Restructed check for whether to print out shaders to make it easier to toggle on/off
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44c11a856b
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@ -628,12 +628,13 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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GLint compiled = GL_FALSE;
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// OSG_NOTICE<<"Compiling PerContextShader "<<this<<" ShaderDefine="<<getDefineString()<<std::endl;
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bool printOutShaders = osg::getNotifyLevel()>=osg::INFO;//NOTICE;
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if (_defineStr.empty())
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{
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const GLchar* sourceText = reinterpret_cast<const GLchar*>(source.c_str());
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if (osg::getNotifyLevel()>=osg::INFO)
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if (printOutShaders)
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{
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std::string sourceToCompile;
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if (!_defineStr.empty()) sourceToCompile += _defineStr;
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@ -644,8 +645,6 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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}
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_extensions->glShaderSource( _glShaderHandle, 1, &sourceText, NULL );
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}
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else
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@ -683,11 +682,11 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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if (!versionLine.empty())
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{
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if (osg::getNotifyLevel()>=osg::INFO)
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if (printOutShaders)
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{
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std::string sourceWithLineNumbers = insertLineNumbers(versionLine + _defineStr + source);
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OSG_INFO << "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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OSG_NOTICE << "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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}
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// OSG_NOTICE<<"Shader::PerContextShader::compileShader() : Found #version, lineNum = "<<lineNum<<" ["<<versionLine<<"] new source = ["<<source<<"]"<<std::endl;
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@ -700,11 +699,11 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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}
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else
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{
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if (osg::getNotifyLevel()>=osg::INFO)
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if (printOutShaders)
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{
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std::string sourceWithLineNumbers = insertLineNumbers(_defineStr + source);
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OSG_INFO << "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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OSG_NOTICE << "\nCompiling " << _shader->getTypename()
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<< " source:\n" << sourceWithLineNumbers << std::endl;
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}
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const GLchar* sourceText[2];
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