Added serializer for Texture2DMultisample
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@ -61,6 +61,9 @@ class OSG_EXPORT Texture2DMultisample : public Texture
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inline void setNumSamples( int samples ) { _numSamples = samples; }
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GLsizei getNumSamples() const { return _numSamples; }
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inline void setFixedSampleLocations( GLboolean fixedSampleLocations ) { _fixedsamplelocations = fixedSampleLocations; }
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inline GLboolean getFixedSampleLocations() const { return _fixedsamplelocations; }
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// unnecessary for Texture2DMultisample
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virtual void setImage(unsigned int /*face*/, Image* /*image*/) {}
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15
src/osgWrappers/serializers/osg/Texture2DMultisample.cpp
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15
src/osgWrappers/serializers/osg/Texture2DMultisample.cpp
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@ -0,0 +1,15 @@
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#include <osg/Texture2DMultisample>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( Texture2DMultisample,
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new osg::Texture2DMultisample,
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osg::Texture2DMultisample,
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"osg::Object osg::StateAttribute osg::Texture osg::Texture2DMultisample" )
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{
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ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth
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ADD_INT_SERIALIZER( TextureHeight, 0 ); // _textureHeight
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ADD_INT_SERIALIZER( NumSamples, 1 ); // _numSamples
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ADD_UCHAR_SERIALIZER( FixedSampleLocations, GL_FALSE ); // _fixedsamplelocations
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}
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