Tweaked doxygen docs.

This commit is contained in:
Robert Osfield 2006-10-24 16:24:24 +00:00
parent c892fafa1c
commit 44a77dda7c

View File

@ -366,7 +366,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() { return _computeStereoMatricesCallback.get(); }
const ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() const { return _computeStereoMatricesCallback.get(); }
/** Calculate, via glUnProject, the object coordinates of a window point.
/** Calculate the object coordinates of a point in window coordinates.
Note, current implementation requires that SceneView::draw() has been previously called
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
windows coordinates are calculated relative to the bottom left of the window.
@ -374,8 +374,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
*/
bool projectWindowIntoObject(const osg::Vec3& window,osg::Vec3& object) const;
/** Calculate, via glUnProject, the object coordinates of a window x,y
when projected onto the near and far planes.
/** Calculate the object coordinates of a window x,y when projected onto the near and far planes.
Note, current implementation requires that SceneView::draw() has been previously called
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
windows coordinates are calculated relative to the bottom left of the window.
@ -383,7 +382,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
*/
bool projectWindowXYIntoObject(int x,int y,osg::Vec3& near_point,osg::Vec3& far_point) const;
/** Calculate, via glProject, the object coordinates of a window.
/** Calculate the window coordinates of a point in object coordinates.
Note, current implementation requires that SceneView::draw() has been previously called
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
windows coordinates are calculated relative to the bottom left of the window,