From Guillaume Chouvenc, "I have added the file StateAttribute.cpp in src/osgPlugins/osg
to support the reading and writing of StateAttribute Callback in osg files. "
This commit is contained in:
parent
8d5bfeddee
commit
43d19c11cf
@ -61,6 +61,7 @@ ShadeModel.cpp
|
||||
Shader.cpp
|
||||
Shape.cpp
|
||||
ShapeDrawable.cpp
|
||||
StateAttribute.cpp
|
||||
StateSet.cpp
|
||||
Stencil.cpp
|
||||
Switch.cpp
|
||||
|
81
src/osgPlugins/osg/StateAttribute.cpp
Normal file
81
src/osgPlugins/osg/StateAttribute.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include "osg/StateAttribute"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
using namespace std;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool StateAttribute_readLocalData(Object& obj, Input& fr);
|
||||
bool StateAttribute_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
osg::StateAttribute* g_stateAttribute = 0;
|
||||
RegisterDotOsgWrapperProxy g_StateAttributeProxy
|
||||
(
|
||||
g_stateAttribute, // no instance, osg::StateAttribute is an abstract class.
|
||||
"StateAttribute",
|
||||
"Object StateAttribute",
|
||||
&StateAttribute_readLocalData,
|
||||
&StateAttribute_writeLocalData
|
||||
);
|
||||
|
||||
|
||||
bool StateAttribute_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
StateAttribute& stateAttribute = static_cast<StateAttribute&>(obj);
|
||||
|
||||
static ref_ptr<StateAttribute::Callback> s_callback = new osg::StateAttribute::Callback;
|
||||
while (fr.matchSequence("UpdateCallback {"))
|
||||
{
|
||||
int entry = fr[0].getNoNestedBrackets();
|
||||
fr += 2;
|
||||
StateAttribute::Callback* callback = dynamic_cast<StateAttribute::Callback*>(fr.readObjectOfType(*s_callback));
|
||||
if (callback) {
|
||||
stateAttribute.setUpdateCallback(callback);
|
||||
}
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
while (fr.matchSequence("EventCallback {"))
|
||||
{
|
||||
int entry = fr[0].getNoNestedBrackets();
|
||||
fr += 2;
|
||||
StateAttribute::Callback* callback = dynamic_cast<StateAttribute::Callback*>(fr.readObjectOfType(*s_callback));
|
||||
if (callback) {
|
||||
stateAttribute.setEventCallback(callback);
|
||||
}
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
bool StateAttribute_writeLocalData(const Object& obj,Output& fw)
|
||||
{
|
||||
const StateAttribute& stateAttribute = static_cast<const StateAttribute&>(obj);
|
||||
|
||||
if (stateAttribute.getUpdateCallback())
|
||||
{
|
||||
fw.indent() << "UpdateCallback {" << std::endl;
|
||||
fw.moveIn();
|
||||
fw.writeObject(*stateAttribute.getUpdateCallback());
|
||||
fw.moveOut();
|
||||
fw.indent() << "}" << std::endl;
|
||||
}
|
||||
|
||||
if (stateAttribute.getEventCallback())
|
||||
{
|
||||
fw.indent() << "EventCallback {" << std::endl;
|
||||
fw.moveIn();
|
||||
fw.writeObject(*stateAttribute.getEventCallback());
|
||||
fw.moveOut();
|
||||
fw.indent() << "}" << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue
Block a user