Addd new experimental osg::Geometry Drawable which will eventually replace

GeoSet.  Currently doesn't draw anything, and is very much in the
early design stages.
This commit is contained in:
Robert Osfield 2002-06-20 19:54:08 +00:00
parent d763a47d2e
commit 476f931eaa
4 changed files with 439 additions and 0 deletions

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@ -197,6 +197,10 @@ SOURCE=..\..\src\osg\Geode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Geometry.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\GeoSet.cpp
# End Source File
# Begin Source File
@ -493,6 +497,10 @@ SOURCE=..\..\Include\Osg\Geode
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Geometry
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\GeoSet
# End Source File
# Begin Source File

200
include/osg/Geometry Normal file
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@ -0,0 +1,200 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_GEOMETRY
#define OSG_GEOMETRY 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
namespace osg {
class AttributeArray : public Object
{
public:
AttributeArray(GLint dataSize=0,GLenum dataType=0):_dataSize(dataSize),_dataType(dataType) {}
AttributeArray(const AttributeArray& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(array,copyop),
_dataSize(array._dataSize),
_dataType(array._dataType) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const AttributeArray*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "AttributeArray"; }
GLint dataSize() const { return _dataSize; }
GLenum dataType() const { return _dataType; }
virtual const GLvoid* dataPointer() const = 0;
protected:
virtual ~AttributeArray() {}
GLint _dataSize;
GLenum _dataType;
};
static char* s_classNames[] = {
"ByteArray", // 0
"ShortArray", // 1
"IntArray", // 2
"UByteArray", // 3
"UShortArray", // 4
"UIntArray", // 5
"FloatArray", // 6
"Vec2Array", // 7
"Vec3Array", // 8
"Vec4Array" // 9
};
template<typename T,int DataSize,int DataType,unsigned int ClassName>
class TemplateArray : public AttributeArray, public std::vector<T>
{
public:
TemplateArray() : TemplateArray(DataSize,DataType) {}
TemplateArray(const T& t,const CopyOp& copyop=CopyOp::SHALLOW_COPY) : AttributeArray(t,copyop), std::vector<T>(t) {}
virtual Object* cloneType() const { return osgNew TemplateArray(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateArray(*this,copyop); }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return s_classNames[ClassName]; }
virtual const GLvoid* dataPointer() const { if (!empty()) return &(*begin()); else return 0; }
};
typedef TemplateArray<char,1,GL_BYTE,0> ByteArray;
typedef TemplateArray<short,1,GL_SHORT,1> ShortArray;
typedef TemplateArray<int,1,GL_INT,2> IntArray;
typedef TemplateArray<unsigned char,1,GL_UNSIGNED_BYTE,3> UByteArray;
typedef TemplateArray<unsigned short,1,GL_UNSIGNED_SHORT,4> UShortArray;
typedef TemplateArray<unsigned int,1,GL_UNSIGNED_INT,5> UIntArray;
typedef TemplateArray<float,1,GL_FLOAT,6> FloatArray;
typedef TemplateArray<Vec2,2,GL_FLOAT,7> Vec2Array;
typedef TemplateArray<Vec3,3,GL_FLOAT,8> Vec3Array;
typedef TemplateArray<Vec4,4,GL_FLOAT,9> Vec4Array;
/** Experiemntal replacement for GeoSet.
*/
class SG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geometry(const Geometry& Geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
enum PrimitiveType
{
POINTS = GL_POINTS,
LINES = GL_LINES,
LINE_STRIP = GL_LINE_STRIP,
LINE_LOOP = GL_LINE_LOOP,
TRIANGLES = GL_TRIANGLES,
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
TRIANGLE_FAN = GL_TRIANGLE_FAN,
QUADS = GL_QUADS,
QUAD_STRIP = GL_QUAD_STRIP,
POLYGON = GL_POLYGON
};
enum AttributeType
{
PRIMITIVES,
COORDS,
NORMALS,
COLORS,
TEX_COORDS,
TEX_COORDS_0 = TEX_COORDS,
TEX_COORDS_1,
TEX_COORDS_2,
TEX_COORDS_3,
TEX_COORDS_4,
TEX_COORDS_5,
TEX_COORDS_6,
TEX_COORDS_7
};
void setAttribute(AttributeType type,AttributeArray* array);
void setAttribute(AttributeType type,AttributeArray* array,AttributeArray* indices);
AttributeArray* getAttribute(AttributeType type);
void setIndices(AttributeType type,AttributeArray* indices);
AttributeArray* getIndices(AttributeType type);
/** draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImmediateMode(State& state);
/** Statistics collection for each drawable- 26.09.01
*/
bool getStats(Statistics &);
/** return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask.*/
virtual AttributeBitMask suppportsAttributeOperation() const;
/** return the attributes successully applied in applyAttributeUpdate.*/
virtual AttributeBitMask applyAttributeOperation(AttributeFunctor& auf);
protected:
Geometry& operator = (const Geometry&) { return *this;}
virtual ~Geometry();
virtual const bool computeBound() const;
void setTexCoordArray(unsigned int pos,AttributeArray*);
AttributeArray* getTexCoordArray(unsigned int pos);
void setTexCoordIndicesArray(unsigned int pos,AttributeArray*);
AttributeArray* getTexCoordIndicesArray(unsigned int pos);
typedef std::vector< ref_ptr<AttributeArray> > TexCoordList;
ref_ptr<AttributeArray> _primitives;
ref_ptr<AttributeArray> _coords;
ref_ptr<AttributeArray> _coordIndices;
ref_ptr<AttributeArray> _normals;
ref_ptr<AttributeArray> _normalIndices;
ref_ptr<AttributeArray> _colors;
ref_ptr<AttributeArray> _colorIndices;
TexCoordList _texCoordList;
TexCoordList _texCoordIndicesList;
};
}
#endif

