Fixed shadows warnings

This commit is contained in:
Robert Osfield 2016-05-26 10:24:31 +01:00
parent a41282b7be
commit 40f4cdb1ce

View File

@ -390,20 +390,6 @@ osg::Group *makedelaunay(const int ndcs)
osg::ref_ptr<LinearConstraint> forestroad3;
osg::ref_ptr<osgUtil::DelaunayConstraint> dc;
std::ostringstream what;
if (1==0) { // add a simple constraint of few points
osg::ref_ptr<osgUtil::DelaunayConstraint> dc=new osgUtil::DelaunayConstraint;
osg::Vec3Array *bounds=new osg::Vec3Array;
unsigned int nmax=4;
for (i=0 ; i<nmax; i++) {
float x=910.0+800.0*(i)/(float)nmax,y=810.0+6000*(i-1)*(i-1)/(float)(nmax*nmax);
bounds->push_back(osg::Vec3(x,y,getheight(x,y)));
}
dc->setVertexArray(bounds);
dc->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_STRIP,0,nmax) );
trig->addInputConstraint(dc.get());
what << nmax << " point simple constraint\n";
}
if (ndcs>0) { // add 5 pyramids
for (unsigned int ipy=0; ipy<5/*5*/; ipy++) {
osg::ref_ptr<pyramid> pyr=new pyramid;
@ -743,11 +729,11 @@ public:
int iview;
};
osg::Vec3Array * WallConstraint::getWall(const float height) const
osg::Vec3Array * WallConstraint::getWall(const float h) const
{ // return array of points for a wall height high around the constraint
osg::Vec3Array *wall=new osg::Vec3Array;
if (height>0.0) {
osg::Vec3 off(0,0,height);
if (h>0.0) {
osg::Vec3 off(0,0,h);
const osg::Vec3Array *vertices= dynamic_cast<const osg::Vec3Array*>(getVertexArray());
for (unsigned int ipr=0; ipr<getNumPrimitiveSets(); ipr++) {
const osg::PrimitiveSet* prset=getPrimitiveSet(ipr);
@ -767,10 +753,10 @@ osg::Vec3Array * WallConstraint::getWall(const float height) const
}
return wall;
}
osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
osg::Vec2Array * WallConstraint::getWallTexcoords(const float h) const
{ // return array of points for a wall height high around the constraint
osg::Vec2Array *tcoords= NULL;
if (height>0.0) {
if (h>0.0) {
float texrepRound=txxrepWall;
tcoords= new osg::Vec2Array;
float circumference=0; // distance around wall to get exact number of repeats of texture
@ -784,8 +770,8 @@ osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
circumference+=(curp-prevp).length();
prevp=curp;
}
const osg::Vec3 curp=(*vertices)[prset->index (0)];
circumference+=(curp-prevp).length();
const osg::Vec3 curppoint=(*vertices)[prset->index (0)];
circumference+=(curppoint-prevp).length();
int nround=(int)(circumference/txxrepWall);
if (nround<1) nround=1; // at least one repeat.
@ -798,14 +784,14 @@ osg::Vec2Array * WallConstraint::getWallTexcoords(const float height) const
const osg::Vec3 curp=(*vertices)[prset->index (i)];
osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
tcoords->push_back(tci);
tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
tcoords->push_back(tci);
ds+=(curp-prevp).length();
prevp=curp;
}
osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
tcoords->push_back(tci);
tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
tcoords->push_back(tci);
}
} // per primitiveset
@ -869,11 +855,11 @@ osg::Vec3Array *ArealConstraint::getWallNormals() const
}
osg::Vec3Array * ArealConstraint::getWall(const float height) const
{ // return array of points for a wall height high around the constraint
osg::Vec3Array * ArealConstraint::getWall(const float h) const
{ // return array of points for a wall h high around the constraint
osg::Vec3Array *wall=new osg::Vec3Array;
if (height>0.0) {
osg::Vec3 off(0,0,height);
if (h>0.0) {
osg::Vec3 off(0,0,h);
const osg::Vec3Array *vertices= dynamic_cast<const osg::Vec3Array*>(getVertexArray());
for (unsigned int ipr=0; ipr<getNumPrimitiveSets(); ipr++) {
const osg::PrimitiveSet* prset=getPrimitiveSet(ipr);
@ -893,10 +879,10 @@ osg::Vec3Array * ArealConstraint::getWall(const float height) const
return wall;
}
osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
{ // return array of points for a wall height high around the constraint
osg::Vec2Array * ArealConstraint::getWallTexcoords(const float h) const
{ // return array of points for a wall h high around the constraint
osg::Vec2Array *tcoords= NULL;
if (height>0.0) {
if (h>0.0) {
float texrepRound=txxrepWall;
tcoords= new osg::Vec2Array;
float circumference=0; // distance around wall to get exact number of repeats of texture
@ -910,8 +896,8 @@ osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
circumference+=(curp-prevp).length();
prevp=curp;
}
const osg::Vec3 curp=(*vertices)[prset->index (0)];
circumference+=(curp-prevp).length();
const osg::Vec3 curpoint=(*vertices)[prset->index (0)];
circumference+=(curpoint-prevp).length();
int nround=(int)(circumference/txxrepWall);
if (nround<1) nround=1; // at least one repeat.
@ -924,14 +910,14 @@ osg::Vec2Array * ArealConstraint::getWallTexcoords(const float height) const
const osg::Vec3 curp=(*vertices)[prset->index (i)];
osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
tcoords->push_back(tci);
tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
tcoords->push_back(tci);
ds+=(curp-prevp).length();
prevp=curp;
}
osg::Vec2 tci=osg::Vec2f(ds/texrepRound,0/txyrepWall);
tcoords->push_back(tci);
tci=osg::Vec2f(ds/texrepRound,height/txyrepWall);
tci=osg::Vec2f(ds/texrepRound,h/txyrepWall);
tcoords->push_back(tci);
}
} // per primitiveset
@ -942,9 +928,9 @@ osg::DrawArrays* ArealConstraint::makeCanopy( void ) const
{
return (new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES,0,3*_interiorTris.size()));
}
osg::Vec3Array *ArealConstraint::getCanopy(const osg::Vec3Array *points,const float height) const
osg::Vec3Array *ArealConstraint::getCanopy(const osg::Vec3Array *points,const float h) const
{ // returns the array of vertices in the canopy
osg::Vec3 off(0,0,height);
osg::Vec3 off(0,0,h);
osg::Vec3Array *internals=new osg::Vec3Array;
trilist::const_iterator tritr;
for (tritr=_interiorTris.begin(); tritr!=_interiorTris.end();tritr++) {
@ -987,11 +973,11 @@ osg::DrawArrays * ArealConstraint::makeWall(void) const
return (new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,2+2*_line->size()));
}
deprecated_osg::Geometry *ArealConstraint::makeWallGeometry( osg::Vec3Array *pt)
deprecated_osg::Geometry *ArealConstraint::makeWallGeometry( osg::Vec3Array *ptarray)
{
osg::ref_ptr<deprecated_osg::Geometry> gm=new deprecated_osg::Geometry; // the wall
osg::ref_ptr<deprecated_osg::Geometry> edges=new deprecated_osg::Geometry; // edges of bounds
edges->setVertexArray(pt);
edges->setVertexArray(ptarray);
osg::DrawElementsUInt *trgeom=getTriangles();
edges->addPrimitiveSet(trgeom);