From Art Tevs, int and uint Vec classes

This commit is contained in:
Robert Osfield 2013-06-03 11:38:20 +00:00
parent efe52842fa
commit 4697b3c68b
6 changed files with 720 additions and 0 deletions

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC2I
#define OSG_VEC2I 1
namespace osg {
/** General purpose integer pair.
*/
class Vec2i
{
public:
/** Type of Vec class.*/
typedef int value_type;
/** Number of vector components. */
enum { num_components = 2 };
/** Vec member varaible. */
value_type _v[2];
Vec2i() { _v[0]=0; _v[1]=0; }
Vec2i(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
inline bool operator == (const Vec2i& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != (const Vec2i& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2i& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else return (_v[1]<v._v[1]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y)
{
_v[0]=x; _v[1]=y;
}
inline void set( const Vec2i& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
}
inline value_type& operator [] (int i) { return _v[i]; }
inline value_type operator [] (int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline Vec2i operator * (value_type rhs) const
{
return Vec2i(_v[0]*rhs, _v[1]*rhs);
}
inline Vec2i operator / (value_type rhs) const
{
return Vec2i(_v[0]/rhs, _v[1]/rhs);
}
inline Vec2i operator + (value_type rhs) const
{
return Vec2i(_v[0]+rhs, _v[1]+rhs);
}
inline Vec2i operator - (value_type rhs) const
{
return Vec2i(_v[0]-rhs, _v[1]-rhs);
}
inline Vec2i operator + (const Vec2i& rhs) const
{
return Vec2i(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
inline Vec2i operator - (const Vec2i& rhs) const
{
return Vec2i(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
inline Vec2i operator * (const Vec2i& rhs) const
{
return Vec2i(_v[0]*rhs._v[0], _v[1]*rhs._v[1]);
}
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC2UI
#define OSG_VEC2UI 1
namespace osg {
/** General purpose integer pair.
*/
class Vec2ui
{
public:
/** Type of Vec class.*/
typedef unsigned int value_type;
/** Number of vector components. */
enum { num_components = 2 };
/** Vec member varaible. */
value_type _v[2];
Vec2ui() { _v[0]=0; _v[1]=0; }
Vec2ui(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
inline bool operator == (const Vec2ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != (const Vec2ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2ui& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else return (_v[1]<v._v[1]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y)
{
_v[0]=x; _v[1]=y;
}
inline void set( const Vec2ui& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
}
inline value_type& operator [] (int i) { return _v[i]; }
inline value_type operator [] (int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline Vec2ui operator * (value_type rhs) const
{
return Vec2ui(_v[0]*rhs, _v[1]*rhs);
}
inline Vec2ui operator / (value_type rhs) const
{
return Vec2ui(_v[0]/rhs, _v[1]/rhs);
}
inline Vec2ui operator + (value_type rhs) const
{
return Vec2ui(_v[0]+rhs, _v[1]+rhs);
}
inline Vec2ui operator - (value_type rhs) const
{
return Vec2ui(_v[0]-rhs, _v[1]-rhs);
}
inline Vec2ui operator + (const Vec2ui& rhs) const
{
return Vec2ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
inline Vec2ui operator - (const Vec2ui& rhs) const
{
return Vec2ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
inline Vec2ui operator * (const Vec2ui& rhs) const
{
return Vec2ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1]);
}
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC3I
#define OSG_VEC3I 1
namespace osg {
/** General purpose integer triple
**/
class Vec3i
{
public:
/** Type of Vec class.*/
typedef int value_type;
/** Number of vector components. */
enum { num_components = 3 };
/** Vec member varaible. */
value_type _v[3];
Vec3i() { _v[0]=0; _v[1]=0; _v[2]=0; }
Vec3i(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
inline bool operator == (const Vec3i& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
inline bool operator != (const Vec3i& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
inline bool operator < (const Vec3i& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else return (_v[2]<v._v[2]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set(value_type r, value_type g, value_type b)
{
_v[0]=r; _v[1]=g; _v[2]=b;
}
inline void set( const Vec3i& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
/** Multiply by scalar. */
inline Vec3i operator * (value_type rhs) const
{
return Vec3i(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs);
}
inline Vec3i operator / (value_type rhs) const
{
return Vec3i(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs);
}
inline Vec3i operator + (value_type rhs) const
{
return Vec3i(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs);
}
inline Vec3i operator - (value_type rhs) const
{
return Vec3i(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs);
}
inline Vec3i operator + (const Vec3i& rhs) const
{
return Vec3i(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2]);
}
inline Vec3i operator - (const Vec3i& rhs) const
{
return Vec3i(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]);
}
inline Vec3i operator * (const Vec3i& rhs) const
{
return Vec3i(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2]);
}
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC3UI
#define OSG_VEC3UI 1
namespace osg {
/** General purpose integer triple
**/
class Vec3ui
{
public:
/** Type of Vec class.*/
typedef unsigned int value_type;
/** Number of vector components. */
enum { num_components = 3 };
/** Vec member varaible. */
