Quitened down debug messages
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@ -991,7 +991,7 @@ bool View::computeIntersections(float x,float y, osgUtil::LineSegmentIntersector
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float local_x, local_y;
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const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
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OSG_NOTICE<<"computeIntersections("<<x<<", "<<y<<") local_x="<<local_x<<", local_y="<<local_y<<std::endl;
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OSG_INFO<<"computeIntersections("<<x<<", "<<y<<") local_x="<<local_x<<", local_y="<<local_y<<std::endl;
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if (camera) return computeIntersections(camera, (camera->getViewport()==0)?osgUtil::Intersector::PROJECTION : osgUtil::Intersector::WINDOW, local_x, local_y, intersections, traversalMask);
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else return false;
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@ -1002,7 +1002,7 @@ bool View::computeIntersections(float x,float y, const osg::NodePath& nodePath,
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float local_x, local_y;
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const osg::Camera* camera = getCameraContainingPosition(x, y, local_x, local_y);
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OSG_NOTICE<<"computeIntersections("<<x<<", "<<y<<") local_x="<<local_x<<", local_y="<<local_y<<std::endl;
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OSG_INFO<<"computeIntersections("<<x<<", "<<y<<") local_x="<<local_x<<", local_y="<<local_y<<std::endl;
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if (camera) return computeIntersections(camera, (camera->getViewport()==0)?osgUtil::Intersector::PROJECTION : osgUtil::Intersector::WINDOW, local_x, local_y, nodePath, intersections, traversalMask);
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else return false;
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