Small bug fix to osg::BoundingBox::expandBy(x,y,z).

Updated ChangeLog and NEWS for the release.
This commit is contained in:
Robert Osfield 2002-07-19 15:49:43 +00:00
parent 1264bd5869
commit 4594907832
3 changed files with 2662 additions and 220 deletions

2860
ChangeLog

File diff suppressed because it is too large Load Diff

18
NEWS
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@ -13,11 +13,14 @@ July 2002 - OpenSceneGraph-0.9.0.tar.gz
both comerical and open source. both comerical and open source.
Multi-texturing support added to osg::StateSet, osg::Geometry, osg::State Multi-texturing support added to osg::StateSet, osg::Geometry, osg::State
and txp loader. and txp loader, so multi-texturing can now be done with very little coding
from the user - all you need to do is specify the texture unit to use
when setting texturing state and texture coordinates and the rest is
handled automatically by the scene graph!
New osg::Geometry classes which supersedes the old Performer style osg::GeoSet, The new osg::Geometry classes which supersedes the old Performer style
support multi-texturing, and uses sharable osg::Arrays which use osg::GeoSet, support multi-texturing, and uses sharable osg::Arrays which
std::vector<> for data storage and manipulation. utilize std::vector<> for data storage and manipulation.
Shadow volume occlusion culling adding to the core OSG, developed as a Shadow volume occlusion culling adding to the core OSG, developed as a
collobaration between Mike Connell and Robert Osfield. Our implementation collobaration between Mike Connell and Robert Osfield. Our implementation
@ -28,7 +31,12 @@ July 2002 - OpenSceneGraph-0.9.0.tar.gz
powerful feature for large scale urban and indoor visulisation. powerful feature for large scale urban and indoor visulisation.
osgParticle developed by Marco Jez adds support for a range of particle osgParticle developed by Marco Jez adds support for a range of particle
effects. effects such smoke, fires, engine plumes, fountains, fire works, and
is fully customizable to produce your own favorite effects. osgParticle
is a NodeKit (see below) which can be directly linked to in your
application to allow you to create particle effects by hand, or have
the library dynamically loaded in when you load a database which contains
particle effects.
osgGA (Gui Abstraction) library written by Neil Salter adds classes for osgGA (Gui Abstraction) library written by Neil Salter adds classes for
adapting different GUI toolkits to work with a standard set of manipulators for adapting different GUI toolkits to work with a standard set of manipulators for

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@ -146,8 +146,8 @@ class SG_EXPORT BoundingBox
if(y<_min.y()) _min.y() = y; if(y<_min.y()) _min.y() = y;
if(y>_max.y()) _max.y() = y; if(y>_max.y()) _max.y() = y;
if(x<_min.z()) _min.z() = x; if(z<_min.z()) _min.z() = z;
if(x>_max.z()) _max.z() = x; if(z>_max.z()) _max.z() = z;
} }
/** If incoming box is out-with the box expand to encompass incoming box. /** If incoming box is out-with the box expand to encompass incoming box.