Moved osgautotransform across to osgViewer
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@ -429,7 +429,7 @@ Package=<4>
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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}}}
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgautotransform.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgautotransform.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgautotransform - Win32 Debug"
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@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -76,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgautotransformd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgautotransformd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgautotransform.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgProducer -lProducer -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgautotransform.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgText -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgautotransform
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@ -13,7 +13,7 @@
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#include <osgUtil/Optimizer>
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#include <osgDB/ReadFile>
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#include <osgProducer/Viewer>
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#include <osgViewer/Viewer>
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#include <osg/Material>
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#include <osg/Geode>
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@ -25,6 +25,8 @@
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#include <osgText/Text>
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#include <iostream>
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osg::Node* createLabel(const osg::Vec3& pos, float size, const std::string& label, osgText::Text::AxisAlignment axisAlignment)
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{
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osg::Geode* geode = new osg::Geode();
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@ -168,13 +170,7 @@ int main( int argc, char **argv )
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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osgViewer::Viewer viewer;
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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@ -196,34 +192,8 @@ int main( int argc, char **argv )
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// set the scene to render
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viewer.setSceneData(createScene());
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// run a clean up frame to delete all OpenGL objects.
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viewer.cleanup_frame();
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// wait for all the clean up frame to complete.
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viewer.sync();
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return 0;
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return viewer.run();
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// osg::Node* obj = new osg::Node;
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