Tweaked doxygen docs.
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@ -366,7 +366,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() { return _computeStereoMatricesCallback.get(); }
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const ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() const { return _computeStereoMatricesCallback.get(); }
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/** Calculate, via glUnProject, the object coordinates of a window point.
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/** Calculate the object coordinates of a point in window coordinates.
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Note, current implementation requires that SceneView::draw() has been previously called
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for projectWindowIntoObject to produce valid values. Consistent with OpenGL
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windows coordinates are calculated relative to the bottom left of the window.
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@ -374,8 +374,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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*/
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bool projectWindowIntoObject(const osg::Vec3& window,osg::Vec3& object) const;
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/** Calculate, via glUnProject, the object coordinates of a window x,y
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when projected onto the near and far planes.
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/** Calculate the object coordinates of a window x,y when projected onto the near and far planes.
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Note, current implementation requires that SceneView::draw() has been previously called
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for projectWindowIntoObject to produce valid values. Consistent with OpenGL
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windows coordinates are calculated relative to the bottom left of the window.
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@ -383,7 +382,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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*/
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bool projectWindowXYIntoObject(int x,int y,osg::Vec3& near_point,osg::Vec3& far_point) const;
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/** Calculate, via glProject, the object coordinates of a window.
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/** Calculate the window coordinates of a point in object coordinates.
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Note, current implementation requires that SceneView::draw() has been previously called
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for projectWindowIntoObject to produce valid values. Consistent with OpenGL
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windows coordinates are calculated relative to the bottom left of the window,
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