Fixed shadows warnings
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@ -390,20 +390,6 @@ osg::Group *makedelaunay(const int ndcs)
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osg::ref_ptr<LinearConstraint> forestroad3;
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osg::ref_ptr<osgUtil::DelaunayConstraint> dc;
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std::ostringstream what;
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if (1==0) { // add a simple constraint of few points
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osg::ref_ptr<osgUtil::DelaunayConstraint> dc=new osgUtil::DelaunayConstraint;
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osg::Vec3Array *bounds=new osg::Vec3Array;
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unsigned int nmax=4;
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for (i=0 ; i<nmax; i++) {
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float x=910.0+800.0*(i)/(float)nmax,y=810.0+6000*(i-1)*(i-1)/(float)(nmax*nmax);
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bounds->push_back(osg::Vec3(x,y,getheight(x,y)));
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}
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dc->setVertexArray(bounds);
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dc->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP,0,nmax) );
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trig->addInputConstraint(dc.get());
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what << nmax << " point simple constraint\n";
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}
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if (ndcs>0) { // add 5 pyramids
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for (unsigned int ipy=0; ipy<5/*5*/; ipy++) {
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osg::ref_ptr<pyramid> pyr=new pyramid;
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@ -743,11 +729,11 @@ public:
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int iview;
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};
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osg::Vec3Array * WallConstraint::getWall(const float height) const
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osg::Vec3Array * WallConstraint::getWall(const float h) const
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{ // return array of points for a wall height high around the constraint
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osg::Vec3Array *wall=new osg::Vec3Array;
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if (height>0.0) {
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osg::Vec3 off(0,0,height);
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if (h>0.0) {
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osg::Vec3 off(0,0,h);
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const osg::Vec3Array *vertices= dynamic_cast<const osg::Vec3Array*>(getVertexArray());
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for (unsigned int ipr=0; ipr<getNumPrimitiveSets(); ipr++) {
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const osg::PrimitiveSet* prset=getPrimitiveSet(ipr);
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@ -767,10 +753,10 @@ osg::Vec3Array * WallConstraint::getWall(const float height) const
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}
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return wall;
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}
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osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
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osg::Vec2Array * WallConstraint::getWallTexcoords(const float h) const
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{ // return array of points for a wall height high around the constraint
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osg::Vec2Array *tcoords= NULL;
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if (height>0.0) {
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if (h>0.0) {
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float texrepRound=txxrepWall;
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tcoords= new osg::Vec2Array;
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float circumference=0; // distance around wall to get exact number of repeats of texture
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@ -784,8 +770,8 @@ osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
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circumference+=(curp-prevp).length();
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prevp=curp;
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}
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const osg::Vec3 curp=(*vertices)[prset->index (0)];
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circumference+=(curp-prevp).length();
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const osg::Vec3 curppoint=(*vertices)[prset->index (0)];
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circumference+=(curppoint-prevp).length();
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int nround=(int)(circumference/txxrepWall);
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if (nround<1) nround=1; // at least one repeat.
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@ -798,14 +784,14 @@ osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
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const osg::Vec3 curp=(*vertices)[prset->index (i)];
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osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
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tcoords->push_back(tci);
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tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
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tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
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tcoords->push_back(tci);
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ds+=(curp-prevp).length();
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prevp=curp;
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}
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osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
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tcoords->push_back(tci);
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tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
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tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
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tcoords->push_back(tci);
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}
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} // per primitiveset
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@ -869,11 +855,11 @@ osg::Vec3Array *ArealConstraint::getWallNormals() const
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}
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osg::Vec3Array * ArealConstraint::getWall(const float height) const
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{ // return array of points for a wall height high around the constraint
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osg::Vec3Array * ArealConstraint::getWall(const float h) const
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{ // return array of points for a wall h high around the constraint
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osg::Vec3Array *wall=new osg::Vec3Array;
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if (height>0.0) {
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osg::Vec3 off(0,0,height);
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if (h>0.0) {
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osg::Vec3 off(0,0,h);
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const osg::Vec3Array *vertices= dynamic_cast<const osg::Vec3Array*>(getVertexArray());
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for (unsigned int ipr=0; ipr<getNumPrimitiveSets(); ipr++) {
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const osg::PrimitiveSet* prset=getPrimitiveSet(ipr);
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@ -893,10 +879,10 @@ osg::Vec3Array * ArealConstraint::getWall(const float height) const
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return wall;
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}
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osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
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{ // return array of points for a wall height high around the constraint
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osg::Vec2Array * ArealConstraint::getWallTexcoords(const float h) const
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{ // return array of points for a wall h high around the constraint
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osg::Vec2Array *tcoords= NULL;
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if (height>0.0) {
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if (h>0.0) {
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float texrepRound=txxrepWall;
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tcoords= new osg::Vec2Array;
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float circumference=0; // distance around wall to get exact number of repeats of texture
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@ -910,8 +896,8 @@ osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
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circumference+=(curp-prevp).length();
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prevp=curp;
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}
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const osg::Vec3 curp=(*vertices)[prset->index (0)];
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circumference+=(curp-prevp).length();
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const osg::Vec3 curpoint=(*vertices)[prset->index (0)];
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circumference+=(curpoint-prevp).length();
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int nround=(int)(circumference/txxrepWall);
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if (nround<1) nround=1; // at least one repeat.
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@ -924,14 +910,14 @@ osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
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const osg::Vec3 curp=(*vertices)[prset->index (i)];
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osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
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tcoords->push_back(tci);
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tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
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tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
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tcoords->push_back(tci);
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ds+=(curp-prevp).length();
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prevp=curp;
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}
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osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
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tcoords->push_back(tci);
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tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
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tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
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tcoords->push_back(tci);
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}
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} // per primitiveset
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@ -942,9 +928,9 @@ osg::DrawArrays* ArealConstraint::makeCanopy( void ) const
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{
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return (new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,0,3*_interiorTris.size()));
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}
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osg::Vec3Array *ArealConstraint::getCanopy(const osg::Vec3Array *points,const float height) const
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osg::Vec3Array *ArealConstraint::getCanopy(const osg::Vec3Array *points,const float h) const
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{ // returns the array of vertices in the canopy
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osg::Vec3 off(0,0,height);
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osg::Vec3 off(0,0,h);
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osg::Vec3Array *internals=new osg::Vec3Array;
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trilist::const_iterator tritr;
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for (tritr=_interiorTris.begin(); tritr!=_interiorTris.end();tritr++) {
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@ -987,11 +973,11 @@ osg::DrawArrays * ArealConstraint::makeWall(void) const
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return (new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,2+2*_line->size()));
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}
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deprecated_osg::Geometry *ArealConstraint::makeWallGeometry( osg::Vec3Array *pt)
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deprecated_osg::Geometry *ArealConstraint::makeWallGeometry( osg::Vec3Array *ptarray)
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{
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osg::ref_ptr<deprecated_osg::Geometry> gm=new deprecated_osg::Geometry; // the wall
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osg::ref_ptr<deprecated_osg::Geometry> edges=new deprecated_osg::Geometry; // edges of bounds
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edges->setVertexArray(pt);
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edges->setVertexArray(ptarray);
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osg::DrawElementsUInt *trgeom=getTriangles();
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edges->addPrimitiveSet(trgeom);
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