230
src/osg/Geometry.cpp Normal file
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@ -0,0 +1,230 @@
#include <osg/Geometry>
using namespace osg;
Geometry::Geometry()
{
}
Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
Drawable(geometry,copyop),
_coords(geometry._coords),
_coordIndices(geometry._coordIndices),
_normals(geometry._normals),
_normalIndices(geometry._normalIndices),
_colors(geometry._colors),
_colorIndices(geometry._colorIndices),
_texCoordList(geometry._texCoordList),
_texCoordIndicesList(geometry._texCoordIndicesList)
{
}
Geometry::~Geometry()
{
// no need to delete, all automatically handled by ref_ptr :-)
}
void Geometry::setTexCoordArray(unsigned int pos,AttributeArray* array)
{
if (_texCoordList.size()<=pos)
_texCoordList.resize(pos+1,0);
_texCoordList[pos] = array;
}
AttributeArray* Geometry::getTexCoordArray(unsigned int pos)
{
if (pos<_texCoordList.size()) return _texCoordList[pos].get();
else return 0;
}
void Geometry::setTexCoordIndicesArray(unsigned int pos,AttributeArray* array)
{
if (_texCoordList.size()<=pos)
_texCoordList.resize(pos+1,0);
_texCoordIndicesList[pos] = array;
}
AttributeArray* Geometry::getTexCoordIndicesArray(unsigned int pos)
{
if (pos<_texCoordIndicesList.size()) return _texCoordIndicesList[pos].get();
else return 0;
}
void Geometry::setAttribute(AttributeType type,AttributeArray* array)
{
switch(type)
{
case(PRIMITIVES):
_primitives = array;
break;
case(COORDS):
_coords = array;
break;
case(NORMALS):
_normals = array;
break;
case(COLORS):
_colors = array;
break;
default:
if (type>=TEX_COORDS_0)
{
setTexCoordArray(type-TEX_COORDS_0,array);
}
break;
}
}
void Geometry::setAttribute(AttributeType type,AttributeArray* array,AttributeArray* indices)
{
switch(type)
{
case(PRIMITIVES):
_primitives = array;
// indices not appropriate!
break;
case(COORDS):
_coords = array;
_coordIndices = indices;
break;
case(NORMALS):
_normals = array;
_normalIndices = indices;
break;
case(COLORS):
_colors = array;
_colorIndices = indices;
break;
default:
if (type>=TEX_COORDS_0)
{
setTexCoordArray(type-TEX_COORDS_0,array);
setTexCoordIndicesArray(type-TEX_COORDS_0,indices);
}
break;
}
}
AttributeArray* Geometry::getAttribute(AttributeType type)
{
switch(type)
{
case(PRIMITIVES):
return _primitives.get();
break;
case(COORDS):
return _coords.get();
break;
case(NORMALS):
return _normals.get();
break;
case(COLORS):
return _colors.get();
break;
default:
if (type>=TEX_COORDS_0)
{
return getTexCoordArray(type-TEX_COORDS_0);
}
break;
}
return 0;
}
void Geometry::setIndices(AttributeType type,AttributeArray* indices)
{
switch(type)
{
case(PRIMITIVES):
// indices not appropriate!
break;
case(COORDS):
_coordIndices = indices;
break;
case(NORMALS):
_normalIndices = indices;
break;
case(COLORS):
_colorIndices = indices;
break;
default:
if (type>=TEX_COORDS_0)
{
setTexCoordIndicesArray(type-TEX_COORDS_0,indices);
}
break;
}
}
AttributeArray* Geometry::getIndices(AttributeType type)
{
switch(type)
{
case(COORDS):
return _coordIndices.get();
break;
case(NORMALS):
return _normalIndices.get();
break;
case(COLORS):
return _colorIndices.get();
break;
default:
if (type>=TEX_COORDS_0)
{
return getTexCoordIndicesArray(type-TEX_COORDS_0);
}
break;
}
return 0;
}
void Geometry::drawImmediateMode(State& /*state*/)
{
}
/** Statistics collection for each drawable- 26.09.01
*/
bool Geometry::getStats(Statistics &)
{
return false;
}
Drawable::AttributeBitMask Geometry::suppportsAttributeOperation() const
{
return 0;
}
/** return the attributes successully applied in applyAttributeUpdate.*/
Drawable::AttributeBitMask Geometry::applyAttributeOperation(AttributeFunctor& )
{
return 0;
}
const bool Geometry::computeBound() const
{
_bbox.init();
const Vec3Array* coords = dynamic_cast<const Vec3Array*>(_coords.get());
if (coords)
{
for(Vec3Array::const_iterator itr=coords->begin();
itr!=coords->end();
++itr)
{
_bbox.expandBy(*itr);
}
}
_bbox_computed = true;
return _bbox.valid();
}

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@ -28,6 +28,7 @@ CXXFILES =\
FrameStamp.cpp\
FrontFace.cpp\
GLExtensions.cpp\
Geometry.cpp\
GeoSet.cpp\
GeoSet_ogl.cpp\
Geode.cpp\