From Farshid Lashkari, "There was a bug in ParticleSystem where the bounds is not properly
flagged as computed when there is only 1 particle. Attached is the fix."
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@ -314,10 +314,9 @@ namespace osgParticle
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if (p.x() + r > _bmax.x()) _bmax.x() = p.x() + r;
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if (p.y() + r > _bmax.y()) _bmax.y() = p.y() + r;
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if (p.z() + r > _bmax.z()) _bmax.z() = p.z() + r;
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if (!_bounds_computed)
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_bounds_computed = true;
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}
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if (!_bounds_computed)
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_bounds_computed = true;
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}
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inline Particle& ParticleSystem::getDefaultParticleTemplate()
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