Quitened down the DisplaySettings::setShaderHint() output for NONE.
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@ -1141,7 +1141,7 @@ void DisplaySettings::setShaderHint(ShaderHint hint, bool setShaderValues)
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setValue("OSG_PRECISION_FLOAT", "");
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setValue("OSG_PRECISION_FLOAT", "");
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setValue("OSG_VARYING_IN", "varying");
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setValue("OSG_VARYING_IN", "varying");
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setValue("OSG_VARYING_OUT", "varying");
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setValue("OSG_VARYING_OUT", "varying");
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OSG_NOTICE<<"DisplaySettings::NONE"<<std::endl;
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OSG_INFO<<"DisplaySettings::NONE"<<std::endl;
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break;
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break;
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}
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}
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}
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}
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