From Pavel Moloshtan, add support to osg::Texture files for GL_ARB_shadow_ambinet support

This commit is contained in:
Robert Osfield 2004-01-29 11:16:49 +00:00
parent 7a94ab3903
commit 475c583975
3 changed files with 37 additions and 7 deletions

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@ -11,7 +11,7 @@ Robert Osfield <robert@openscenegraph.com>
- 2nd iteration of shadow occlusion culling.
- documentation?!
- visual studio workspace files/unix makefiles.
- project adim & lead.
- project admin & lead.
Don Burns <don@andesengineering.com>
- Open Producer
@ -124,7 +124,11 @@ Ruben Lopez <ryu@gpul.org>
- Inventor ascii/VRML 1.0 loader.
Pavel Moloshtan <pasha@moloshtan.com>
- Support for LWO2 format in the LightWave loader.
- First version of LightWave LWO2 format in lwo plugin.
- Support of GL_ARB_occlusion_query in osg::Drawable.
- Support of GL_ARB_shadow in osg::Texture, osgdepthtexture example.
- Support of GL_ARB_shadow_ambient in osg::Texture.
- Improvement to the ive plugin.
Daniel Sjölie <deepone@acc.umu.se>
- Support for multitextured flt files.

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@ -82,6 +82,9 @@
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
#ifndef TEXTURE_COMPARE_FAIL_VALUE_ARB
#define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
namespace osg {
@ -91,7 +94,6 @@ class SG_EXPORT Texture : public osg::StateAttribute
public :
Texture();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
@ -266,7 +268,10 @@ class SG_EXPORT Texture : public osg::StateAttribute
void setShadowTextureMode(ShadowTextureMode mode) { _shadow_texture_mode = mode; }
ShadowTextureMode getShadowTextureMode() { return _shadow_texture_mode; }
// set value of TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter
// http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt
void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
float getShadowAmbient() { return _shadow_ambient; }
/** Texture is pure virtual base class, apply must be overriden. */
virtual void apply(State& state) const = 0;
@ -315,6 +320,9 @@ class SG_EXPORT Texture : public osg::StateAttribute
void setShadowSupported(bool flag) { _isShadowSupported = flag; }
bool isShadowSupported() const { return _isShadowSupported; }
void setShadowAmbientSupported(bool flag) { _isShadowAmbientSupported = flag; }
bool isShadowAmbientSupported() const { return _isShadowAmbientSupported; }
void setMaxTextureSize(GLint maxsize) { _maxTextureSize=maxsize; }
GLint maxTextureSize() const { return _maxTextureSize; }
@ -342,6 +350,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
bool _isTextureBorderClampSupported;
bool _isGenerateMipMapSupported;
bool _isShadowSupported;
bool _isShadowAmbientSupported;
GLint _maxTextureSize;
@ -415,6 +424,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
bool _use_shadow_comparison;
ShadowCompareFunc _shadow_compare_func;
ShadowTextureMode _shadow_texture_mode;
float _shadow_ambient;
public:

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@ -178,7 +178,8 @@ Texture::Texture():
_internalFormat(0),
_use_shadow_comparison(false),
_shadow_compare_func(LEQUAL),
_shadow_texture_mode(LUMINANCE)
_shadow_texture_mode(LUMINANCE),
_shadow_ambient(0)
{
}
@ -198,7 +199,8 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
_internalFormat(text._internalFormat),
_use_shadow_comparison(text._use_shadow_comparison),
_shadow_compare_func(text._shadow_compare_func),
_shadow_texture_mode(text._shadow_texture_mode)
_shadow_texture_mode(text._shadow_texture_mode),
_shadow_ambient(text._shadow_ambient)
{
}
@ -224,6 +226,7 @@ int Texture::compareTexture(const Texture& rhs) const
COMPARE_StateAttribute_Parameter(_use_shadow_comparison)
COMPARE_StateAttribute_Parameter(_shadow_compare_func)
COMPARE_StateAttribute_Parameter(_shadow_texture_mode)
COMPARE_StateAttribute_Parameter(_shadow_ambient)
return 0;
}
@ -494,6 +497,13 @@ void Texture::applyTexParameters(GLenum target, State& state) const
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC_ARB, _shadow_compare_func);
glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, _shadow_texture_mode);
// if ambient value is 0 - it is default behaviour of GL_ARB_shadow
// no need for GL_ARB_shadow_ambient in this case
if (extensions->isShadowAmbientSupported() && _shadow_ambient > 0)
{
glTexParameterf(target, TEXTURE_COMPARE_FAIL_VALUE_ARB, _shadow_ambient);
}
}
else
{
@ -1038,6 +1048,9 @@ Texture::Extensions::Extensions(const Extensions& rhs):
_maxTextureSize = rhs._maxTextureSize;
_glCompressedTexImage2D = rhs._glCompressedTexImage2D;
_isShadowSupported = rhs._isShadowSupported;
_isShadowAmbientSupported = rhs._isShadowAmbientSupported;
}
void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
@ -1059,6 +1072,9 @@ void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
if (!rhs._glCompressedTexSubImage2D) _glCompressedTexSubImage2D = 0;
if (!rhs._glGetCompressedTexImage) _glGetCompressedTexImage = 0;
if (!rhs._isShadowSupported) _isShadowSupported = 0;
if (!rhs._isShadowAmbientSupported) _isShadowAmbientSupported = 0;
}
void Texture::Extensions::setupGLExtenions()
@ -1076,7 +1092,7 @@ void Texture::Extensions::setupGLExtenions()
_isGenerateMipMapSupported = (strncmp((const char*)glGetString(GL_VERSION),"1.4",3)>=0) ||
isGLExtensionSupported("GL_SGIS_generate_mipmap");
_isShadowSupported = isGLExtensionSupported("GL_ARB_shadow");
_isShadowAmbientSupported = isGLExtensionSupported("GL_ARB_shadow_ambient");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize);