
}
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(tmpPath.back());
if (csn)
{
coordinateFrame = csn->computeLocalCoordinateFrame(X,Y,Z)* osg::computeLocalToWorld(tmpPath);
}
else
{
coordinateFrame = osg::computeLocalToWorld(tmpPath);
}
return coordinateFrame;
}
else
{
return osg::CoordinateFrame();
}
}
protected:
virtual ~ViewerCoordinateFrameCallback() {}
Viewer* _viewer;
};
//////////////////////////////////////////////////////////////////////////////
//
// osgProducer::Viewer implemention
@ -348,6 +401,7 @@ void Viewer::setUpViewer(unsigned int options)
if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator);
if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator);
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
if (options&TERRAIN_MANIPULATOR) addCameraManipulator(new osgGA::TerrainManipulator);
if (options&STATE_MANIPULATOR)
{
@ -524,6 +578,8 @@ bool Viewer::realize()
if (_keyswitchManipulator.valid() && _keyswitchManipulator->getCurrentMatrixManipulator())
{
_keyswitchManipulator->setCoordinateFrameCallback(new ViewerCoordinateFrameCallback(this));
osg::ref_ptr<osgProducer::EventAdapter> init_event = _kbmcb->createEventAdapter();
init_event->adaptFrame(0.0);
@ -548,33 +604,6 @@ void Viewer::update()
osgProducer::KeyboardMouseCallback::EventQueue queue;
if (_kbmcb.valid()) _kbmcb->getEventQueue(queue);
if (getKeySwitchMatrixManipulator() && !_coordinateSystemNodePath.empty())
{
osg::Matrixd coordinateFrame;
// have to crete a copy of the RefNodePath to create an osg::NodePath
// to allow it to be used along with the computeLocalToWorld call.
osg::NodePath tmpPath;
for(RefNodePath::iterator itr=_coordinateSystemNodePath.begin();
itr!=_coordinateSystemNodePath.end();
++itr)
{
tmpPath.push_back(itr->get());
}
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(_coordinateSystemNodePath.back().get());
if (csn)
{
coordinateFrame = csn->computeLocalCoordinateFrame(_position[0],_position[1],_position[2])* osg::computeLocalToWorld(tmpPath);
}
else
{
coordinateFrame = osg::computeLocalToWorld(tmpPath);
}
getKeySwitchMatrixManipulator()->setCoordinateFrame(coordinateFrame);
}
// create an event to signal the new frame.
osg::ref_ptr<osgProducer::EventAdapter> frame_event = new osgProducer::EventAdapter;
frame_event->adaptFrame(_frameStamp->getReferenceTime());

View File

@ -62,7 +62,7 @@ SceneView::~SceneView()
void SceneView::setDefaults()
{
CullSettings::setDefaults();
// CullSettings::setDefaults();
_projectionMatrix.makePerspective(50.0f,1.4f,1.0f,10000.0f);
_viewMatrix.makeIdentity();