Updated NEWS and AUTHORS files for the release.

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Robert Osfield 2005-12-09 20:17:11 +00:00
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OpenSceneGraph Library 1.0
172 Contributors:
171 Contributors:
Firstname Surname
-----------------
@ -13,10 +13,10 @@ Bob Kuehne
Brede Johansen
Tree
Ulrich Hertlein
Norman Vine
Eric Sokolowsky
Pavel Moloshtan
Paul Martz
Norman Vine
Pavel Moloshtan
Farshid Lashkari
Trajce Nikolov
Tom Jolley
@ -28,10 +28,10 @@ Randall Hopper
Gideon May
Stephan Huber
Michael Gronager
Eric Wing
Chris Hanson
Neil Salter
Frederic Marmond
Eric Wing
Boris Bralo
Sondra Iverson
Rune Schmidt Jensen
@ -54,13 +54,14 @@ Jason Daly
David Spilling
Corbin Holtz
Toshiyuki Takahei
Thom DeCarlo
Simon Julier
Nikolaus Hanekamp
Markus Trenkwalder
Loic Dachary
Bruce Clay
Brad Christiansen
Alberto Barbati
Thom DeCarlo
Terry Welsh
Sebastien Grignard
Romano Magacho
@ -112,7 +113,6 @@ Uwe Woessner
Troy Yee
Tino Schwarze
Tanguy Fautré
Simon Julier
Shane Arnott
Sebastien Kuntz
Ronny Krueger
@ -161,7 +161,6 @@ Douglas A. Pouk
Donny Cipperly
Dean Iverson
David Jung
Clay Fowler
Bora Utka
Blake Williams
Bart Gallet

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OSG News
========
!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
AYRSHIRE, Scotland - December 8th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/
@ -18,7 +19,7 @@ Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.c
- [=OpenGL=] fast paths and latest extensions\\
- Multi-threading and database optimization
* Extensive support for [=OpenGL=], from 1.1 through 2.0 including the latest extensions
* Tightly coupled support for [=OpenGL=] Shader Language, developed in conjunction with 3DLabs
* Tightly coupled support for [=OpenGL=] Shading Language, developed in conjunction with 3Dlabs
* Support for a wide range of 2D image and 3D database formats, with 34 loaders available including industry standards such as [=OpenFlight=], [=TerraPage=], OBJ, 3DS, JPEG, PNG and [=GeoTiff=]
* Particle effects
* High quality anti-aliased [=TrueType=](R) text support
@ -37,7 +38,7 @@ Chris "Xenon" Hanson, Vice President of R&D, 3D Nature LLC, http://www.3DNature.
[=OpenSceneGraph=] is released under the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open source applications. Furthermore, it allows both static and dynamic linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the user's software.
->''"Our real-time 3D presentation tool, [=Present3D=], builds upon [=OpenSceneGraph=]'s excellent support for stereo visualization, video, imagery, text, 3d models and database paging, making it possible for us to develop a uniquely compelling immersive presentation software. The portability and royalty-free open-source licensing has allowed us to deliver it across a far wider range of platforms and at lower cost than would have been possible with any of the competing proprietary scene graphs." ''\\
Phil Lavery, Greythorn Associates. http://wwww.greythornassociates.com
Phil Lavery, Greythorn Associates. http://www.greythornassociates.com
!!!Professional support and services
@ -55,7 +56,7 @@ The diverse community of nearly 1200 developers is centered around the public os
->''"Since I joined this list 6 months ago I have rarely seen a question go unanswered! The community averages 30 responses a day with about a fifth of them coming from the project lead himself."''\\
Jacob Foshee, Software Engineer in the Oil and Gas industry.
The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 169 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 171 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
Robert Osfield\\
Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
@ -71,7 +72,6 @@ About [=OpenSceneGraph=] Professional Services\\
About Andes Engineering\\
Andes Engineering, founded by Don Burns in December 2001, is based in Sunnyvale, California, and provides professional services and custom simulators on top of [=OpenSceneGraph=]. Further information about the products and services it provides can be found at http://www.andesengineering.com .
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