Updated shaders from OpenSceneGraph-Data/shaders
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@ -125,5 +125,5 @@ char terrain_displacement_mapping_vert[] = "#version 120\n"
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" vec3 position = gl_Vertex.xyz + gl_Normal.xyz * height_center;\n"
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" gl_Position = gl_ModelViewProjectionMatrix * vec4(position,1.0);\n"
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"\n"
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"};\n"
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"}\n"
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"\n";
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