From Bjorn Blissing, "I stumbled upon a strange ifdef-case inside Geometry.cpp
Currently the code looks like this: Code: DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES); elems->push_back(0); elems->push_back(1); elems->push_back(2); elems->push_back(2); elems->push_back(3); elems->push_back(0); geom->addPrimitiveSet(elems); geom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS,0,4)); The second condition looked really strange (note the ! sign), and results in pretty much all code paths uses the first code. The correct version should probably be that only people with GLES1 or GLES2 should use GL_TRIANGLES to simulate quads. And all others should use the native support for GL_QUADS. "
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@ -1043,7 +1043,7 @@ Geometry* osg::createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVe
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geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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#if defined(OSG_GLES1_AVAILABLE) || !defined(OSG_GLES2_AVAILABLE)
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES);
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elems->push_back(0);
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elems->push_back(1);
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