Small bug fix to osg::BoundingBox::expandBy(x,y,z).
Updated ChangeLog and NEWS for the release.
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NEWS
18
NEWS
@ -13,11 +13,14 @@ July 2002 - OpenSceneGraph-0.9.0.tar.gz
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both comerical and open source.
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both comerical and open source.
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Multi-texturing support added to osg::StateSet, osg::Geometry, osg::State
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Multi-texturing support added to osg::StateSet, osg::Geometry, osg::State
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and txp loader.
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and txp loader, so multi-texturing can now be done with very little coding
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from the user - all you need to do is specify the texture unit to use
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when setting texturing state and texture coordinates and the rest is
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handled automatically by the scene graph!
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New osg::Geometry classes which supersedes the old Performer style osg::GeoSet,
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The new osg::Geometry classes which supersedes the old Performer style
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support multi-texturing, and uses sharable osg::Arrays which use
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osg::GeoSet, support multi-texturing, and uses sharable osg::Arrays which
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std::vector<> for data storage and manipulation.
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utilize std::vector<> for data storage and manipulation.
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Shadow volume occlusion culling adding to the core OSG, developed as a
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Shadow volume occlusion culling adding to the core OSG, developed as a
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collobaration between Mike Connell and Robert Osfield. Our implementation
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collobaration between Mike Connell and Robert Osfield. Our implementation
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@ -28,7 +31,12 @@ July 2002 - OpenSceneGraph-0.9.0.tar.gz
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powerful feature for large scale urban and indoor visulisation.
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powerful feature for large scale urban and indoor visulisation.
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osgParticle developed by Marco Jez adds support for a range of particle
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osgParticle developed by Marco Jez adds support for a range of particle
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effects.
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effects such smoke, fires, engine plumes, fountains, fire works, and
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is fully customizable to produce your own favorite effects. osgParticle
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is a NodeKit (see below) which can be directly linked to in your
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application to allow you to create particle effects by hand, or have
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the library dynamically loaded in when you load a database which contains
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particle effects.
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osgGA (Gui Abstraction) library written by Neil Salter adds classes for
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osgGA (Gui Abstraction) library written by Neil Salter adds classes for
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adapting different GUI toolkits to work with a standard set of manipulators for
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adapting different GUI toolkits to work with a standard set of manipulators for
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@ -146,8 +146,8 @@ class SG_EXPORT BoundingBox
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if(y<_min.y()) _min.y() = y;
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if(y<_min.y()) _min.y() = y;
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if(y>_max.y()) _max.y() = y;
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if(y>_max.y()) _max.y() = y;
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if(x<_min.z()) _min.z() = x;
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if(z<_min.z()) _min.z() = z;
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if(x>_max.z()) _max.z() = x;
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if(z>_max.z()) _max.z() = z;
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}
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}
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/** If incoming box is out-with the box expand to encompass incoming box.
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/** If incoming box is out-with the box expand to encompass incoming box.
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