value_type _v[3];
Vec3ui() { _v[0]=0; _v[1]=0; _v[2]=0; }
Vec3ui(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
inline bool operator == (const Vec3ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
inline bool operator != (const Vec3ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
inline bool operator < (const Vec3ui& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else return (_v[2]<v._v[2]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set(value_type r, value_type g, value_type b)
{
_v[0]=r; _v[1]=g; _v[2]=b;
}
inline void set( const Vec3ui& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
/** Multiply by scalar. */
inline Vec3ui operator * (value_type rhs) const
{
return Vec3ui(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs);
}
inline Vec3ui operator / (value_type rhs) const
{
return Vec3ui(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs);
}
inline Vec3ui operator + (value_type rhs) const
{
return Vec3ui(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs);
}
inline Vec3ui operator - (value_type rhs) const
{
return Vec3ui(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs);
}
inline Vec3ui operator + (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2]);
}
inline Vec3ui operator - (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]);
}
inline Vec3ui operator * (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2]);
}
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC4I
#define OSG_VEC4I 1
namespace osg {
/** General purpose integer quad
**/
class Vec4i
{
public:
/** Type of Vec class.*/
typedef int value_type;
/** Number of vector components. */
enum { num_components = 4 };
/** Vec member varaible. */
value_type _v[4];
Vec4i() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
Vec4i(value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x;
_v[1]=y;
_v[2]=z;
_v[3]=w;
}
inline bool operator == (const Vec4i& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
inline bool operator != (const Vec4i& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
inline bool operator < (const Vec4i& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else if (_v[2]<v._v[2]) return true;
else if (_v[2]>v._v[2]) return false;
else return (_v[3]<v._v[3]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type& w() { return _v[3]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type w() const { return _v[3]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type& a() { return _v[3]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline value_type a() const { return _v[3]; }
inline Vec4i operator * (value_type rhs) const
{
return Vec4i(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs);
}
inline Vec4i operator / (value_type rhs) const
{
return Vec4i(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs);
}
inline Vec4i operator + (value_type rhs) const
{
return Vec4i(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs, _v[3]+rhs);
}
inline Vec4i operator - (value_type rhs) const
{
return Vec4i(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs, _v[3]-rhs);
}
inline Vec4i operator + (const Vec4i& rhs) const
{
return Vec4i(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2], _v[3]+rhs._v[3]);
}
inline Vec4i operator - (const Vec4i& rhs) const
{
return Vec4i(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2], _v[3]-rhs._v[3]);
}
inline Vec4i operator * (const Vec4i& rhs) const
{
return Vec4i(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2], _v[3]*rhs._v[3]);
}
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC4UI
#define OSG_VEC4UI 1
namespace osg {
/** General purpose integer quad
**/
class Vec4ui
{
public:
/** Type of Vec class.*/
typedef unsigned int value_type;
/** Number of vector components. */
enum { num_components = 4 };
/** Vec member varaible. */
value_type _v[4];
Vec4ui() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
Vec4ui(value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x;
_v[1]=y;
_v[2]=z;
_v[3]=w;
}
inline bool operator == (const Vec4ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
inline bool operator != (const Vec4ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
inline bool operator < (const Vec4ui& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else if (_v[2]<v._v[2]) return true;
else if (_v[2]>v._v[2]) return false;
else return (_v[3]<v._v[3]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type& w() { return _v[3]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type w() const { return _v[3]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type& a() { return _v[3]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline value_type a() const { return _v[3]; }
inline Vec4ui operator * (value_type rhs) const
{
return Vec4ui(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs);
}
inline Vec4ui operator / (value_type rhs) const
{
return Vec4ui(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs);
}
inline Vec4ui operator + (value_type rhs) const
{
return Vec4ui(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs, _v[3]+rhs);
}
inline Vec4ui operator - (value_type rhs) const
{
return Vec4ui(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs, _v[3]-rhs);
}
inline Vec4ui operator + (const Vec4ui& rhs) const
{
return Vec4ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2], _v[3]+rhs._v[3]);
}
inline Vec4ui operator - (const Vec4ui& rhs) const
{
return Vec4ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2], _v[3]-rhs._v[3]);
}
inline Vec4ui operator * (const Vec4ui& rhs) const
{
return Vec4ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2], _v[3]*rhs._v[3]);
}
};
}
#endif