From 4697b3c68b074bea2bcea2b2bf5f024bc4aeea5d Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 3 Jun 2013 11:38:20 +0000 Subject: [PATCH] From Art Tevs, int and uint Vec classes --- include/osg/Vec2i | 114 ++++++++++++++++++++++++++++++++++++++++ include/osg/Vec2ui | 114 ++++++++++++++++++++++++++++++++++++++++ include/osg/Vec3i | 120 ++++++++++++++++++++++++++++++++++++++++++ include/osg/Vec3ui | 120 ++++++++++++++++++++++++++++++++++++++++++ include/osg/Vec4i | 126 +++++++++++++++++++++++++++++++++++++++++++++ include/osg/Vec4ui | 126 +++++++++++++++++++++++++++++++++++++++++++++ 6 files changed, 720 insertions(+) create mode 100644 include/osg/Vec2i create mode 100644 include/osg/Vec2ui create mode 100644 include/osg/Vec3i create mode 100644 include/osg/Vec3ui create mode 100644 include/osg/Vec4i create mode 100644 include/osg/Vec4ui diff --git a/include/osg/Vec2i b/include/osg/Vec2i new file mode 100644 index 000000000..6ec16054c --- /dev/null +++ b/include/osg/Vec2i @@ -0,0 +1,114 @@ +/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield + * + * This library is open source and may be redistributed and/or modified under + * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or + * (at your option) any later version. The full license is in LICENSE file + * included with this distribution, and on the openscenegraph.org website. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * OpenSceneGraph Public License for more details. +*/ + +#ifndef OSG_VEC2I +#define OSG_VEC2I 1 + +namespace osg { + +/** General purpose integer pair. +*/ +class Vec2i +{ + public: + + /** Type of Vec class.*/ + typedef int value_type; + + /** Number of vector components. */ + enum { num_components = 2 }; + + /** Vec member varaible. */ + value_type _v[2]; + + Vec2i() { _v[0]=0; _v[1]=0; } + + Vec2i(value_type x, value_type y) { _v[0] = x; _v[1] = y; } + + inline bool operator == (const Vec2i& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; } + inline bool operator != (const Vec2i& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; } + inline bool operator < (const Vec2i& v) const + { + if (_v[0]v._v[0]) return false; + else return (_v[1]v._v[0]) return false; + else return (_v[1]v._v[0]) return false; + else if (_v[1]v._v[1]) return false; + else return (_v[2]v._v[0]) return false; + else if (_v[1]v._v[1]) return false; + else return (_v[2]v._v[0]) return false; + else if (_v[1]v._v[1]) return false; + else if (_v[2]v._v[2]) return false; + else return (_v[3]v._v[0]) return false; + else if (_v[1]v._v[1]) return false; + else if (_v[2]v._v[2]) return false; + else return (_v[3]